Formula

CommonFun.calcDamage_64501

function CommonFun.calcDamage_64501(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Dex = srcUser:GetProperty("Dex")
  local Vit = srcUser:GetProperty("Vit")
  local Luk = srcUser:GetProperty("Luk")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local Str2 = targetUser:GetProperty("Str")
  local Agi2 = targetUser:GetProperty("Agi")
  local Dex2 = targetUser:GetProperty("Dex")
  local Luk2 = targetUser:GetProperty("Luk")
  local skilllv_bt = srcUser:GetLernedSkillLevel(2622_ARCHBISHOP:CASTIGATE)
  local Luk_Ratio = 1
  if math.min(Str2, Agi2, Vit2, Int2, Dex2, Luk2) == 0 and 0 < skilllv_bt then
    Luk_Ratio = 1 + Luk / 500 * skilllv_bt * 0.1
  end
  if 0 < skilllv_bt and targetUser:GetNpcID() ~= 0 then
    local Point = math.min(math.floor(Dex / 5), math.floor(Int / 5), math.floor(Luk / 5))
    Luk_Ratio = Luk_Ratio + skilllv_bt * 0.002 * Point
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2615_HIGH_PRIEST:FATAL_DREAM or skillID == 2633_ARCHBISHOP:FATAL_DREAM then
    local targetid = targetUser:GetGuid()
    local BasicValue = srcUser:GetTarInterferenceValue(targetid)
    damChangePer = damChangePer * (1 + BasicValue / 10 * 0.04)
  end
  if skillID == 2637_ARCHBISHOP:STORM_GUST or skillID == 2639_ARCHBISHOP:HELL_WILD_ROAR then
    local skilllv_jem = srcUser:GetLernedSkillLevel(2612_HIGH_PRIEST:GARM)
    local skilllv_kq = srcUser:GetLernedSkillLevel(2620_ARCHBISHOP:RABIES_VACCINATION)
    damChangePer = (3 + skilllv_jem * 1.3) * (1 + skilllv_kq * 0.03)
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * Luk_Ratio
  if A <= 1 then
    return 1
  end
  return A
end