CommonFun.calcDamage_65501
function CommonFun.calcDamage_65501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Vit = srcUser:GetProperty("Vit")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local skilllv_zeny = srcUser:GetLernedSkillLevel(2661_ARCHBISHOP:BLACKSMITH_S_WEALTH)
local zeny_ratio = 1
local zeny_num = srcUser:GetZenyNum()
if 0 < skilllv_zeny and targetUser:GetNpcID() == 0 then
zeny_ratio = math.min(zeny_num / 100000000, skilllv_zeny * 0.05) + 1
elseif 0 < skilllv_zeny and targetUser:GetNpcID() ~= 0 then
zeny_ratio = math.min(zeny_num / 100000000, skilllv_zeny * 0.3) + 1
end
local GemValue = srcUser:GetGemValue(205101_FOR_EACH_WEAPON_REFINEMENT_LEVEL_DESTRUCTIVE_HAMMER_S_DAMAGE_PERCENTAGE)
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
local RefineLv1 = srcUser:GetEquipedRefineLv(1)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local skilllv_ph = srcUser:GetLernedSkillLevel(2652_ARCHBISHOP:DESTRUCTIVE_HAMMER)
local skilllv_zz = srcUser:GetLernedSkillLevel(2654_ARCHBISHOP:FOCUSED_MODE)
if skillID == 2652_ARCHBISHOP:DESTRUCTIVE_HAMMER then
damChangePer = damChangePer * (1 + RefineLv * GemValue / 100000)
end
if skillID == 2654_ARCHBISHOP:FOCUSED_MODE then
damChangePer = (skilllv_ph + 10) * (0.8 + 0.04 * skilllv_zz) * (1 + RefineLv * GemValue / 100000)
end
if skillID == 2653_ARCHBISHOP:ANVIL_TOSS then
damChangePer = damChangePer * (1 + RefineLv1 / 10)
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * zeny_ratio
if A <= 1 then
return 1
end
return A
end