Formula

CommonFun.calcBuff_7560

function CommonFun.calcBuff_7560(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Num = srcUser:GetRunePoint(c)
  local ForceStateDef = targetUser:GetProperty("ForceStateDef")
  local A = (lv * a + b + Num * d) * (1 - math.min(ForceStateDef, 0.8))
  return A
end