Formula
CommonFun.calcDamage_76501
function CommonFun.calcDamage_76501(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
if skillID == 2951_MERCHANT:DARK_NIGHT_STORM_MERCHANT:DARK_NIGHT_STORM or skillID == 2968_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE then
if skillID == 2968_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE then
local skilllv_fengbao = srcUser:GetLernedSkillLevel(2951_MERCHANT:DARK_NIGHT_STORM)
damChangePer = skilllv_fengbao * 1 + 13.6
end
local GemValue = srcUser:GetGemValue(216101_DARK_NIGHT_STORM_DMG_PERCENTAGE)
damChangePer = damChangePer * (1 + GemValue / 100000)
if srcUser:HasBuffID(90006134_1225_:MAX_STACK_0) and targetUser:HasBuffID(139370_DEMON_KING_S_CHAIN_:MAX_STACK_0) then
damChangePer = damChangePer * 1.5
end
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
if bits[CommonFun.StateEffect.Dark] == 1 then
damChangePer = damChangePer * 1.5
end
end
if skillID == 2963_MERCHANT:DISCERNING_AURA_TRIGGER then
local skilllv_jinmo = srcUser:GetLernedSkillLevel(2952_MERCHANT:DEMON_KING_S_ARRAY)
damChangePer = skilllv_jinmo * 0.8 + 4.8
end
if skillID == 2965_MERCHANT:DARK_ULTIMATUM then
local skilllv_zhongjie = srcUser:GetLernedSkillLevel(2956_MERCHANT:END_OF_EVERYTHING)
damChangePer = skilllv_zhongjie * 3.6 + 6
end
if skillID == 2971_MERCHANT:DEMON_KING_S_WRATH_TRIGGER then
local skilllv_heian = srcUser:GetLernedSkillLevel(2950_MERCHANT:DARKNESS_DOMINATOR)
local Yichang = 1
if skilllv_heian == 7 then
local NumDebuff = targetUser:GetStatusNum()
if targetUser:HasBuffID(139314_1225_:MAX_STACK_0) then
NumDebuff = NumDebuff + 1
end
if targetUser:HasBuffID(139320_DEMON_S_REFLECTION_:MAX_STACK_0) then
NumDebuff = NumDebuff + 1
end
if targetUser:HasBuffID(139370_DEMON_KING_S_CHAIN_:MAX_STACK_0) then
NumDebuff = NumDebuff + 1
end
if 1 <= NumDebuff then
Yichang = NumDebuff * NumDebuff * 0.05 + 1
end
end
damChangePer = (0.6 + skilllv_heian * 0.6) * Yichang * (1 + Int * 0.04)
if skilllv_heian == 7 then
damChangePer = 4.8 * Yichang * (1 + Int * 0.04)
end
end
local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
if skillID == 2951_MERCHANT:DARK_NIGHT_STORM_MERCHANT:DARK_NIGHT_STORM or skillID == 2968_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE then
A = A * (1 + RangeDam)
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
if bits[CommonFun.StateEffect.Dark] == 1 then
A = A * 1.5
end
end
if A <= 1 then
return 1
end
return A
end