CommonFun.calcBuff_7521
function CommonFun.calcBuff_7521(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Hasbuff = 0
if srcUser:HasBuffID(c) then
Hasbuff = 1
end
local ForceStateDef = targetUser:GetProperty("ForceStateDef")
local A = (a + b * Hasbuff) * (1 - math.min(ForceStateDef, 0.8))
return A
end