Formula

CommonFun.calcDamage_76501

function CommonFun.calcDamage_76501(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  if skillID == 2951_MERCHANT:DARK_NIGHT_STORM_MERCHANT:DARK_NIGHT_STORM or skillID == 2968_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE then
    if skillID == 2968_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE then
      local skilllv_fengbao = srcUser:GetLernedSkillLevel(2951_MERCHANT:DARK_NIGHT_STORM)
      damChangePer = skilllv_fengbao * 1 + 13.6
    end
    local GemValue = srcUser:GetGemValue(216101_DARK_NIGHT_STORM_DMG_PERCENTAGE)
    damChangePer = damChangePer * (1 + GemValue / 100000)
    if srcUser:HasBuffID(90006134_1225_:MAX_STACK_0) and targetUser:HasBuffID(139370_DEMON_KING_S_CHAIN_:MAX_STACK_0) then
      damChangePer = damChangePer * 1.5
    end
    local StateEffect = targetUser:GetProperty("StateEffect")
    local bits = CommonFun.getBits(StateEffect)
    if bits[CommonFun.StateEffect.Dark] == 1 then
      damChangePer = damChangePer * 1.5
    end
  end
  if skillID == 2963_MERCHANT:DISCERNING_AURA_TRIGGER then
    local skilllv_jinmo = srcUser:GetLernedSkillLevel(2952_MERCHANT:DEMON_KING_S_ARRAY)
    damChangePer = skilllv_jinmo * 0.8 + 4.8
  end
  if skillID == 2965_MERCHANT:DARK_ULTIMATUM then
    local skilllv_zhongjie = srcUser:GetLernedSkillLevel(2956_MERCHANT:END_OF_EVERYTHING)
    damChangePer = skilllv_zhongjie * 3.6 + 6
  end
  if skillID == 2971_MERCHANT:DEMON_KING_S_WRATH_TRIGGER then
    local skilllv_heian = srcUser:GetLernedSkillLevel(2950_MERCHANT:DARKNESS_DOMINATOR)
    local Yichang = 1
    if skilllv_heian == 7 then
      local NumDebuff = targetUser:GetStatusNum()
      if targetUser:HasBuffID(139314_1225_:MAX_STACK_0) then
        NumDebuff = NumDebuff + 1
      end
      if targetUser:HasBuffID(139320_DEMON_S_REFLECTION_:MAX_STACK_0) then
        NumDebuff = NumDebuff + 1
      end
      if targetUser:HasBuffID(139370_DEMON_KING_S_CHAIN_:MAX_STACK_0) then
        NumDebuff = NumDebuff + 1
      end
      if 1 <= NumDebuff then
        Yichang = NumDebuff * NumDebuff * 0.05 + 1
      end
    end
    damChangePer = (0.6 + skilllv_heian * 0.6) * Yichang * (1 + Int * 0.04)
    if skilllv_heian == 7 then
      damChangePer = 4.8 * Yichang * (1 + Int * 0.04)
    end
  end
  local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
  if skillID == 2951_MERCHANT:DARK_NIGHT_STORM_MERCHANT:DARK_NIGHT_STORM or skillID == 2968_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE then
    A = A * (1 + RangeDam)
    local StateEffect = targetUser:GetProperty("StateEffect")
    local bits = CommonFun.getBits(StateEffect)
    if bits[CommonFun.StateEffect.Dark] == 1 then
      A = A * 1.5
    end
  end
  if A <= 1 then
    return 1
  end
  return A
end