Formula
CommonFun.calcBuff_5852
function CommonFun.calcBuff_5852(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Ring1 = srcUser:GetEquipedID(5_ACCESSORY)
local RefineLv1 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
local Ring2 = srcUser:GetEquipedID(6_ACCESSORY)
local RefineLv2 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
local order1 = srcUser:getEquipLv(5)
local order2 = srcUser:getEquipLv(6)
local a = 0
local b = 0
local c = 1
if (Ring1 == 44063_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM or Ring1 == 144063_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1) and 8 <= RefineLv1 and RefineLv1 < 12 then
a = 4
elseif (Ring1 == 44063_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM or Ring1 == 144063_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1) and 12 <= RefineLv1 and RefineLv1 < 15 then
a = 10
elseif (Ring1 == 44063_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM or Ring1 == 144063_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1) and 15 <= RefineLv1 then
a = 16
else
a = 0
end
if (Ring2 == 44063_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM or Ring2 == 144063_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1) and 8 <= RefineLv2 and RefineLv2 < 12 then
b = 4
elseif (Ring2 == 44063_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM or Ring2 == 144063_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1) and 12 <= RefineLv2 and RefineLv2 < 15 then
b = 10
elseif (Ring2 == 44063_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM or Ring2 == 144063_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1) and 15 <= RefineLv2 then
b = 16
else
b = 0
end
if (Ring1 == 44063_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM or Ring1 == 144063_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1) and (Ring2 == 44063_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM_FISSURE_BEAM or Ring2 == 144063_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1_FISSURE_BEAM_1) then
c = 2
end
local A = (a + b) / c
return A
end