Formula
CommonFun.calcDamage_69501
function CommonFun.calcDamage_69501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local Vit = srcUser:GetProperty("Vit")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Hp2 = targetUser:GetProperty("Hp")
local MaxHp2 = targetUser:GetProperty("MaxHp")
local damChangePer = damageParam.damChangePer
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local skilllv_jz = srcUser:GetLernedSkillLevel(2777_SAINT:COSMIC_RING)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2773_SAINT:SUPER_LONG_STAR_WAVE or skillID == 2782_SAINT:SUPER_LONG_STAR_WAVE then
damChangePer = damChangePer + Str / 20
local targetid = targetUser:GetGuid()
local distance = srcUser:GetDistance(targetid)
if distance <= 5 then
damChangePer = damChangePer * 1.5
end
end
local DifferentWorldUncle = 1
if skillID == 2772_SAINT:SIDE_SPLIT or skillID == 2781_SAINT:SIDE_SPLIT then
local GemValue = srcUser:GetGemValue(209131_WHEN_YOU_USE_SIDE_SPLIT_CONSECUTIVELY_INCREASES_THE_DMG_OF_SIDE_SPLIT_BY_PERCENTAGE)
local LastSkill = srcUser:GetLastUseSkillBigID()
if LastSkill == 2772 or LastSkill == 2781 then
damChangePer = damChangePer * (1 + GemValue / 100000)
end
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(23050_23_:MAX_STACK_0) then
DifferentWorldUncle = DifferentWorldUncle + 0.01 * RefineLv7
end
if srcUser:HasBuffID(23060_23_:MAX_STACK_0) then
DifferentWorldUncle = DifferentWorldUncle + 0.02 * RefineLv7
end
end
if targetUser:HasBuffID(138080_COSMIC_RING_:MAX_STACK_0) then
damChangePer = damChangePer * (1 + skilllv_jz * 0.1)
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * DifferentWorldUncle
if A <= 1 then
return 1
end
return A
end