Formula

CommonFun.calcDamage_60501

function CommonFun.calcDamage_60501(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Vit = srcUser:GetProperty("Vit")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local MRefine = srcUser:GetProperty("MRefine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local guid = srcUser:GetGuid()
  local Debuff_Layer = targetUser:GetBuffLayerByIDAndFromID(136480, guid)
  local Debuff_Dam = math.pow(2, Debuff_Layer)
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  if skillID == 2503_PRIEST:PHASE_1_CALAMITY or skillID == 2523_HIGH_PRIEST:PHASE_1_CALAMITY then
    A = ((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  end
  if skillID == 2515_HIGH_PRIEST:PHASE_2_HEAVENLY_RETRIBUTION or skillID == 2524_HIGH_PRIEST:PHASE_2_HEAVENLY_RETRIBUTION then
    local skilllv_2 = srcUser:GetLernedSkillLevel(2504_PRIEST:PHASE_2_HEAVENLY_RETRIBUTION)
    damChangePer = skilllv_2 * 2 + 14
    A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Debuff_Dam
  end
  if skillID == 2516_HIGH_PRIEST:PHASE_3_DEMONIC_DANCE or skillID == 2525_HIGH_PRIEST:PHASE_3_DEMONIC_DANCE then
    local skilllv_3 = srcUser:GetLernedSkillLevel(2505_PRIEST:PHASE_3_DEMONIC_DANCE)
    damChangePer = skilllv_3 * 2 + 18
    A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Debuff_Dam
  end
  if skillID == 2517_HIGH_PRIEST:PHASE_4_FINISH_MOVE or skillID == 2526_HIGH_PRIEST:PHASE_4_FINISH_MOVE then
    local skilllv_4 = srcUser:GetLernedSkillLevel(2506_PRIEST:PHASE_4_FINISH_MOVE)
    damChangePer = skilllv_4 * 2 + 22
    A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Debuff_Dam
    local count = params.hitedCount
    if count == 1 then
      local GemValue = srcUser:GetGemValue(201101_IF_PHASE_4_HITS_ONLY_ONE_UNIT_ITS_DAMAGE_PERCENTAGE)
      local GemDam = 1 + GemValue / 100000
      A = A * GemDam
    end
  end
  if skillID == 2511_PRIEST:HEAVY_ROLL then
    local GemValue = srcUser:GetGemValue(201151_FOR_EACH_FRENZY_OF_HEAVY_ROLL_LOSES_DAMAGE_INCREASES_BY_PERCENTAGE)
    local skilllv = srcUser:GetLernedSkillLevel(2502_PRIEST:DARK_FATE)
    local Num = srcUser:GetBuffLayer(136400_FRENZY_:MAX_STACK_0)
    if srcUser:HasBuffID(90004724_SWORD_OF_HOGNE_1_T5_:MAX_STACK_0) then
      A = A * 1.15
    end
    if skilllv < 4 and GemValue ~= 0 then
      A = A * (1 + (100 - Num) * GemValue / 100000)
    elseif 4 <= skilllv and GemValue ~= 0 then
      A = A * (1 + (150 - Num) * GemValue / 100000)
    end
  end
  if skillID == 2522_HIGH_PRIEST:HEAVY_ROLL then
    local skilllv_zny = srcUser:GetLernedSkillLevel(2511_PRIEST:HEAVY_ROLL)
    damChangePer = 16 + 2 * skilllv_zny
    A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
    local GemValue = srcUser:GetGemValue(201151_FOR_EACH_FRENZY_OF_HEAVY_ROLL_LOSES_DAMAGE_INCREASES_BY_PERCENTAGE)
    local skilllv = srcUser:GetLernedSkillLevel(2502_PRIEST:DARK_FATE)
    local Num = srcUser:GetBuffLayer(136400_FRENZY_:MAX_STACK_0)
    if skilllv < 4 and GemValue ~= 0 then
      A = A * (1 + (100 - Num) * GemValue / 100000)
    elseif 4 <= skilllv and GemValue ~= 0 then
      A = A * (1 + (150 - Num) * GemValue / 100000)
    end
  end
  if A <= 1 then
    return 1
  end
  return A
end