
Stapo
Level: 133
Lvl: 1
Buff
Skill Delay: 1 sec
SP: 200
Cast Time: 2.5
Fixed Cast Time: 2.5
Enters Steel Body status for 30 sec, taking 85% less damage but losing 45% Attack Spd. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work

Stem Worm
Level: 107
Lvl: 7
Heal
Magic
Skill Delay: 1 sec
SP: 31
Range: 9
Restore (60* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2

Sting
Level: 87
Lvl: 5
Buff
Skill Delay: 1 sec
SP: 15
Range: 9
In 110 sec, Grants all Party members equipped with Axe and Maces type weapons 15% attack speed. Grants 5% Attack Spd for those equipped with other weapons

Succubus
Level: 80
Lvl: 5
Heal
Magic
Skill Delay: 1 sec
SP: 25
Range: 9
Restore (44* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2

Teddy Bear
Level: 79
Lvl: 2
Buff
Skill Delay: 1 sec
SP: 17
Range: 6
Reduces the target’s 30% Move Spd and 6 Agi for 20 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk

Tendrilion
Level: 162
Lvl: 1
Buff
CD: 6 sec
SP: 80
Range: 6
Cast Time: 4
Covers an enemy with thin and transparent ghost power with a 30% chance to immobilize them. The immobilized enemy only takes ghost damage. White Imprison lasts 5 seconds. Target loses 8% of HP when this skill expires. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount.

Tomb Zombie
Level: 130
Lvl: 7
Buff
CD: 5 sec
Skill Delay: 1.5 sec
SP: 32
Become the vessel of Epiclesis. Within 120s, increases overall abilities by 7, HIT, Atk and M.Atk by 70

Typhoon
Level: 97
Lvl: 6
Buff
CD: 20 sec
Skill Delay: 1 sec
SP: 32
Instantly increases Atk of Assassin Cross by 18% for 120 sec

Vitata
Level: 47
Lvl: 1
Heal
Magic
Skill Delay: 1 sec
SP: 13
Range: 9
Restore (12* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2

Wanderer
Level: 99
Lvl: 6
Buff
Skill Delay: 1 sec
SP: 16
Range: 9
In 130 sec, Grants all Party members equipped with Axe and Maces type weapons 18% attack speed. Grants 6% Attack Spd for those equipped with other weapons

Wandering Spirit
Level: 176
Lvl: 5
Buff
Skill Delay: 1 sec
SP: 8
Cast Time: 0.5
Fixed Cast Time: 0.5
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec

Water Snake
Level: 129
Lvl: 8
Buff
CD: 20 sec
Skill Delay: 1 sec
SP: 36
Instantly increases Atk of Assassin Cross by 24% for 120 sec

Water Spirit Turtle
Level: 122
Lvl: 6
Attack
Magic
Skill Delay: 5 sec
SP: 90
Range: 6
Cast Time: 4.4
Fixed Cast Time: 1.76
Creates blizzard, dealing (M. ATK *340%) water M. DMG to all enemies in the target area and knocking them back. Has a 35% chance to freeze them for 7 sec

Wind Ghost
Level: 95
Lvl: 4
Attack
Magic
Skill Delay: 5 sec
SP: 80
Range: 6
Cast Time: 5.4
Fixed Cast Time: 1.08
Channels lightning strikes, dealing (M.Atk*180%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 16% chance to blind them. The skill takes effects for up to 2 times

Wraith
Level: 83
Lvl: 3
Buff
Skill Delay: 1 sec
SP: 8
Cast Time: 0.5
Fixed Cast Time: 0.5
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 3 bombs. Lasts 300 sec

Zipper Bear
Level: 83
Lvl: 3
Buff
SP: 30
Range: 1.5
Enter 25 seconds of Meltdown, when attacking monsters. Enemy unit’s Def and Atk will reduce by 45 and 45 respectively. Player has a 3% chance to destroy targets' weapon, a 2.1% chance to destroy their armor.

wind spirit turtle
Level: 124
Lvl: 4
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 83
Range: 7.5
Cast Time: 4
Fixed Cast Time: 0.4
Deals M.Atk * 420% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 4 times