Skills
Turn rocks within the range into hard spears that burst out of the ground beneath the target, dealing M.ATK*1000% Earth M.DMG to enemies within 3m, removing invisibility. A 100% chance to inflict bleed. When attacking Lv.1 Earth armor, ignore the elemental counter.
Jörmungandr brings endless disasters, allowing his skills to deal Crit DMG, dealing 200% Crit DMG. Lasts 8s or for 10 skill attacks. Jörmungandr restores 5% of max HP every sec within the duration.
Auto attack is replaced by lava spraying, which deals M.ATK*1000%% Fire M.DMG to the target and enemies 2m or less from them. For every 1 [Serpent Echo], sprays at one more enemy. When there's only 1 enemy, each [Serpent Echo] increases damage by 50%%. [Fire Breath] receives [Disaster Panic] and [Snake Poison] effects.
Send a rapidly advancing sandstorm at the specified direction, dealing M.ATK*2400% Earth M.DMG to enemies in the 3*10m area in front of it. When attacking Lv.1 Earth armor, ignore the elemental counter.
●Jörmungandr turns into a great serpent, restores HP to full, increasing his max HP by 100%% and Humanoid DMG down by 50%%, and inflicts [Fear] on nearby enemies (cannot be negated or resisted) for 1s.
●When in the serpent form, unlocks [Fire Breath] and [Venom Erosion]
●The serpent turns AoE effects of enemies on its path into [Serpent Domain] that lasts 4s.
●The serpent transformation lasts 15s. Its cooldown is fixed and can't be reduced.
Each [Serpent Echo] increases Jörmungandr's Earth DMG, Fire DMG, Ignore M.DEF, and DMG to monsters by 10%, and duration of [Serpent Echo] increases by 30s.
Use it on an enemy to transfer the clear-able buffs they gain within 7s to self and steal 30% of their M.Pierce. The stollen Pierce cannot stack.
●Creates a Serpent Domain at the specified location. When Jörmungandr is in the domain, ATK of all his debuff skills increases by 30%. When an enemy is in the domain, all their debuff res is reduced by 50%. The Serpent Domain lasts 30s. There can only be one at a time.
●The domain uses [Venom Erosion] on summoned enemy units that are alive.
●Whenever [Stack-up] is triggered 3 times in the range, gains 1 [Serpent Echo]: Final DMG +10%. [Serpent Echo] lasts 10s. Up to 3 can be gained.
Jörmungandr can teleport to specified locations up to 8m away via wormholes, with a 75% chance to pull enemies within 3m into [Blackholes] for 1s.
When Jörmungandr deals skill DMG, deals own M.ATK*1000% as Poison M.DMG and reduces the target's MOV SPD by 20% and MOV SPD cap by 30% for 5s. Up to 3 stacks.
Jörmungandr freezes the space and time an enemy is in, increasing their cooldown by 20%% and reducing their ATK SPD by 20%% for 8s. Up to 3 stacks. Upon gaining the 3rd stack, bans the target from using skills and auto attack. The 3rd stack doesn't work on Mini or MVP.
Jörmungandr creates a 4m-wide space-time barrier. When in it, himself and allies gain 20% final DMG Down. Lasts 10s.
Whenever Jörmungandr takes damage, a 25% chance to travel back in time and restore the damage taken*100% as HP.
The great serpent bites an enemy nearby, inflicting [Petrify] (cannot be negated), which lasts 5s and isn't removed when attacked. The effect can't be cleared. It doesn't work on Mini or MVP.
Turn rocks within the range into hard spears that burst out of the ground beneath the target, dealing M.ATK*1000% Earth M.DMG to enemies within 3m, removing invisibility. A 100% chance to inflict bleed. When attacking Lv.1 Earth armor, ignore the elemental counter.
Jörmungandr brings endless disasters, allowing his skills to deal Crit DMG, dealing 200% Crit DMG. Lasts 8s or for 10 skill attacks. Jörmungandr restores 5% of max HP every sec within the duration.
Auto attack is replaced by lava spraying, which deals M.ATK*1000%% Fire M.DMG to the target and enemies 2m or less from them. For every 1 [Serpent Echo], sprays at one more enemy. When there's only 1 enemy, each [Serpent Echo] increases damage by 50%%. [Fire Breath] receives [Disaster Panic] and [Snake Poison] effects.
Send a rapidly advancing sandstorm at the specified direction, dealing M.ATK*2400% Earth M.DMG to enemies in the 3*10m area in front of it. When attacking Lv.1 Earth armor, ignore the elemental counter.
●Jörmungandr turns into a great serpent, restores HP to full, increasing his max HP by 100%% and Humanoid DMG down by 50%%, and inflicts [Fear] on nearby enemies (cannot be negated or resisted) for 1s.
●When in the serpent form, unlocks [Fire Breath] and [Venom Erosion]
●The serpent turns AoE effects of enemies on its path into [Serpent Domain] that lasts 4s.
●The serpent transformation lasts 15s. Its cooldown is fixed and can't be reduced.
Each [Serpent Echo] increases Jörmungandr's Earth DMG, Fire DMG, Ignore M.DEF, and DMG to monsters by 10%, and duration of [Serpent Echo] increases by 30s.
Use it on an enemy to transfer the clear-able buffs they gain within 7s to self and steal 30% of their M.Pierce. The stollen Pierce cannot stack.
●Creates a Serpent Domain at the specified location. When Jörmungandr is in the domain, ATK of all his debuff skills increases by 30%. When an enemy is in the domain, all their debuff res is reduced by 50%. The Serpent Domain lasts 30s. There can only be one at a time.
●The domain uses [Venom Erosion] on summoned enemy units that are alive.
●Whenever [Stack-up] is triggered 3 times in the range, gains 1 [Serpent Echo]: Final DMG +10%. [Serpent Echo] lasts 10s. Up to 3 can be gained.
Jörmungandr can teleport to specified locations up to 8m away via wormholes, with a 75% chance to pull enemies within 3m into [Blackholes] for 1s.
When Jörmungandr deals skill DMG, deals own M.ATK*1000% as Poison M.DMG and reduces the target's MOV SPD by 20% and MOV SPD cap by 30% for 5s. Up to 3 stacks.
Jörmungandr freezes the space and time an enemy is in, increasing their cooldown by 20%% and reducing their ATK SPD by 20%% for 8s. Up to 3 stacks. Upon gaining the 3rd stack, bans the target from using skills and auto attack. The 3rd stack doesn't work on Mini or MVP.
Jörmungandr creates a 4m-wide space-time barrier. When in it, himself and allies gain 20% final DMG Down. Lasts 10s.
Whenever Jörmungandr takes damage, a 25% chance to travel back in time and restore the damage taken*100% as HP.
The great serpent bites an enemy nearby, inflicting [Petrify] (cannot be negated), which lasts 5s and isn't removed when attacked. The effect can't be cleared. It doesn't work on Mini or MVP.
Lv1. Jörmungandr can be equipped with 2 offensive or buff/debuff skills. When in [Stack-up] and auto attacking, has a 12% chance to trigger the offensive skills equipped, and a 3% chance to trigger the buff/debuff skills equipped.
Lv4. For every [Stack-up] set, attack and cast ranges increase by 1m and
Lv7. [Stack-up] number +1; when in the [World Serpent] form, triggering rate +10%.
Runes