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Skills
Runes
Auxiliary Skills
Lvl: 20
Buff
Cast Time: 1
In the next 30 seconds, Magic skill damage will increases by 50%. When using this skill, one of your wind/earth/water/fire damage will increases by 20%, the effect lasts 30 seconds.
[Amplify Magic Power - Duration] - [Amplify Magic Power] Duration Time +15 sec
Lvl: 10
DelayDamage
Magic
CD: 4 sec
Skill Delay: 3 sec
Range: 6
Cast Time: 15
A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *3400% on all enemy units within a long range
[Dragon Slash - Enhance] - Make Dragon Slash's DMG +5%
[Fire Pillar Attack] - When Dragon Slash hits the enemy, Summon 1 Fire Pillar under 1random target's feet. The Fire Pillar deals50%Magic DMG every time to all enemy units within the area over time
[Fire Pillar - Empower] - Damage dealt by [Fire Pillar Attack] +50%
Lvl: 10
Buff
Cover your whole body with spiritual energy. Receive 70% Dmg Reduc., Increase M.Dmg by 10%, ignore 5% M.Def; the effect lasts 25 seconds.
Lvl: 10
Attack
Magic
Skill Delay: 1 sec
Range: 6
Cast Time: 1
Fixed Cast Time: 0.2
Summon a fire ball to attack a single enemy target and all enemy units around it, inflicting Fire Magic DMG of M.ATK *400%. The skill also has all Fire Ball related bonuses
[Flame Ball - Enhance] - Make Flame Ball’s M.Atk bonus that causes DMG +5% and SP Consumption +3%%
Lvl: 15
Attack
Magic
Skill Delay: 2.8 sec
Range: 6
Cast Time: 3.52
Fixed Cast Time: 0.88
Form a flame arrow with magic, inflicting Fire Magic DMG of M.ATK *1500% and a small amount of actual Magic DMG. The skill also has all Fire Bolt related bonuses
[Flame Arrow - Mastery] - Flame Arrow skill Delay-0.1 seconds
[Flame Arrow - Quick Cast] - Flame Arrow Fixed Cast Time Variable Time-0.2 seconds
[High-energy Flame Arrow] - While releasing Flame Arrow, there's a 8% chance of triggering High Power, increasing total DMG by 10%%
[Element Diffusion - Empower] - Splash Damage of [Element Diffusion] +2%
[Element Diffusion] - Make Flame Arrow to splash at 3 nearby targets. Splash DMG is equal to 5% of skill DMG. SP Consumption +25%%
[Flame Arrow - Enhance] - Make Flame Arrow's DMG +10%
Lvl: 10
Passive
Every 10 sec recovers (30 +2% Max SP) SP and increases SP granted by items by 50%
Lvl: 1
Buff
Fire a light ball to light up the area, uncovering nearby Hiding enemy units for 20 seconds. The skill also has all Sight-related bonuses
[Light Ball - Enhance] - [Lighting] effective time +20 seconds
Lvl: 10
Passive
Increases 20% Max SP. For each enemy killed, recovers (Player Level*30%) SP. Only works on single target skill.
Lvl: 20
Attack
Magic
Skill Delay: 4 sec
Range: 6
Cast Time: 6
Fixed Cast Time: 2.4
Creates blizzard, dealing (M. ATK *750%) water M. DMG to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec
[Storm Gust -Mastery] - Cast Delay of [Storm Gust]-4%
[Storm Gust - Effect] - [Storm Gust] Dmg +7%
Lvl: 1
Attack
Magic
Range: 6
Deals (M.Atk100%) M.Dmg to the target
[Spell Crit] - auto attacks have a 5% chance to trigger Spell Crit, dealing +10%% damage (Luck increases Crit Rate)
[Auto Attack Igniting] - Using Flame Heart allows auto attacks to trigger [Alight] as well
Runes
[Energy Coat] +(20 ~ 200) extra points of Def.
[Energy Coat] +(1% ~ 10%) extra Def.
[Stasis] Fixed Cast Time (-0.1 ~ -0.6) secs.
Target loses (-1 ~ -100) SP each sec during [Stasis].
[Storm Gust] Fixed Cast Time (-0.1 ~ -2) secs.
[Storm Gust] skill delay (-0.1 ~ -2) secs.
[Storm Gust] Dmg +(1% ~ 30%).
[White Barrier] Move Spd Deduction decreases by (10% ~ 30%).
Recover (1% ~ 5%) max SP each second under [White Barrier] status.
Remove all chants under [White Barrier] status.
[Tetra Vortex] deals an extra (1% ~ 30%) Dmg to targets with the armor Element other than Wind, Earth, Water and Fire.
[Tetra Vortex] apply Burn, Freezing, Stun or Bleed status ignoring Immunity. (Non-effective against MVP/MINI)
Every 5 seconds, the next auto attack will automatically trigger [Tetra Vortex] Lv. 10
[Chain Lightning] Dmg +(1% ~ 30%).
When casting an Auto Attack, there’s a (1% ~ 15%) chance of using [Chain Lightning] Lv.10 automatically.
Jumps of [Chain Lightning] no longer increase damage. Damage dealt to all targets depends on the max number of jumps.
[White Imprison] success rate +(10% ~ 30%).
[White Imprison] makes the target lose (1% ~ 5%) of Max SP every second.
[White Imprison] forces the target's armor to become Ghost type.