Formula

CommonFun.calcDamage_70501

function CommonFun.calcDamage_70501(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2795_SAINT:TRIAL_OF_STORM then
    local Hiding = targetUser:GetProperty("Hiding")
    local Num = targetUser:GetBuffLayer(138361_ELECTRIC_CHARGE_COUNT_:MAX_STACK_5)
    local GemValue = srcUser:GetGemValue(210101_EACH_ELECTRIC_CHARGE_ON_THE_TARGET_INCREASES_DMG_OF_TRIAL_OF_STORM_BY_PERCENTAGE)
    damChangePer = damChangePer * (1 + Num * GemValue / 100000)
    if Hiding == 1 then
      damChangePer = damChangePer * 2
    end
  end
  if skillID == 2805_SAINT:ULTRA_LIGHTNING then
    local skilllv_cj = srcUser:GetLernedSkillLevel(2798_SAINT:ULTRA_LIGHTNING)
    local GemValue = srcUser:GetGemValue(210121_ULTRA_LIGHTNING_DEALS_PERCENTAGE_MORE_DMG_WHEN_REMAINING_ON_THE_GROUND)
    damChangePer = (skilllv_cj + 6) * (1 + GemValue / 100000)
  end
  local Quake = 1
  if skillID == 2804_SAINT:MJOLNIR then
    local skilllv_tx = srcUser:GetLernedSkillLevel(2791_SAINT:THOR_S_ARRIVAL)
    damChangePer = skilllv_tx * 5
    local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
    if srcUser:HasBuffID(23030_23_:MAX_STACK_0) then
      Quake = RefineLv7 * 0.01 + Quake
    end
    if srcUser:HasBuffID(23040_23_:MAX_STACK_0) then
      Quake = RefineLv7 * 0.03 + Quake
    end
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Quake
  local skilllv_bwd = srcUser:GetLernedSkillLevel(2799_SAINT:POWER_FLUCTUATION)
  local random_min = 50 + Luk / 10
  local random_max = skilllv_bwd * 10 + 200 + Str / 10
  local ratio = CommonFun.RandomRange(random_min, math.max(random_min, random_max), srcUser:GetRandom())
  if 0 < skilllv_bwd then
    A = A * ratio / 100
    if 300 < ratio then
      if srcUser.isServerCall then
        srcUser:AddBuff(138301_POWER_FLUCTUATION_3X_:MAX_STACK_0, targetUser:GetGuid())
      end
    elseif 200 < ratio and srcUser.isServerCall then
      srcUser:AddBuff(138300_POWER_FLUCTUATION_2X_:MAX_STACK_0, targetUser:GetGuid())
    end
  end
  if A <= 1 then
    return 1
  end
  return A
end