Plagriarism
Become the vessel of Epiclesis. Within 130s, increases overall abilities by 8, HIT, Atk and M.Atk by 80
Shoots 4 waves of arrows to the target area, each wave dealing (Atk75%) Dmg to up to 8 enemy units.
In 50 sec, Grants all Party members equipped with Axe and Maces type weapons 6% attack speed. Grants 2% Attack Spd for those equipped with other weapons
Gains high sniper capability in a short time, Gaining all 6 base attributes +5, Atk +6% and Critical +6 for 48 sec
Unleashes telekineses within a certain range, inflicting 250 amounts of Neutral Magic Damage (M.Atk *3%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
Lay traps in specified areas, the enemy caught in the trap will be snared for 6 seconds (this effect cannot be removed by Panacea). At most 2 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.
Increases caster’s Move Spd by 30%, Flee and Crit.Res by 30, and Magic Reduc. by 30% for 12s. When the skill expires, decreases AGI by 15, Attack Spd by 9% and Move Spd by 30% for 6s
Creates blizzard, dealing (M. ATK *420%) water M. DMG to all enemies in the target area and knocking them back. Has a 25% chance to freeze them for 7 sec
Merchant raises strength with Loud Exclamation, Within 120 seconds raise your strength by 1 points. This effect can be removed by Clearance or Marsh Pond.
Attacks the target with the power of the holy cross, dealing Atk×360% holy Dmg +M.Atk×360% holy M.Dmg to an enemy. Has a 6% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Spreads plague to an enemy, dealing (Atk80%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers
Strafes the frontal area, dealing (Atk300%) lane Dmg to all enemies in range and knocking them back shortly
Walks like wind, improving self Movement Spd by 6% and Flee by 6 for 90 sec (Cannot work with Speed Up)
Gains high sniper capability in a short time, Gaining all 6 base attributes +5, Atk +8% and Critical +8 for 54 sec
Lay traps in specified areas, the enemy caught in the trap will be snared for 8 seconds (this effect cannot be removed by Panacea). At most 2 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.
In 90 sec, Grants all Party members equipped with Axe and Maces type weapons 12% attack speed. Grants 4% Attack Spd for those equipped with other weapons
Shoots 4 waves of arrows to the target area, each wave dealing (Atk120%) Dmg to up to 8 enemy units.
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 4 bombs. Lasts 300 sec
The priest prays for the allies. Increases partymembers' ATK by 32, increase self's Ignore Def and monster size damage by 40 for Auto Attack damage. The effect will last for 120 seconds.
Merchant raises strength with Loud Exclamation, Within 180 seconds raise your strength by 4 points. This effect can be removed by Clearance or Marsh Pond.
Spreads plague to an enemy, dealing (Atk90%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers
Become the vessel of Epiclesis. Within 100s, increases overall abilities by 5, HIT, Atk and M.Atk by 50
Summons a Savage Soul to sprint in the specified direction, dealing Atk x1020% Physical Dmg to enemies in the way and repelling them.
Instantly increases Atk of Assassin Cross by 12% for 120 sec
Shoots a powerful arrow, dealing (Atk250%) Dmg to the target and knocking it back
Spreads plague to an enemy, dealing (Atk120%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers
When attacked, self won’t pause or get knocked back but gains 10 M.Def. Endure lasts 10 sec but ends instantly after taking 7 attacks.
For 130 seconds, increases self Atk by 15%, increases the whole Party's Atk by 5%
Lay traps in specified areas, the enemy caught in the trap will be snared for 10 seconds (this effect cannot be removed by Panacea). At most 4 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.
Gains high sniper capability in a short time, Gaining all 6 base attributes +5, Atk +5% and Critical +5 for 45 sec