Formula
CommonFun.calcBuff_7871
function CommonFun.calcBuff_7871(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local skilllv = srcUser:GetLernedSkillLevel(2502_PRIEST:DARK_FATE)
local Value = srcUser:GetGemValue(201151_FOR_EACH_FRENZY_OF_HEAVY_ROLL_LOSES_DAMAGE_INCREASES_BY_PERCENTAGE)
local A = 0
if skilllv < 7 then
A = Value / 1000
else
A = Value / 1000 * 2
end
return A
end