Relics

M.ATK +(10 ~ 200)
Dex +(1 ~ 20)
INT +(1 ~ 20)
M.ATK +(1.0% ~ 10.0%)

ATK +(10 ~ 200)
Luck+(1 ~ 20)
Dex +(1 ~ 20)
Crit.Dmg +(2.0% ~ 20.0%)

ATK +(10 ~ 200)
Str +(1 ~ 20)
Dex +(1 ~ 20)
ATK +(1.0% ~ 10.0%)

ATK +(10 ~ 200)
VIT +(1 ~ 20)
Str +(1 ~ 20)
Def Ignoring +(1.0% ~ 10.0%)

M.ATK +(10 ~ 200)
VIT +(1 ~ 20)
INT +(1 ~ 20)
M.Def Ignoring +(1.0% ~ 10.0%)

ATK +(10 ~ 200)
Agi +(1 ~ 20)
Luck+(1 ~ 20)
Gear ASPD +(2.0% ~ 20.0%)

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
Auto ATK and Skill Damage +(1.0% ~ 10.0%)
DMG and M.DMG Reduc. +(1.0% ~ 10.0%)
HP Protection (take up to 50% of Max HP damage per second)

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
DMG and Magic DMG +(1.0% ~ 10.0%)
All Attributes DMG Reduction +(1.0% ~ 10.0%)
Horn of the Watcher: find the hidden unit

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
Pen. and M.Pen. +(1.0% ~ 10.0%)
DMG Reduc. + to all races(1.0% ~ 10.0%)
Physical Auto ATK, Skill ATK ignores Flee

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
DMG and Magic DMG +(1.0% ~ 10.0%)
DEF and M.DEF +(2.0% ~ 20.0%)
Armor attributes do not change passively and are not affected by elemental restraint debuffs

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
Auto ATK and Skill Damage +(1.0% ~ 10.0%)
Auto ATK and Skill Dmg Reduction +(1.0% ~ 10.0%)
Year Necklace: the probability of equipment being removed decreases by 75% and headwear will not be removed
Protect the headwear from being removed

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
Pen. and M.Pen. +(1.0% ~ 10.0%)
Max HP +(1.0% ~ 10.0%)
CT Variable is always 0
Fixed Cast Time -50%

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
DMG and Magic DMG +(1.0% ~ 10.0%)
DEF and M.DEF +(2.0% ~ 20.0%)
The final DMG received from a Wind attack -60%

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
Auto ATK and Skill Damage +(1.0% ~ 10.0%)
Auto ATK and Skill Dmg Reduction +(1.0% ~ 10.0%)
The final DMG received from an Earth attack -60%

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
Pen. and M.Pen. +(1.0% ~ 10.0%)
DMG Reduc. + to all races(1.0% ~ 10.0%)
The final DMG received from a Water attack -60%

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
DMG and Magic DMG +(1.0% ~ 10.0%)
Max HP +(1.0% ~ 10.0%)
The final DMG received from a Fire attack -60%

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
Auto ATK and Skill Damage +(1.0% ~ 10.0%)
All Attributes DMG Reduction +(1.0% ~ 10.0%)
Refinement Level of Equipped Gear and Headwear +1 (Current Refinement Level +1)

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
Pen. and M.Pen. +(1.0% ~ 10.0%)
DEF and M.DEF +(2.0% ~ 20.0%)
Elemental Counter Coefficient +0.15

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
Max HP +(1.0% ~ 10.0%)
All Attributes ATK + (1.0% ~ 10.0%)
The buff effects from the teammate and those applied upon the teammates (not including yourself) will not be dispersed

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
DMG Reduc. + to all races(1.0% ~ 10.0%)
All Attributes ATK + (1.0% ~ 10.0%)
Crowd control effect ATK +25%; For every one crowd control status on the target, damage against the target +8%

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
Auto ATK and Skill Dmg Reduction +(1.0% ~ 10.0%)
Damage against All Races +(1.0% ~ 10.0%)
HP Loss effect (From being attacked and crowd control effect) is reduced by half (Effectively in PVP/GVG)

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
DMG and Magic DMG +(1.0% ~ 10.0%)
DMG Reduc. + to all races(1.0% ~ 10.0%)
Ignore Phy. DMG reflection

M.ATK +(10 ~ 200)
ATK +(10 ~ 200)
All Attributes +(1 ~ 10)
Auto ATK and Skill Damage +(1.0% ~ 10.0%)
Auto ATK and Skill Dmg Reduction +(1.0% ~ 10.0%)
Ignore M. DMG reflection