Headwears

Headwear
M.Atk +20
Every 3 Int additionally grants 1 M.Atk
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Max HP +60
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Atk +6

Face
All Attributes +2
Wind ATK +8%
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M.Atk +3, MAX HP+30
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All Attributes +2 Wind ATK +8%

Back
Dmg to Demon monsters+8%
Dmg received from Demon monster-8%
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Atk +3, MAX HP+30
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Dmg to Demon monsters+8% Dmg received from Demon monster-8%

Headwear
All Attributes +2
M.Atk +6%
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Atk +3, MAX HP+30
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All Attributes +2 M.Atk +6%

Headwear

Face
CT Variable -10%
Skill SP Consumption -5%
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Max HP +60
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CT Variable -10% Skill SP Consumption -5%

Tail
Move Spd +5%
ATK +40
M.ATK +40
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Max HP +60
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Move Spd +5% ATK +40 M.ATK +40

Face
All Attributes +1
Neutral ATK +3%
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M.Def +3
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All Attributes +1 Neutral ATK +3%

Headwear
M.DMG+3%
Plant and Animal DMG bonus+8%
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M.Atk +3, MAX HP+30
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M.DMG+3% Plant and Animal DMG bonus+8%

Headwear

Headwear
All Attributes +2
Dmg +4%
M.Dmg +4%
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Atk +4 M.Atk +4
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All Attributes +2 Dmg +4% M.Dmg +4%

Mouth
M.Atk +20
M.Atk +4%
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Atk +3, MAX HP+30
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M.Atk +20 M.Atk +4%

Headwear
VIT +2
Max HP +500
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Max Hp +60 Def +4
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VIT +2 Max HP +500

Headwear
Atk +3%
When landing an Attack, has a 5% chance to cast Sleep on the target. Lasts 3 seconds
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Max HP +60
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Atk +3, MAX HP+30

Headwear
All attributes+5
P.Pierce+10%
M.Pierce+10%
Revives the wearer on the spot when they die. (Takes effect after wearing for 120s. Cooldown: 120s.)
When the wearer dies, restores HP and SP by 100% for up to six teammates within 8m.
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Max HP +90
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All attributes+5 P.Pierce+10% M.Pierce+10%;Revives the wearer on the spot when they die. (Takes effect after wearing for 120s. Cooldown: 120s.);When the wearer dies, restores HP and SP by 100% for up to six teammates within 8m.

Back
All Attributes +5
Move SPD +5%
Skill DMG +5%
For every Refinement +1, Skill DMG +0.5%
When Refinement +8, all Race DMG Reduc. +3%
When Refinement +10, All Race DMG Reduc. +3%
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Move Spd +1%
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All Attributes +5 Move SPD +5% Skill DMG +5% For every Refinement +1, Skill DMG +0.5% When Refinement +8, all Race DMG Reduc. +3% When Refinement +10, All Race DMG Reduc. +3%

Tail
Move Spd +5%
Str +3
Dex +3
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Max Hp +60 Def +4
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Move Spd +5% Str +3 Dex +3

Tail
Skill DMG +2%
Variable Cast Time -5%
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M.Atk +3, MAX HP+30
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Skill DMG +2% Variable Cast Time -5%

Headwear
M.Atk +30
Int +2
Vit +2
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M.Atk +3, MAX HP+30
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Def +4

Headwear
M.Atk +30
Int +2
Vit +2
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M.Atk +30 Int +2 Vit +2

Headwear
STR+5, VIT+5, DEX+5
MOV SPD+3%
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Max HP +30
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STR+5, VIT+5, DEX+5 MOV SPD+3%

Headwear
Def +10
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Max HP +10
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Max HP +64

Back
All abilities +1
Ignore Def +5%
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Max HP +30
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Def +2

Headwear
Luk +3
Flee +5
Every Refine +1, Flee +1 (up to 15)
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Max HP +28
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Def +5

Headwear
Damage to Plants +8%
Damage taken from Plant Monsters -8%
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Max HP +60
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Damage to Plants +8% Damage taken from Plant Monsters -8%

Mouth
All Attributes +3
Phy. DEF Ignoring +6%
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Atk +3, MAX HP+30
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All Attributes +3 Phy. DEF Ignoring +6%

Headwear
DMG to Toxic Monsters +10%
DMG taken from Toxic Monsters -10%
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Max HP +60
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DMG to Toxic Monsters +10% DMG taken from Toxic Monsters -10%

Mouth
Int+3
Wind Element Damage +2%
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Max Hp +60 M.Def +4
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Int+3 Wind Element Damage +2%

Face
Auto attacks on monsters (including MVP and Mini monsters) are guaranteed to go critical but Base Crit. DMG drops from 150% to 125%
For every 2 points of Crit., additionally increase Crit. DMG by 0.5%
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Atk +6 M.Atk +6
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Auto attacks on monsters (including MVP and Mini monsters) are guaranteed to go critical but Base Crit. DMG drops from 150% to 125% For every 2 points of Crit., additionally increase Crit. DMG by 0.5%

Headwear
VIT +2
Max HP +500
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Max HP +30
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VIT +2 Max HP +500