Formula
CommonFun.calcDamage_75501
function CommonFun.calcDamage_75501(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 3 * Int
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
if skillID == 2920_MERCHANT:BASIC_DISH then
MAtkFinal = ((MAtk - BaseMAtk + NormalAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
end
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
if skillID == 2933_MERCHANT:MAGICAL_PANDA_TOFU_MERCHANT:MAGICAL_PANDA_TOFU then
local skilllv_mp = srcUser:GetLernedSkillLevel(2922_MERCHANT:MAGICAL_PANDA_TOFU)
damChangePer = skilllv_mp * 2 + 8
end
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if skillID == 2922_MERCHANT:MAGICAL_PANDA_TOFU or skillID == 2933_MERCHANT:MAGICAL_PANDA_TOFU_MERCHANT:MAGICAL_PANDA_TOFU then
local GemValue = srcUser:GetGemValue(215111_DAMAGE_OF_GREAT_MAGIC_PANDA_TOFU_PERCENTAGE)
damChangePer = damChangePer * (1 + GemValue / 100000)
local BoyWeapon = 1
if srcUser:HasBuffID(23170_40518_LITTLE_HOUSEKEEPER_SPECIAL_MARTIAL_1_:MAX_STACK_0) then
BoyWeapon = BoyWeapon + 0.01 * RefineLv7
elseif srcUser:HasBuffID(23180_40519_LITTLE_HOUSEKEEPER_INFUSE_AFTER_1_:MAX_STACK_0) then
BoyWeapon = BoyWeapon + 0.03 * RefineLv7
end
damChangePer = damChangePer * BoyWeapon
end
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
local skilllv_yld = srcUser:GetLernedSkillLevel(2929_MERCHANT:FOREVER_SPIRIT_KNIFE)
if srcUser:HasBuffID(90006094_231010_:MAX_STACK_0) and 15 <= RefineLv7 then
skilllv_yld = skilllv_yld * 2
end
A = A * (1 + skilllv_yld * 0.03)
if A <= 1 then
return 1
end
return A
end