Formula
CommonFun.calcDamage_77503
function CommonFun.calcDamage_77503(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamSpike = srcUser:GetProperty("DamSpike_PEN")
local DamReduc2 = targetUser:GetProperty("DamReduc")
local MDamReduc2 = targetUser:GetProperty("MDamReduc")
local DamReducfinal = CommonFun.calcDamReDuc(srcUser, targetUser)
if DamReduc2 > MDamReduc2 then
local ReduceLv = CommonFun.calcSpikeLv(srcUser, targetUser)
local SkillDamReduc = CommonFun.calcSkillDamReduc(srcUser, targetUser)
if srcUser:HasBuffID(138002_23_:MAX_STACK_0) then
local MDamSpike = srcUser:GetProperty("MDamSpike_MPEN")
DamSpike = DamSpike + MDamSpike
end
if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(57720_23_:MAX_STACK_0) and srcUser:HasBuffID(138002_23_:MAX_STACK_0) then
DamSpike = DamSpike + 0.2
elseif targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(57720_23_:MAX_STACK_0) then
DamSpike = DamSpike + 0.1
end
if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(58120_23377_PHANTOM_THIEF_CARD_FROM_A_DIFFERENT_WORLD_:MAX_STACK_0) and srcUser:HasBuffID(138002_23_:MAX_STACK_0) then
DamSpike = DamSpike + 0.2
elseif targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(58120_23377_PHANTOM_THIEF_CARD_FROM_A_DIFFERENT_WORLD_:MAX_STACK_0) then
DamSpike = DamSpike + 0.1
end
if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(58730_ALIEN_ELUSIVE_THIEF_CARD_:MAX_STACK_0) and srcUser:HasBuffID(138002_23_:MAX_STACK_0) then
DamSpike = DamSpike + 0.2
elseif targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(58730_ALIEN_ELUSIVE_THIEF_CARD_:MAX_STACK_0) then
DamSpike = DamSpike + 0.1
end
if (targetUser.boss or targetUser.mini) and srcUser:HasBuffID(58730_ALIEN_ELUSIVE_THIEF_CARD_:MAX_STACK_0) and srcUser:HasBuffID(138002_23_:MAX_STACK_0) then
DamSpike = DamSpike + 0.1
elseif (targetUser.boss or targetUser.mini) and srcUser:HasBuffID(58730_ALIEN_ELUSIVE_THIEF_CARD_:MAX_STACK_0) then
DamSpike = DamSpike + 0.05
end
if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(57780_ALIEN_THANATOS_CARD_:MAX_STACK_0) then
local Card22 = srcUser:GetEquipCardNum(7, 23331)
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
DamSpike = DamSpike + 0.01 * RefineLv * Card22
end
local DamReducThrough = srcUser:GetProperty("DamReducThrough")
local DamSpikeResistance = targetUser:GetProperty("DamSpikeResistance")
if 0 <= DamSpike then
DamSpike = DamSpike * math.max(1 - DamSpikeResistance, 0)
end
if 0 <= DamReduc2 then
DamReduc2 = DamReduc2 * math.max(1 - DamReducThrough, 0)
end
DamReducfinal = 1 - (1 + 0.009 * ReduceLv + DamSpike - MDamReduc2) * SkillDamReduc
local mapid, maptype = srcUser:GetMapInfo()
if (maptype == PVP_MAPS) and targetUser:GetNpcID() ~= 40022_EMPERIUM then
local pvpReduce = 0
local Master = targetUser:GetMasterUser()
if targetUser:GetNpcID() == 0 or Master ~= nil then
pvpReduce = 0.2
end
DamReducfinal = DamReducfinal < -1 and -1 or 1 < DamReducfinal and 1 or DamReducfinal
DamReducfinal = math.floor(DamReducfinal * 1000) / 1000
DamReducfinal = DamReducfinal + 0.3 * (1 - math.sin(DamReducfinal * 3.14 / 2)) + pvpReduce
end
if 0.85 <= DamReducfinal then
DamReducfinal = 0.85
end
end
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
Def2 = math.min(MDef2, Def2)
DefPer2 = math.min(MDefPer2, DefPer2)
RefineDamReduc = math.min(RefineMDamReduc, RefineDamReduc)
local damChangePer = 0
local skill_lv1 = srcUser:GetLernedSkillLevel(4711_SHADOW_CHASER:SOLAR_VIGOR)
if 1 <= skill_lv1 then
damChangePer = 2.4 + skill_lv1 * 0.6
end
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 4717_SHADOW_CHASER:SOLAR_AURA_SKYFIRE then
local fentian = srcUser:GetBuffLayer(139647__:MAX_STACK_0)
local skill_fentian = srcUser:GetLernedSkillLevel(4705_SHADOW_CHASER:SOLAR_FLAME_SHOWER)
damChangePer = damChangePer * math.pow(1 + skill_fentian * 0.01, fentian)
end
if skillID == 4702_SHADOW_CHASER:SCORCHING_REALM then
damChangePer = damChangePer * 25
end
local layer_taiyang = srcUser:GetBuffLayer(139610_POWER_OF_THE_SUN_:MAX_STACK_0)
local yanghui = 1
if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(139680_SUNNY_:MAX_STACK_0) then
local skill_xuri = srcUser:GetLernedSkillLevel(4707_SHADOW_CHASER:SUNLIGHT_RITUAL)
yanghui = 1 + skill_xuri * 0.001 * layer_taiyang
end
local A = ((AtkFinal * DefReduc * (1 - DamReducfinal) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * yanghui
if A <= 1 then
return 1
end
return A
end