Formula
CommonFun.calcBuff_7560
function CommonFun.calcBuff_7560(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Num = srcUser:GetRunePoint(c)
local ForceStateDef = targetUser:GetProperty("ForceStateDef")
local A = (lv * a + b + Num * d) * (1 - math.min(ForceStateDef, 0.8))
return A
end