Formula
CommonFun.calcEquipStrengthCost
function CommonFun.calcEquipStrengthCost(site, lv)
local qparam = 3.2
local tparam = GameConfig.StrengthCost.Type[site]
if qparam == nil or tparam == nil then
return 0
end
local a1 = lv % 10
local b1 = GameConfig.StrengthCost.Remainder[a1]
local a2 = math.floor(lv / 10)
local b2 = GameConfig.StrengthCost.Quotient[a2]
local result = GameConfig.StrengthCost.BaseCost * b1 * b2 * qparam * tparam
result = result - result % 10
return result
end