Class
Shadow - Saitama
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Skills

Agility of Hero
Lvl: 10 Passive

With every 1%% increase of Move SPD, ATK increases by 5 points and the final DMG of [Enforcement of Justice] increases by 0.75%

Concentration Battle
Lvl: 5 Buff CD: 18 sec Skill Delay: 1 sec SP: 200 Range: 7

Fights against an enemy for 8 second(s), during which DMG of both sides becomes exclusive. When the distance is over 15 meters, the duel effect ends. The cooldown time is fixed. If you kill the opponent during the duel, you can reduce the cooldown time by 5 seconds

Enforcement of Justice
Lvl: 10 Attack Physical CD: 5 sec Skill Delay: 1 sec Range: 3

Deals ATK x (5000% + STR/5) damage and repels the enemy. Enemies in a 3 x 8 m range in the back take 20% splash DMG and spin for 1 second due to the airflow. [Supreme Power]'s repel range and additional damage double in this attack. This skill ignores Flee and DEF

Fast Move
Lvl: 5 Buff CD: 25 sec SP: 100

Increases Move SPD by 100% and DMG Inc. by 50%. Lasts for 10 seconds. The effect cannot be cleared. Cooldown is fixed.

Heart of Hero
Lvl: 10 Passive

Increases Darkness Res and Fear Res by 100% and reduces control effect duration by 20%. Reduce DMG taken from MVP and Mini Monsters by 50%

Intuition of Hero
Lvl: 10 Passive

When damage taken is less than (self STR + self VIT) x 100, the damage is ignored. In [Fast Move] status, the effect increases by 5 times

Jump
Lvl: 5 SpaceLeap CD: 8 sec SP: 100 Range: 9

Jump away to a max of 9 meter(s) in an instant

Successive attack
Lvl: 10 LeadSkill Physical CD: 3 sec Skill Delay: 1 sec Range: 3

Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 150% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.

Terminating Punch
Lvl: 5 Passive

When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 8% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 50%. Lasts 3 seconds.

Work Out
Lvl: 10 Buff SP: 120

After 3s of push-ups, increases VIT and STR by 50, and P.DMG down and M.DMG down by 20%. Lasts 120s. Using [Work Out] grants three stacks of these effects directly, but attacking cancels extra stacks and leaves only one stack of [Work Out] effects. Attacking monsters doesn't cancel stacks.

Auto Attack
Lvl: 1 Attack Physical Range: 2

Deals Phy. DMG x 600%% Phy. DMG to every single enemy. Attack SPD remains 100%%. Unable to trigger Critical. Every 10 points of AGI will be converted to 1%% Move SPD. [Auto Attack] does not cause repel

Supreme Power
Lvl: 1 Passive

Lv1. When dealing DMG to an enemy, knocks them back by 3m. For every 100 STR they have, knocks back 1m more. Also deals (sum of your STR)*P.ATK*4% as extra DMG. (Knock-back doesn't work on monsters. The extra distance ignores Endure. Extra DMG is affected by type, size and race.)

Lv4. Doubles extra DMG. Reduces MOV SPD of all enemies along the knock-back path by 80%. Lasts 3s. (Monster targets are slowed directly.)

Lv7. When attacking the target of [Concentration Battle], DMG ignores flee and DMG negation. Upon killing the target of [Concentration Battle], restores all HP. During [Concentration Battle], DMG to the target+50%, and DMG from the target-50%.