Formula

CommonFun.calcDamage_19301

function CommonFun.calcDamage_19301(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local Int = srcUser:GetProperty("Int")
  local Agi = srcUser:GetProperty("Agi")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local NormalAtk = srcUser:GetProperty("NormalAtk")
  NormalAtk = NormalAtk + 5 * Str
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits = CommonFun.getBits(StateEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local MoveSpd = srcUser:GetProperty("MoveSpd")
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2447_PRIEST:STAR_FALLING or skillID == 2448_PRIEST:STAR_FALLING then
    local skilllv = srcUser:GetLernedSkillLevel(2445_PRIEST:UNIVERSE_STARSHARD)
    local Value = srcUser:GetGemValue(193071_THE_DAMAGE_OF_UNIVERSE_STARSHARD_S_FALLING_STARS_PERCENTAGE)
    damChangePer = (1.5 * skilllv + 5) * (1 + Value / 100000)
  end
  local Value_Agi = srcUser:GetGemValue(193031_FOR_EVERY_10_POINTS_OF_AGI_OF_THE_CHARACTER_THE_DAMAGE_OF_KICK_SKILLS_PERCENTAGE)
  local Agi_Dam = 1 + math.floor(Agi / 10) * Value_Agi / 100000
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  local skilllv_rh = srcUser:GetLernedSkillLevel(2426_PRIEST:UNIVERSE_FUSION)
  if srcUser:HasBuffID(136100_UNIVERSE_FUSION_:MAX_STACK_0) and targetUser:GetNpcID() ~= 0 and skillID == 2400_ACOLYTE:STORM_GUST then
    A = A * (1 + skilllv_rh * 0.06)
  end
  if skillID == 2408_PRIEST:FLYING_KICK then
    local MoveRatio = 1 + (math.max(MoveSpd, 1) - 1)
    local Num = srcUser:GetRunePoint(193004_AESIR_FLYING_KICK_S_DMG_5)
    local Value = srcUser:GetGemValue(193141_FLYING_KICK_DMG_PERCENTAGE)
    A = A * MoveRatio * (1 + Num * 0.05) * (1 + Value / 100000) * Agi_Dam
  end
  if skillID == 2410_PRIEST:ROUNDHOUSE_KICK then
    local Num = srcUser:GetRunePoint(193008_AESIR_WHEN_THE_CHARACTER_S_MOVE_SPD_IS_HIGHER_THAN_150_ROUNDHOUSE_KICK_DMG_7)
    local Value = srcUser:GetGemValue(193111_ROUNDHOUSE_KICK_DMG_PERCENTAGE)
    A = A * (1 + Value / 100000) * Agi_Dam
    if 1.5 <= MoveSpd then
      A = A * (1 + Num * 0.07)
    end
  end
  if skillID == 2412_PRIEST:SMASH_KICK then
    local Num = srcUser:GetRunePoint(193010_AESIR_WHEN_INFLICTS_SMASH_KICK_ON_STUNNED_ENEMIES_THE_DAMAGE_IS_INCREASED_BY_7)
    A = A * Agi_Dam
    if bits[CommonFun.StateEffect.Dizzy] == 1 then
      A = A * (1 + Num * 0.07)
    end
  end
  if skillID == 2430_PRIEST:FLASH_KICK then
    local index = params.hitedIndex
    local Num = srcUser:GetRunePoint(193029_AESIR_FLASH_KICK_FOR_EACH_JUMP_DMG_3)
    local RuneDamage = Num * 0.03 + 1
    local JumpRatio = math.pow(RuneDamage, index)
    A = A * JumpRatio * Agi_Dam
  end
  if skillID == 2428_PRIEST:NOVA_EXPLOSION then
    local Num = srcUser:GetRunePoint(193032_AESIR_NOVA_EXPLOSION_S_DMG_5)
    A = A * (1 + Num * 0.05) * Agi_Dam
  end
  if A <= 1 then
    return 1
  end
  return A
end