Headwears
Tail
Max HP +1000
Auto ATK DMG Reduction +3%
Magic Reduc. +3%
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Atk +3, MAX HP+30
Unlock
Max HP +1000 Auto ATK DMG Reduction +3% Magic Reduc. +3%
Face
Damage to MVP and Mini monsters +8%
Damage dealt by other team members on the same map (excluding self) to MVP and Mini monsters +2%, stacking up to 5 layers.
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Atk +6 M.Atk +6
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Damage to MVP and Mini monsters +8%;Damage dealt by other team members on the same map (excluding self) to MVP and Mini monsters +2%, stacking up to 5 layers.
Tail
All Attributes +2
Max SP +50
Deposit
Max HP +30
Unlock
Max HP +30
Back
M.ATK+5%
Variable CT-10%
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Atk +3, MAX HP+30
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M.ATK+5% Variable CT-10%
Mouth
All Attributes +2
Flee +20
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Max HP +30
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All Attributes +2 Flee +20
Tail
Move SPD +3%
Luck +6
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Max Hp +60 Def +4
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Move SPD +3% Luck +6
Back
Max HP +5%
Freeze Res +25%
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MDef +2, Max HP +30
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Max HP +5% Freeze Res +25%
Back
DMG Reduc. +4%
Magic Reduc. +4%
Demi-human DMG Reduction +6%
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M.Atk +3, MAX HP+30
Unlock
Max HP +60
Back
Back
Max HP +1000
Neutral Dmg Taken -8%
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M.Atk +3, MAX HP+30
Unlock
Max HP +1000 Neutral Dmg Taken -8%
Headwear
DEX +3
Phy. DMG +2%
Deposit
M.Def +2
Unlock
DEX +3 Phy. DMG +2%
Headwear
DEX +3
Phy. DMG +2%
Deposit
M.Def +2
Unlock
DEX +3 Phy. DMG +2%
Headwear
DEX +3
Phy. DMG +2%
Deposit
M.Def +2
Unlock
DEX +3 Phy. DMG +2%
Headwear
DEX +3
Phy. DMG +2%
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M.Def +2
Unlock
DEX +3 Phy. DMG +2%
Tail
Critical +2
Crit.DMG +3%
Deposit
Max HP +30
Unlock
Atk +3
Headwear
When equipped by Swordsman, Assassin, Archer, Priest, Merchant, Super Novice, Ninja, Gunman and Taekwon Classes, Phy. ATK +10
When equipped by Mages, Dorams, or Occultists, M. ATK +10.
Deposit
Max HP +10
Unlock
When equipped by Swordsman, Assassin, Archer, Priest, Merchant, Super Novice, Ninja, Gunman and Taekwon Classes, Phy. ATK +10;When equipped by Mages, Dorams, or Occultists, M. ATK +10.
Headwear
When equipped by Swordsman, Assassin, Archer, Priest, Merchant, Super Novice, Ninja, Gunman and Taekwon Classes, Phy. ATK +10
When equipped by Mages, Dorams, or Occultists, M. ATK +10.
Deposit
Max HP +10
Unlock
When equipped by Swordsman, Assassin, Archer, Priest, Merchant, Super Novice, Ninja, Gunman and Taekwon Classes, Phy. ATK +10;When equipped by Mages, Dorams, or Occultists, M. ATK +10.
Headwear
All Attributes +1
Atk +8
M.Atk +8
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Max HP +30
Unlock
All Attributes +1 Atk +8 M.Atk +8
Headwear
Max HP +50
M.Def +5
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M.Def +2
Unlock
Max HP +18
Back
DMG Reduc. +4%
Magic Reduc. +4%
DEF +10%
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Atk +6
Unlock
DMG Reduc. +4% Magic Reduc. +4% DEF +10%
Mouth
ATK +20
M.DEF +10
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Max HP +30
Unlock
ATK +20 M.DEF +10
Headwear
All Attributes +2
Phy. DEF ignoring +3%
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Max HP +30
Unlock
All Attributes +2 Phy. DEF ignoring +3%
Back
All Attributes +2
Damage against Water monsters +8%
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Def +2, Max HP +30
Unlock
M.Atk +6
Headwear
VIT+5
Wind DMG taken-10%
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Max HP +60
Unlock
VIT+5 Wind DMG taken-10%
Tail
Vit +2
Atk +20
M.Atk +20
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Atk +6
Unlock
Max HP +60
Headwear
All Atributes +2
M.Pen. +5%
When HP is at 100%, M. Pen. +3%
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Atk +1% M.Atk +1%
Unlock
All Atributes +2 M.Pen. +5%;When HP is at 100%, M. Pen. +3%
Face
Max HP +200
Def +15
Deposit
Max HP +30
Unlock
Max HP +200 Def +15
Headwear
Avoid being auto-target by undead monsters
Undead Dmg Taken -20%
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Avoid being auto-target by undead monsters Undead Dmg Taken -20%
Mouth
All Attributes +2
Crit. DMG +3%
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Max HP +30
Unlock
All Attributes +2 Crit. DMG +3%
Face
Max HP +3000
Skill DMG Reduc. +4%
Deposit
M.Atk +3, MAX HP+30
Unlock
Max HP +3000 Skill DMG Reduc. +4%