Equipments

Off Hand Card
Wind Dmg Taken -15%
Dmg to Wind Monsters +5%
Deposit
Dmg to Wind monsters +1%
Unlock
Max HP +28

Off Hand Card
Earth Dmg Taken -15%
Dmg to Earth Monsters +5%
Deposit
Dmg to Earth monsters +1%
Unlock
Max HP +28

Off Hand Card
Water Dmg Taken -15%
Dmg to Water Monsters +5%
Deposit
Dmg to Water monsters +1%
Unlock
Max HP +28

Off Hand Card
Damage reduction of undead race +10%
Deposit
Undead Dmg Increase +1% (Race)
Unlock
Max HP +28

Off Hand Card
Damage reduction of formless race +10%
Deposit
Formless Dmg Increase +1%
Unlock
Max HP +28

Weapon Card
Hit +15
Flee +5
When the wearer is an Acolyte, Undead Crit to devil race +9
Deposit
Hit +5
Unlock
Max HP +28

Accessory Card
Damage to ghost monsters +15%
Deposit
Dmg to Ghost monsters +1%
Unlock
Max HP +28

Weapon Card
Damage to middle-size monsters +15%
Atk +5
Deposit
Atk +10
Unlock
Max HP +28

Accessory Card
Damage to plant monsters +10%
Deposit
Plants Dmg Increase +1%
Unlock
Max HP +28

Accessory Card
Damage to earth monsters +15%
Deposit
Dmg to Earth monsters +1%
Unlock
Max HP +28

Accessory Card
Damage to insect monsters +10%
Deposit
Insects Dmg Increase +1%
Unlock
Max HP +28

Accessory Card
Dmg to Poison monsters +15%
Deposit
Dmg to Poison monsters +1%
Unlock
Max HP +28

Accessory Card
Dmg to Dark monsters +15%
Deposit
Dmg to Dark monsters +1%
Unlock
Max HP +28

Armor Card
M.Atk +5%
When the wearer is a Mage, M.Atk +3%, Max HP +300, Max SP +150
Deposit
M.Atk +1%
Unlock
Max HP +28

Armor Card
Turn the armor's element into Dark
Deposit
Holy Dmg +1%
Unlock
Max HP +28

Armor Card
Turn the armor's element into Earth
Deposit
Fire Dmg +1%
Unlock
Max HP +28

Armor Card
Turn the armor's element into Fire
Deposit
Water Dmg +1%
Unlock
Max HP +28

Armor Card
Turn the armor's element into Water
Deposit
Wind Dmg +1%
Unlock
Max HP +28

Headwear Card
Ignore M.Def +10%
Def +40
Deposit
Ignore M.Def +2%
Unlock
Max HP +28

Headwear Card
Effects of [Heal], [Sanctuary] +10%, SP Cost +20%
Deposit
INT +1
Unlock
Max HP +28

Headwear Card
Crit+15, Crit DMG+5%
For every headwear Refine+1, Crit DMG+1%
Attacks deal extra DMG that equals to (own Crit−target's critical guard)*0.1% (up to 10%)
Deposit
Critical +1, Crit.DMG +1%
Unlock
Max HP +120

Armor Card
Skill DMG +5%
Offensive skills have a 50% chance to reduce the target's skill DMG down by 10% and healing effects by 30%. Lasts 5s.
When [Soth Card] and [Alien Soth Card] are both equipped, if the target's skill DMG down is lower than your skill DMG bonus, DMG+15%.
Deposit
Skill DMG +1%
Unlock
Max HP +120

Off Hand Card
When dealing M.DMG to medium monsters, M.DMG+5%
When dealing M.DMG to medium monsters, M.DMG+1% for every Refine+1 of the main equipment slot off-hand.
Deposit
Dmg to Demi-Human +1%
Unlock
Max HP +120

Garments Card
Dmg to Demi-Human +15%
When you have less than 50% HP, DMG down+15% for all races
Deposit
Dmg to Demi-Human +1%
Unlock
Max HP +120

Accessory Card
When dealing M.DMG to large monsters, for every Refine+1 of the main equipment slot accessory, M.DMG+1%
DMG to MVP, Mini monsters+3%
Deposit
Main equipment slot accessory (upper) Refine Lv.+1
Unlock
Max HP +120

Weapon Card
Crowd DMG+8%
For every weapon Refine+1, crowd DMG+1%
Deposit
Crowd DMG+1%
Unlock
Max HP +120

Weapon Card
Single-target DMG+8%
For every weapon Refine+1, single-target DMG+1%
Deposit
Single-target DMG+1%
Unlock
Max HP +120

Headwear Card
All-type DMG+10%
When using a chanting or channeling skill, for every Refine+1 of the headwear, all-type DMG down+1%
Deposit
Headwear Refine Lv.+1
Unlock
Max HP +120

Weapon Card
DMG taken from players in PvP/GvG-10%
For every Refine+1 of the weapon, DMG from medium monsters-1%
Deposit
DMG received from other players n PVP/GVG -1%
Unlock
Max HP +120

Off Hand Card
AA DMG+10%
If the target's AA DMG down is lower than your AA DMG bonus, DMG+10%
Deposit
AA DMG+1%
Unlock
Max HP +120