Formula
CommonFun.ModifyDamageBySpecialNpc
function CommonFun.ModifyDamageBySpecialNpc(srcUser, damage, npcid, params)
if 0 < damage and CommonFun.SpecialNpcCheck[npcid] ~= nil then
local data = CommonFun.SpecialNpcCheck[npcid]
local college = 0.01
local skillok = false
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if data.skill ~= nil and 0 < #data.skill then
for _, v in pairs(data.skill) do
if skillID == v then
skillok = true
break
end
end
end
local buffok = true
if skillok and data.buff ~= nil and 0 < #data.buff then
buffok = false
for _, v in pairs(data.buff) do
if srcUser:HasBuffID(v) then
buffok = true
break
end
end
end
if skillok and buffok then
college = 1
end
return math.floor(damage * college)
end
return damage
end