Arcane Runes

Stats are shown for level Level [1 / 25 / 50 / 75 / 100] respectively.


Bloody Rune

Increases all life loss effects caused to enemies by [0.3 / 7.5 / 19.0 / 34.5 / 52.0]%

Base Hp +1200

Frenzied Rune

When the attack speed reaches 480%%, increase your own [0.1 / 2.5 / 6.0 / 11.25 / 17.5]% movement speed and maximum health

Base Hp +1200

Roaring Rune

When not attacking for 3 seconds, increase the damage of the next attack by [0.2 / 5.0 / 12.0 / 22.5 / 35.0]%

Basic Hp +1200

White Blade Rune

When there is only 1 enemy within 5 meters, the damage dealt to that enemy is increased by [0.2 / 5.0 / 12.0 / 22.5 / 35.0]%

Base Hp +1200

Transmission runes

When the enemy is more than 6 meters away from you, the damage dealt to them is increased by [0.2 / 5.0 / 12.0 / 22.5 / 35.0]%

Base Hp +1200

Thorn Runes

When attacked, there is a [0.4 / 10.0 / 24.0 / 45.0 / 70.0]% chance to cause (physical attack + magic attack) * 100%% life loss to the attacker

Base Hp +1200

Aide runes

The damage caused by living summons is increased by [0.1 / 2.5 / 6.0 / 11.25 / 17.5]%, and the damage taken is reduced by [0.1 / 2.5 / 6.0 / 11.25 / 17.5]%

Base Hp +1200

Galaxy Runes

When your own buff effects are dispelled or removed by enemies, there is a [0.3 / 7.5 / 19.0 / 34.5 / 52.0]% chance to retain them

Base Hp +1200

Tai Chi runes

Convert the [0.2 / 5.0 / 12.0 / 22.5 / 35.0]% damage received to health loss, deducting the average over 3 seconds

Basic Hp +1200

Disaster runes

All abnormal state attacks increase by [0.2 / 5.0 / 12.0 / 22.5 / 35.0]%, and when applying abnormal states, there is a [0.2 / 5.0 / 12.0 / 22.5 / 35.0]% chance to dispel an opponent's buff effect

Base Hp +1200

Indestructible Rune

When HP is below 50%%, increase Final Dmg Reduc. by [0.2 / 5.0 / 12.0 / 22.5 / 35.0]%.

Basic Hp +1200

Cunning runes

When receiving damage exceeding 15%% of the life limit at once, there is a [0.3 / 7.5 / 19.0 / 34.5 / 52.0]% probability of entering 【Hide】 Lv.10 state and making the target unable to attack, lasting for 2 seconds

Base Hp +1200

Spirit Rune

Recovers [10.0 / 250.0 / 600.0 / 1125.0 / 1750.0] Sp every 5 seconds, when consuming Sp there is a [0.2 / 5.0 / 12.0 / 22.5 / 35.0]% chance it won't be consumed

Base Hp +1200.

War Preparedness Rune

Attack, convert [0.04 / 1.0 / 2.4 / 4.5 / 7.0]% of the damage dealt into self-shield (shield value doesn't exceed the maximum health), lasting for 2 seconds. Base Hp +1200