Formula
CommonFun.calcDamage_73501
function CommonFun.calcDamage_73501(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local RangeDam = srcUser:GetProperty("RangeDam")
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam = 1
local skilllv_tx = srcUser:GetLernedSkillLevel(2859_SAINT:HEAVENLY_JUSTICE)
if 0 < skilllv_tx then
bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
end
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * bodyparam
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local Hiding_ratio = 1
local Hiding_1 = srcUser:GetProperty("Hiding")
local Hiding_2 = targetUser:GetProperty("Hiding")
local skilllv_yy = srcUser:GetLernedSkillLevel(2860_SAINT:STEALTH_TECHNIQUE)
if Hiding_1 == 1 and Hiding_2 ~= 1 or Hiding_1 ~= 1 and Hiding_2 == 1 then
Hiding_ratio = 1 + 0.05 * skilllv_yy
end
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2853_SAINT:MAPLE_BY_FLAME or skillID == 2867_SAINT:FIRE_TORNADO_ASCEND or skillID == 2870_SAINT:FIRE_DRAGON or skillID == 2871_SAINT:FIRE_TORNADO_ASCEND then
local skilllv_yl = srcUser:GetLernedSkillLevel(2853_SAINT:MAPLE_BY_FLAME)
local GemValue = srcUser:GetGemValue(213111_MAPLE_BY_FLAME_DMG_PERCENTAGE)
damChangePer = (8 + skilllv_yl * 2.8) * (1 + GemValue / 100000)
end
if skillID == 2868_SAINT:DARK_SHADOW_RING_2_3 then
local skilllv_ay = srcUser:GetLernedSkillLevel(2854_SAINT:BUTTERFLY_RIPPLE)
damChangePer = 8 + skilllv_ay * 2.8
end
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * Hiding_ratio
if A <= 1 then
return 1
end
return A
end