Plagriarism
Deals (M.Atk*130%) water M.Dmg to the target. Has a 44% chance to freeze it for 9 sec
Raises the ground of the target area, dealing (M.Atk700%) earth M.Dmg to units in it.
Increases caster’s Move Spd by 10%, Flee and Crit.Res by 10, and Magic Reduc. by 10% for 12s. When the skill expires, decreases AGI by 5, Attack Spd by 3% and Move Spd by 10% for 6s
Removes poison from self and one ally and makes them immune to poison for 10s
Cost 4000 Zeny to increase your own Dmg by 30%; the effect lasts 180 seconds
When attacked, self won’t pause or get knocked back but gains 90 M.Def. Endure lasts 34 sec but ends instantly after taking 15 attacks.
The faith in the light grants Holy attribute to the Royal Guard and 1 ally's armor for 20s
Grants King’s Protection on surrounding teammates for 4 sec (not including self), granting 12% Wind, Earth, Water, Fire & Neutral Damage Reduc.. Cooldown is fixed and can’t be reduced. It cannot be dispelled.
Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 23%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category.
Channels lightning strikes, dealing (M.Atk*160%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 12% chance to blind them. The skill takes effects for up to 2 times
Gains high sniper capability in a short time, Gaining all 6 base attributes +5, Atk +4% and Critical +4 for 42 sec
The priest prays for the allies. Increases partymembers' ATK by 64, increase self's Ignore Def and monster size damage by 80 for Auto Attack damage. The effect will last for 120 seconds.
Spreads plague to an enemy, dealing (Atk70%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers
Restore (52* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
Summons holy spirits to attack, dealing (M.Atk*400%) natural M.Dmg to the target. If the target is undead, Deals 50% more damage
Summons holy spirits to attack, dealing (M.Atk*400%) natural M.Dmg to the target. If the target is undead, Deals 50% more damage
The priest prays for the allies. Increases partymembers' ATK by 48, increase self's Ignore Def and monster size damage by 60 for Auto Attack damage. The effect will last for 120 seconds.
When attacked, self won’t pause or get knocked back but gains 80 M.Def. Endure lasts 31 sec but ends instantly after taking 14 attacks.
For 130 seconds, increases self Atk by 15%, increases the whole Party's Atk by 5%
For 120 seconds, increases self Atk by 10%, increases the whole Party's Atk by 5%
Unleashes telekineses within a certain range, inflicting 230 amounts of Neutral Magic Damage (M.Atk *3%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 2 bombs. Lasts 300 sec
Reduces the target’s 30% Move Spd and 12 Agi for 40 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk
Shoots a powerful arrow, dealing (Atk300%) Dmg to the target and knocking it back
Merchant raises strength with Loud Exclamation, Within 160 seconds raise your strength by 3 points. This effect can be removed by Clearance or Marsh Pond.
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec
Deals (M.Atk*120%) water M.Dmg to the target. Has a 41% chance to freeze it for 6 sec
The priest prays for the allies. Increases partymembers' ATK by 64, increase self's Ignore Def and monster size damage by 80 for Auto Attack damage. The effect will last for 120 seconds.
Enter 40 seconds of Meltdown, when attacking monsters. Enemy unit’s Def and Atk will reduce by 90 and 90 respectively. Player has a 6% chance to destroy targets' weapon, a 4.2% chance to destroy their armor.
In 50 sec, Grants all Party members equipped with Axe and Maces type weapons 6% attack speed. Grants 2% Attack Spd for those equipped with other weapons