Formula

CommonFun.calcBuff_7871

function CommonFun.calcBuff_7871(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local skilllv = srcUser:GetLernedSkillLevel(2502_PRIEST:DARK_FATE)
  local Value = srcUser:GetGemValue(201151_FOR_EACH_FRENZY_OF_HEAVY_ROLL_LOSES_DAMAGE_INCREASES_BY_PERCENTAGE)
  local A = 0
  if skilllv < 7 then
    A = Value / 1000
  else
    A = Value / 1000 * 2
  end
  return A
end