Arcane Runes
Stats are shown for level Level [1 / 25 / 50 / 75 / 100] respectively.
Increases all life loss effects caused to enemies by [0.3 / 7.5 / 19.0 / 34.5 / 52.0]%
Base Hp +1200
When the attack speed reaches 480%%, increase your own [0.1 / 2.5 / 6.0 / 11.25 / 17.5]% movement speed and maximum health
Base Hp +1200
When not attacking for 3 seconds, increase the damage of the next attack by [0.2 / 5.0 / 12.0 / 22.5 / 35.0]%
Basic Hp +1200
When there is only 1 enemy within 5 meters, the damage dealt to that enemy is increased by [0.2 / 5.0 / 12.0 / 22.5 / 35.0]%
Base Hp +1200
When the enemy is more than 6 meters away from you, the damage dealt to them is increased by [0.2 / 5.0 / 12.0 / 22.5 / 35.0]%
Base Hp +1200
When attacked, there is a [0.4 / 10.0 / 24.0 / 45.0 / 70.0]% chance to cause (physical attack + magic attack) * 100%% life loss to the attacker
Base Hp +1200
The damage caused by living summons is increased by [0.1 / 2.5 / 6.0 / 11.25 / 17.5]%, and the damage taken is reduced by [0.1 / 2.5 / 6.0 / 11.25 / 17.5]%
Base Hp +1200
When your own buff effects are dispelled or removed by enemies, there is a [0.3 / 7.5 / 19.0 / 34.5 / 52.0]% chance to retain them
Base Hp +1200
Convert the [0.2 / 5.0 / 12.0 / 22.5 / 35.0]% damage received to health loss, deducting the average over 3 seconds
Basic Hp +1200
All abnormal state attacks increase by [0.2 / 5.0 / 12.0 / 22.5 / 35.0]%, and when applying abnormal states, there is a [0.2 / 5.0 / 12.0 / 22.5 / 35.0]% chance to dispel an opponent's buff effect
Base Hp +1200
When HP is below 50%%, increase Final Dmg Reduc. by [0.2 / 5.0 / 12.0 / 22.5 / 35.0]%.
Basic Hp +1200
When receiving damage exceeding 15%% of the life limit at once, there is a [0.3 / 7.5 / 19.0 / 34.5 / 52.0]% probability of entering 【Hide】 Lv.10 state and making the target unable to attack, lasting for 2 seconds
Base Hp +1200
Recovers [10.0 / 250.0 / 600.0 / 1125.0 / 1750.0] Sp every 5 seconds, when consuming Sp there is a [0.2 / 5.0 / 12.0 / 22.5 / 35.0]% chance it won't be consumed
Base Hp +1200.
Attack, convert [0.04 / 1.0 / 2.4 / 4.5 / 7.0]% of the damage dealt into self-shield (shield value doesn't exceed the maximum health), lasting for 2 seconds. Base Hp +1200