Relics
M.ATK +(10 ~ 200)
Dex +(1 ~ 20)
INT +(1 ~ 20)
M.ATK +(0.01 ~ 0.1)
(10 ~ 200)
Luck+(1 ~ 20)
Dex +(1 ~ 20)
Crit.Dmg +(0.02 ~ 0.2)
M.ATK +(10 ~ 200)
VIT +(1 ~ 20)
INT +(1 ~ 20)
M.Def Ignoring +(0.01 ~ 0.1)
(10 ~ 200)
Agi +(1 ~ 20)
Luck+(1 ~ 20)
Gear ASPD +(0.02 ~ 0.2)
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
Auto ATK and Skill Damage +(0.01 ~ 0.1)
DMG and M.DMG Reduc. +(0.01 ~ 0.1)
HP Protection (take up to 50% of Max HP damage per second)
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
DMG and Magic DMG +(0.01 ~ 0.1)
All Attributes DMG Reduction +(0.01 ~ 0.1)
Horn of the Watcher: find the hidden unit
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
Pen. and M.Pen. +(0.01 ~ 0.1)
DMG Reduc. + to all races(0.01 ~ 0.1)
Physical Auto ATK, Skill ATK ignores Flee
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
DMG and Magic DMG +(0.01 ~ 0.1)
DEF and M.DEF +(0.02 ~ 0.2)
Armor attributes do not change passively and are not affected by elemental restraint debuffs
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
Auto ATK and Skill Damage +(0.01 ~ 0.1)
Auto ATK and Skill Dmg Reduction +(0.01 ~ 0.1)
Year Necklace: the probability of equipment being removed decreases by 75% and headwear will not be removed
Protect the headwear from being removed
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
Pen. and M.Pen. +(0.01 ~ 0.1)
Max HP +(0.01 ~ 0.1)
CT Variable is always 0
Fixed Cast Time -50%
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
DMG and Magic DMG +(0.01 ~ 0.1)
DEF and M.DEF +(0.02 ~ 0.2)
The final DMG received from a Wind attack -60%
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
Auto ATK and Skill Damage +(0.01 ~ 0.1)
Auto ATK and Skill Dmg Reduction +(0.01 ~ 0.1)
The final DMG received from an Earth attack -60%
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
Pen. and M.Pen. +(0.01 ~ 0.1)
DMG Reduc. + to all races(0.01 ~ 0.1)
The final DMG received from a Water attack -60%
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
DMG and Magic DMG +(0.01 ~ 0.1)
Max HP +(0.01 ~ 0.1)
The final DMG received from a Fire attack -60%
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
Auto ATK and Skill Damage +(0.01 ~ 0.1)
All Attributes DMG Reduction +(0.01 ~ 0.1)
Refinement Level of Equipped Gear and Headwear +1 (Current Refinement Level +1)
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
Pen. and M.Pen. +(0.01 ~ 0.1)
DEF and M.DEF +(0.02 ~ 0.2)
Elemental Counter Coefficient +0.15
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
Max HP +(0.01 ~ 0.1)
The buff effects from the teammate and those applied upon the teammates (not including yourself) will not be dispersed
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
DMG Reduc. + to all races(0.01 ~ 0.1)
Crowd control effect ATK +25%; For every one crowd control status on the target, damage against the target +8%
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
Auto ATK and Skill Dmg Reduction +(0.01 ~ 0.1)
Damage against All Races +(0.01 ~ 0.1)
HP Loss effect (From being attacked and crowd control effect) is reduced by half (Effectively in PVP/GVG)
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
DMG and Magic DMG +(0.01 ~ 0.1)
DMG Reduc. + to all races(0.01 ~ 0.1)
Ignore Phy. DMG reflection
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
Auto ATK and Skill Damage +(0.01 ~ 0.1)
Auto ATK and Skill Dmg Reduction +(0.01 ~ 0.1)
Ignore M. DMG reflection
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
DMG Reduc. + to all races(0.01 ~ 0.1)
Damage against All Races +(0.01 ~ 0.1)
When attacking and being attacked, treat the enemy as a humanoid race, lasting for 5 seconds, with a maximum effect of once every 8 seconds.
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
DMG and Magic DMG +(0.01 ~ 0.1)
Auto ATK and Skill Dmg Reduction +(0.01 ~ 0.1)
When receiving Dark Dmg, the final damage is reduced by 60%
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
Auto ATK and Skill Damage +(0.01 ~ 0.1)
Max HP +(0.01 ~ 0.1)
When receiving Ghost Element Damage, the final damage is reduced by 60%.
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
Pen. and M.Pen. +(0.01 ~ 0.1)
DEF and M.DEF +(0.02 ~ 0.2)
When receiving Poison Element Damage, the final damage is reduced by 60%.
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
Max HP +(0.01 ~ 0.1)
When receiving Neutral Dmg, the final damage is reduced by 60%.
(10 ~ 200)
Str +(1 ~ 20)
Dex +(1 ~ 20)
(0.01 ~ 0.1)
(10 ~ 200)
VIT +(1 ~ 20)
Str +(1 ~ 20)
Def Ignoring +(0.01 ~ 0.1)
M.ATK +(10 ~ 200)
(10 ~ 200)
All Attributes +(1 ~ 10)
Pen. and M.Pen. +(0.01 ~ 0.1)
DEF and M.DEF +(0.02 ~ 0.2)
Final damage reduced by 60% when attacked by holy attribute