Formula
CommonFun.calHeroAttrPoint
function CommonFun.calHeroAttrPoint(joblv, job, attr)
if GameConfig.HeroAttrValue[job] == nil then
return 0
end
return math.floor(math.min(joblv, 30) / 5) * GameConfig.HeroAttrValue[job][attr]
end
Formula
CommonFun.calHeroAttrPoint
function CommonFun.calHeroAttrPoint(joblv, job, attr)
if GameConfig.HeroAttrValue[job] == nil then
return 0
end
return math.floor(math.min(joblv, 30) / 5) * GameConfig.HeroAttrValue[job][attr]
end