Formula

CommonFun.calcDamage_77503

function CommonFun.calcDamage_77503(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamSpike = srcUser:GetProperty("DamSpike_PEN")
  local DamReduc2 = targetUser:GetProperty("DamReduc")
  local MDamReduc2 = targetUser:GetProperty("MDamReduc")
  local DamReducfinal = CommonFun.calcDamReDuc(srcUser, targetUser)
  if DamReduc2 > MDamReduc2 then
    local ReduceLv = CommonFun.calcSpikeLv(srcUser, targetUser)
    local SkillDamReduc = CommonFun.calcSkillDamReduc(srcUser, targetUser)
    if srcUser:HasBuffID(138002_23_:MAX_STACK_0) then
      local MDamSpike = srcUser:GetProperty("MDamSpike_MPEN")
      DamSpike = DamSpike + MDamSpike
    end
    if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(57720_23_:MAX_STACK_0) and srcUser:HasBuffID(138002_23_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.2
    elseif targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(57720_23_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.1
    end
    if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(58120_23377_PHANTOM_THIEF_CARD_FROM_A_DIFFERENT_WORLD_:MAX_STACK_0) and srcUser:HasBuffID(138002_23_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.2
    elseif targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(58120_23377_PHANTOM_THIEF_CARD_FROM_A_DIFFERENT_WORLD_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.1
    end
    if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(58730_ALIEN_ELUSIVE_THIEF_CARD_:MAX_STACK_0) and srcUser:HasBuffID(138002_23_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.2
    elseif targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(58730_ALIEN_ELUSIVE_THIEF_CARD_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.1
    end
    if (targetUser.boss or targetUser.mini) and srcUser:HasBuffID(58730_ALIEN_ELUSIVE_THIEF_CARD_:MAX_STACK_0) and srcUser:HasBuffID(138002_23_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.1
    elseif (targetUser.boss or targetUser.mini) and srcUser:HasBuffID(58730_ALIEN_ELUSIVE_THIEF_CARD_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.05
    end
    if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(57780_ALIEN_THANATOS_CARD_:MAX_STACK_0) then
      local Card22 = srcUser:GetEquipCardNum(7, 23331)
      local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
      DamSpike = DamSpike + 0.01 * RefineLv * Card22
    end
    local DamReducThrough = srcUser:GetProperty("DamReducThrough")
    local DamSpikeResistance = targetUser:GetProperty("DamSpikeResistance")
    if 0 <= DamSpike then
      DamSpike = DamSpike * math.max(1 - DamSpikeResistance, 0)
    end
    if 0 <= DamReduc2 then
      DamReduc2 = DamReduc2 * math.max(1 - DamReducThrough, 0)
    end
    DamReducfinal = 1 - (1 + 0.009 * ReduceLv + DamSpike - MDamReduc2) * SkillDamReduc
    local mapid, maptype = srcUser:GetMapInfo()
    if (maptype == PVP_MAPS) and targetUser:GetNpcID() ~= 40022_EMPERIUM then
      local pvpReduce = 0
      local Master = targetUser:GetMasterUser()
      if targetUser:GetNpcID() == 0 or Master ~= nil then
        pvpReduce = 0.2
      end
      DamReducfinal = DamReducfinal < -1 and -1 or 1 < DamReducfinal and 1 or DamReducfinal
      DamReducfinal = math.floor(DamReducfinal * 1000) / 1000
      DamReducfinal = DamReducfinal + 0.3 * (1 - math.sin(DamReducfinal * 3.14 / 2)) + pvpReduce
    end
    if 0.85 <= DamReducfinal then
      DamReducfinal = 0.85
    end
  end
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  Def2 = math.min(MDef2, Def2)
  DefPer2 = math.min(MDefPer2, DefPer2)
  RefineDamReduc = math.min(RefineMDamReduc, RefineDamReduc)
  local damChangePer = 0
  local skill_lv1 = srcUser:GetLernedSkillLevel(4711_SHADOW_CHASER:SOLAR_VIGOR)
  if 1 <= skill_lv1 then
    damChangePer = 2.4 + skill_lv1 * 0.6
  end
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 4717_SHADOW_CHASER:SOLAR_AURA_SKYFIRE then
    local fentian = srcUser:GetBuffLayer(139647__:MAX_STACK_0)
    local skill_fentian = srcUser:GetLernedSkillLevel(4705_SHADOW_CHASER:SOLAR_FLAME_SHOWER)
    damChangePer = damChangePer * math.pow(1 + skill_fentian * 0.01, fentian)
  end
  if skillID == 4702_SHADOW_CHASER:SCORCHING_REALM then
    damChangePer = damChangePer * 25
  end
  local layer_taiyang = srcUser:GetBuffLayer(139610_POWER_OF_THE_SUN_:MAX_STACK_0)
  local yanghui = 1
  if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(139680_SUNNY_:MAX_STACK_0) then
    local skill_xuri = srcUser:GetLernedSkillLevel(4707_SHADOW_CHASER:SUNLIGHT_RITUAL)
    yanghui = 1 + skill_xuri * 0.001 * layer_taiyang
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReducfinal) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * yanghui
  if A <= 1 then
    return 1
  end
  return A
end