Formula
CommonFun.calcRoguelikeNpcAttrValue
function CommonFun.calcRoguelikeNpcAttrValue(attr, Type, classtype, Layer)
local result = {}
if Type == 3 then
result = CommonFun.calcRoguelikeMonsterNpcAttrValue(attr, Type, classtype, Layer)
elseif Type == 4 then
result = CommonFun.calcRoguelikeMiniNpcAttrValue(attr, Type, classtype, Layer)
elseif Type == 5 then
result = CommonFun.calcRoguelikeMvpNpcAttrValue(attr, Type, classtype, Layer)
end
for k, v in pairs(result) do
result[k] = math.floor(v * 1000) / 1000
end
return result
end