Plagriarism
Gains high sniper capability in a short time, Gaining all 6 base attributes +5, Atk +4% and Critical +4 for 42 sec
The priest prays for the allies. Increases partymembers' ATK by 64, increase self's Ignore Def and monster size damage by 80 for Auto Attack damage. The effect will last for 120 seconds.
Spreads plague to an enemy, dealing (Atk70%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers
Restore (52* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
The priest prays for the allies. Increases partymembers' ATK by 48, increase self's Ignore Def and monster size damage by 60 for Auto Attack damage. The effect will last for 120 seconds.
When attacked, self won’t pause or get knocked back but gains 80 M.Def. Endure lasts 31 sec but ends instantly after taking 14 attacks.
For 130 seconds, increases self Atk by 15%, increases the whole Party's Atk by 5%
Unleashes telekineses within a certain range, inflicting 230 amounts of Neutral Magic Damage (M.Atk *3%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 2 bombs. Lasts 300 sec
Reduces the target’s 30% Move Spd and 12 Agi for 40 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk
Shoots a powerful arrow, dealing (Atk300%) Dmg to the target and knocking it back
Merchant raises strength with Loud Exclamation, Within 160 seconds raise your strength by 3 points. This effect can be removed by Clearance or Marsh Pond.
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec
Deals (M.Atk*120%) water M.Dmg to the target. Has a 41% chance to freeze it for 6 sec
The priest prays for the allies. Increases partymembers' ATK by 64, increase self's Ignore Def and monster size damage by 80 for Auto Attack damage. The effect will last for 120 seconds.
Enter 40 seconds of Meltdown, when attacking monsters. Enemy unit’s Def and Atk will reduce by 90 and 90 respectively. Player has a 6% chance to destroy targets' weapon, a 4.2% chance to destroy their armor.
In 50 sec, Grants all Party members equipped with Axe and Maces type weapons 6% attack speed. Grants 2% Attack Spd for those equipped with other weapons
Become the vessel of Epiclesis. Within 130s, increases overall abilities by 8, HIT, Atk and M.Atk by 80
Shoots 4 waves of arrows to the target area, each wave dealing (Atk75%) Dmg to up to 8 enemy units.
Gains high sniper capability in a short time, Gaining all 6 base attributes +5, Atk +6% and Critical +6 for 48 sec
In 50 sec, Grants all Party members equipped with Axe and Maces type weapons 6% attack speed. Grants 2% Attack Spd for those equipped with other weapons
Unleashes telekineses within a certain range, inflicting 250 amounts of Neutral Magic Damage (M.Atk *3%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
Lay traps in specified areas, the enemy caught in the trap will be snared for 6 seconds (this effect cannot be removed by Panacea). At most 2 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.
Creates blizzard, dealing (M. ATK *420%) water M. DMG to all enemies in the target area and knocking them back. Has a 25% chance to freeze them for 7 sec
Merchant raises strength with Loud Exclamation, Within 120 seconds raise your strength by 1 points. This effect can be removed by Clearance or Marsh Pond.
Attacks the target with the power of the holy cross, dealing Atk×360% holy Dmg +M.Atk×360% holy M.Dmg to an enemy. Has a 6% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Spreads plague to an enemy, dealing (Atk80%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers
Strafes the frontal area, dealing (Atk300%) lane Dmg to all enemies in range and knocking them back shortly
Walks like wind, improving self Movement Spd by 6% and Flee by 6 for 90 sec (Cannot work with Speed Up)
Gains high sniper capability in a short time, Gaining all 6 base attributes +5, Atk +8% and Critical +8 for 54 sec