Formula
CommonFun.ModifyShapeDamage
function CommonFun.ModifyShapeDamage(srcUser, targetUser, skillParams, damage)
if CommonFun.Shape.L == targetUser.shape and CommonFun.RollType.Magic == skillParams.RollType and 0 < damage then
local largedam = 1
if srcUser:HasBuffID(71930_11895_:MAX_STACK_0) then
largedam = largedam + 0.25
end
local CardMedia = srcUser:GetEquipCardNum(7, 23265_CHANNELLER_CARD)
largedam = largedam + CardMedia * 0.15
local CardLabore = srcUser:GetEquipCardNum(7, 23284_MAGE_LAVURE_CARD)
largedam = largedam + CardLabore * 0.1
local CardSarahIrene = srcUser:GetEquipCardNum(3, 23358_BROKEN_COCOON_BUTTERFLY_CARD)
largedam = largedam + CardSarahIrene * 0.1
local CardPirate1 = srcUser:GetEquipCardNum(5, 23414_ALIEN_DRAKE_CARD)
local CardPirate2 = srcUser:GetEquipCardNum(6, 23414_ALIEN_DRAKE_CARD)
local RefineLv5 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
local RefineLv6 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
if 0 < CardPirate1 or 0 < CardPirate2 then
largedam = largedam + CardPirate1 * 0.01 * RefineLv5 + CardPirate2 * 0.01 * RefineLv6
end
if srcUser:HasBuffID(29440_ARCANE_IMPACT_:MAX_STACK_0) then
largedam = largedam + 0.04
elseif srcUser:HasBuffID(29441_ARCANE_IMPACT_:MAX_STACK_0) then
largedam = largedam + 0.08
elseif srcUser:HasBuffID(29442_ARCANE_IMPACT_:MAX_STACK_0) then
largedam = largedam + 0.2
end
damage = damage * largedam
end
if CommonFun.Shape.M == targetUser.shape and CommonFun.RollType.Magic == skillParams.RollType and 0 < damage then
local mediumdam = 1
local RefineLv = srcUser:GetEquipedRefineLv(8)
if srcUser:HasBuffID(72280_12090_:MAX_STACK_0) then
mediumdam = mediumdam + 0.05 + RefineLv * 0.01
end
if srcUser:HasBuffID(57300_HIGH_WIZARD_KATERINA_CARD_:MAX_STACK_0) then
mediumdam = mediumdam + 0.02 + RefineLv * 0.01
end
if srcUser:HasBuffID(57310_HIGH_WIZARD_KATERINA_MVP_CARD_:MAX_STACK_0) then
mediumdam = mediumdam + 0.05 + RefineLv * 0.01
end
local RefineLv1 = srcUser:GetEquipedRefineLv(1)
if srcUser:HasBuffID(59000_ALIEN_MAYA_CARD_:MAX_STACK_0) then
mediumdam = mediumdam + 0.05 + RefineLv1 * 0.01
end
damage = damage * mediumdam
end
return damage
end