Formula

CommonFun.calcDamage_73502

function CommonFun.calcDamage_73502(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = 1
  local skilllv_tx = srcUser:GetLernedSkillLevel(2859_SAINT:HEAVENLY_JUSTICE)
  if 0 < skilllv_tx then
    bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  end
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * bodyparam
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local Hiding_ratio = 1
  local Hiding_1 = srcUser:GetProperty("Hiding")
  local Hiding_2 = targetUser:GetProperty("Hiding")
  local skilllv_yy = srcUser:GetLernedSkillLevel(2860_SAINT:STEALTH_TECHNIQUE)
  if Hiding_1 == 1 and Hiding_2 ~= 1 or Hiding_1 ~= 1 and Hiding_2 == 1 then
    Hiding_ratio = 1 + 0.05 * skilllv_yy
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2863_SAINT:TRUE_FLAME or skillID == 2864_SAINT:RESIDUAL_ASH or skillID == 2865_SAINT:HEARTBURN then
    local skilllv_fy = srcUser:GetLernedSkillLevel(2858_SAINT:SKY_EARTH_RESONANCE)
    damChangePer = 4 + skilllv_fy * 2
  end
  if skillID == 2855_SAINT:MANIPULATE_NATURE or skillID == 2866_SAINT:MENTAL_SHOCK_EXPEL then
    local skilllv_xl = srcUser:GetLernedSkillLevel(2855_SAINT:MANIPULATE_NATURE)
    damChangePer = (8 + skilllv_xl * 2.8) * (1 + Luk / 3 * 0.01)
    if targetUser:GetRangeTeammate(5) == 0 then
      damChangePer = damChangePer * 2
    end
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * Hiding_ratio
  if A <= 1 then
    return 1
  end
  return A
end