Formula

CommonFun.calcDamage_72501

function CommonFun.calcDamage_72501(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Vit = srcUser:GetProperty("Vit")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Agi = srcUser:GetProperty("Agi")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local MRefine = srcUser:GetProperty("MRefine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2831_SAINT:WISH_FLOWER then
    damChangePer = damChangePer * (1 + math.min(Agi, 300) / 100)
    local GemValue = srcUser:GetGemValue(212111_WISH_FLOWER_DEALS_PERCENTAGE_MORE_DMG_TO_ENEMIES_IN_DOOM_OR_OTHERSHORE_DOOM_STATE)
    if targetUser:HasBuffID(138701_DOOM_:MAX_STACK_0) or targetUser:HasBuffID(138730_OTHERSHORE_DOOM_:MAX_STACK_0) then
      damChangePer = damChangePer * (1 + GemValue / 100000)
    end
  end
  if skillID == 2842_SAINT:FALLING_PETALS then
    local skilllv = srcUser:GetLernedSkillLevel(2827_SAINT:MEMORY_OF_PETALS)
    damChangePer = 1.6 * skilllv + 5.6
  end
  local A = ((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  if srcUser:HasBuffID(138660_FATAL_RAPIER_:MAX_STACK_0) then
    local GemValue = srcUser:GetGemValue(212151_FLOWER_OF_DESPERATION_GRANTS_YOUR_SKILLS_A_PERCENTAGE_CHANCE_TO_LAND_CRITICAL_ATTACKS_THAT_DEAL_200_DMG)
    if CommonFun.IsInRate(GemValue / 1000, srcUser:GetRandom()) then
      return A * 2, CommonFun.DamageType.Crit
    end
  end
  if A <= 1 then
    return 1
  end
  return A
end