Skills
Costs 30% of current HP, restores 60% Max Magic and reduces damage taken by 30%. Lasts 3 seconds. The skill can be used during the channeling of [Rechargeable Incendiary Gun]
When [Modification] succeeds, it increases M. ATK by 15% and Max HP by 30%. Lasts 600 seconds. Death or leaving the map will remove the effect
After preparing for 0.2 seconds, fires Energy Cannon toward targets in the front, dealing (M. ATK + Self STR x Self VIT/5) x 2400% Fire M. DMG to enemies in a 3 x 10-meter range. There is 30% chance to inflict [Burn] to the enemies. Deals additional 50% DMG to monsters
Increases M. DMG Inc. by 20%, Wind DMG and Fire DMG by 30% while costing 1% Max Sp every second. If Sp is insufficient or the skill is used again, the status will be canceled. The skill can be used during the channeling of [Rechargeable Incendiary Gun]
Throws a Mechanical Punch to the target and other enemies within 5 meters in the distance, dealing (M. ATK +Self STR x Self VIT/5) x 3500% neutral M. DMG and gathering them together, immobilizing them for 2 seconds.
Mechanical Shell can withstand more attacks. Every 10 points of STR can increase self DMG Reduc. and Melee DMG Reduc. by 1%
Increases Flee by 50 points and Crit. Res. by 30 points. Upon Flee Attack, the cooldown of [Swift Momentum] resets.
Channels spiral energy cannon forward, dealing [Incendiary Gun] x 50% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 20% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling.
Continuously scans the fan-shape area in the front, reduces M. Reduc. of enemies in the area by 30% and removes their hiding status. The scan lasts 10 seconds. The skill can be used during the channeling of [Rechargeable Incendiary Gun]
When activated [Lightning Seal], [Incendiary Gun] deals 100% additional Wind M. DMG.
Move quickly to the specified destination, up to 9 meters, and reset the cooldown time of [Mechanical Punch] after the use
Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.
Lv1. When near-death, locks HP and enters [Modification]. If the attack taken in 7 seconds is less than 3 times (Monsters cost 3 attacks each time), it restores full HP and Magic after 7 seconds. During [Modification], you cannot attack, use skill, or speed up
Lv4. During [Modification], it releases Electrostatic Interference to enemies in a 3-meter range every 2 seconds. Enemies cannot attack. Lasts for 2 seconds
Lv7. During [Modification], there's no ban on attack and skill
Runes