Formula

CommonFun.calcDamage_71502

function CommonFun.calcDamage_71502(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Agi = srcUser:GetProperty("Agi")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local damChangePer = damageParam.damChangePer
  local damageType = CommonFun.DamageType.Normal
  local Cri = srcUser:GetProperty("Cri")
  local CriRes2 = targetUser:GetProperty("CriRes")
  local CriDamPer = srcUser:GetProperty("CriDamPer")
  local CriDefPer2 = targetUser:GetProperty("CriDefPer")
  local Rate = (Cri - CriRes2) / 2
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2823_SAINT:MOON_WOLF_ASSAULT or skillID == 2814_SAINT:MOON_WOLF_ASSAULT then
    local skilllv_yl = srcUser:GetLernedSkillLevel(2814_SAINT:MOON_WOLF_ASSAULT)
    local skilllv_bd = srcUser:GetLernedSkillLevel(2821_SAINT:MOON_WOLF_S_RAGE)
    local GemValue = srcUser:GetGemValue(211141_MOON_WOLF_ASSAULT_CRIT_DMG_INCREASES_BY_PERCENTAGE)
    damChangePer = skilllv_yl * (1 + skilllv_bd * 0.03)
    if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
      DefReduc = 1
      damChangePer = damChangePer * (1.5 + CriDamPer - CriDefPer2) * (1 + GemValue / 100000)
      damageType = CommonFun.DamageType.Crit
      if srcUser.isServerCall then
        srcUser:AddBuff(138560_MOON_WOLF_S_RAGE_:MAX_STACK_0, targetUser:GetGuid())
      end
    end
  end
  local skilllv_xy = srcUser:GetLernedSkillLevel(2818_SAINT:BLOODMOON)
  local Hp2 = targetUser:GetProperty("Hp")
  local MaxHp2 = targetUser:GetProperty("MaxHp")
  local HpRatio = 1 + (MaxHp2 - Hp2) / MaxHp2 * skilllv_xy * 0.2
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HpRatio
  if A <= 1 then
    return 1
  end
  return A, damageType
end