Formula
CommonFun.calcDamage_74501
function CommonFun.calcDamage_74501(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 3 * Int
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam * bossparam * bossparam2
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local Master = srcUser:GetMasterUser()
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2891_MERCHANT:PIPI_DRAGON_S_ATTACK and Master ~= nil then
local skilllv_ppcd = Master:GetLernedSkillLevel(2879_SAINT:GO_PIPI)
local skilllv_ppbz = Master:GetLernedSkillLevel(2888_MERCHANT:PIPI_S_GUARD)
damChangePer = (1.5 * skilllv_ppcd + 5) * (1 + 0.05 * skilllv_ppbz)
if targetUser:GetNpcID() ~= 0 then
local GemValue = Master:GetGemValue(214151_GO_PIPI_DMG_AGAINST_MONSTERS_PERCENTAGE)
damChangePer = damChangePer * (1 + GemValue / 100000)
end
end
local Hp = srcUser:GetProperty("Hp")
local MaxHp = srcUser:GetProperty("MaxHp")
local HpRatio = math.floor(Hp / MaxHp * 10)
local Weapon = 1
if srcUser:HasBuffID(23160_2486_:MAX_STACK_0) or Master ~= nil and Master:HasBuffID(23160_2486_:MAX_STACK_0) then
Weapon = Weapon + HpRatio * 0.03
end
if skillID == 2894_MERCHANT:STAR_STONE_MERCHANT:STAR_STONE then
local skilllv_yx = Master:GetLernedSkillLevel(2880_SAINT:MERCURY_CONCERTO)
damChangePer = skilllv_yx * 2 + 12
end
local A = ((MAtkFinal + AtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * Weapon * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 / 2 * (1 + VitPer2)
if skillID == 2880_SAINT:MERCURY_CONCERTO or skillID == 2894_MERCHANT:STAR_STONE_MERCHANT:STAR_STONE then
local GemValue_xx = srcUser:GetGemValue(214131_MERCURY_CONCERTO_DMG_PERCENTAGE)
local WeaponF5 = 1
if srcUser:HasBuffID(23165_2486_:MAX_STACK_0) then
WeaponF5 = WeaponF5 + 0.15
end
A = A * (1 + GemValue_xx / 100000) * WeaponF5
end
if A <= 1 then
return 1
end
return A
end