ClassArcher
SkillArrow Shower
Arrow Shower
Lvl: 3
Attack
Phsyical
Skill Delay: 2 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk105%) Dmg to up to 8 enemy units.
Lvl: 1
Attack
Phsyical
Skill Delay: 2 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk75%) Dmg to up to 8 enemy units.

Lvl: 2
Attack
Phsyical
Skill Delay: 2 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk90%) Dmg to up to 8 enemy units.

Lvl: 3
Attack
Phsyical
Skill Delay: 2 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk105%) Dmg to up to 8 enemy units.

Lvl: 4
Attack
Phsyical
Skill Delay: 2 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk120%) Dmg to up to 8 enemy units.

Lvl: 5
Attack
Phsyical
Skill Delay: 2 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk135%) Dmg to up to 8 enemy units.

Lvl: 6
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk150%) Dmg to up to 8 enemy units.

Lvl: 7
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk165%) Dmg to up to 8 enemy units.

Lvl: 8
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk180%) Dmg to up to 8 enemy units.

Lvl: 9
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk195%) Dmg to up to 8 enemy units.

Lvl: 10
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk210%) Dmg to up to 8 enemy units.

Lvl: 11
Attack
Phsyical
Skill Delay: 3 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk240%) Dmg to up to 8 enemy units.

Lvl: 12
Attack
Phsyical
Skill Delay: 3 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk270%) Dmg to up to 8 enemy units.

Lvl: 13
Attack
Phsyical
Skill Delay: 3 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk300%) Dmg to up to 8 enemy units.

Lvl: 14
Attack
Phsyical
Skill Delay: 3 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk330%) Dmg to up to 8 enemy units.

Lvl: 15
Attack
Phsyical
Skill Delay: 3 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk360%) Dmg to up to 8 enemy units.

Lvl: 16
Attack
Phsyical
Skill Delay: 3 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk390%) Dmg to up to 8 enemy units.

Lvl: 17
Attack
Phsyical
Skill Delay: 3 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk420%) Dmg to up to 8 enemy units.

Lvl: 18
Attack
Phsyical
Skill Delay: 3 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk450%) Dmg to up to 8 enemy units.

Lvl: 19
Attack
Phsyical
Skill Delay: 3 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk480%) Dmg to up to 8 enemy units.

Lvl: 20
Attack
Phsyical
Skill Delay: 3 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk510%) Dmg to up to 8 enemy units.

Aesir
[Arrow Shower I] - [Arrow Shower] Dmg +5%
[Arrow Shower II] - [Arrow Shower] Dmg +10%
[Arrow Shower V] - [Arrow Shower] AOE targets +2 more units
[Fire Arrow Shower] - Receive [Fire Arrow Shower]: when arrows have a fire attribute and release attacks, the target will burn in fire; the burning effect can stack up 2 times.
[Fire Explosion] - Receive [Fire Explosion]: when arrows have a fire attribute and release attacks, with a 10% chance to trigger 50%% Crit.Dmg
[Arrow Shower - Empower] - [Arrow Shower] Dmg +5%
Formula
function CommonFun.calcDamage_4103(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = targetUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42130_FREE_ARCHER_:MAX_STACK_0) then
    BaseLvDamage = IBaseLv * 15
  end
  local Num1 = srcUser:GetRunePoint(41001_AESIR_ARROW_SHOWER_DMG_5)
  local Num2 = srcUser:GetRunePoint(41002_AESIR_ARROW_SHOWER_DMG_10)
  local Num3 = srcUser:GetRunePoint(41003)
  local Num4 = srcUser:GetRunePoint(41004)
  local Num_srwn = srcUser:GetRunePoint(102006_AESIR_ARROW_SHOWER_DMG_5)
  local RuneDamage = Num1 * 0.05 + Num2 * 0.1 + Num3 * 0.05 + Num4 * 0.05 + Num_srwn * 0.05 + 1
  local Rate = 0
  local Num1 = srcUser:GetRunePoint(41007_AESIR_RECEIVE_FIRE_EXPLOSION_WHEN_ARROWS_HAVE_A_FIRE_ATTRIBUTE_AND_RELEASE_ATTACKS_WITH_A_10_CHANCE_TO_TRIGGER_50_CRIT_DMG)
  local SkillAttr = srcUser:GetCurSkillAtkAttr()
  if SkillAttr == 4 and 0 < Num1 then
    Rate = 10
  end
  local card1 = 1
  local RefineLv1 = srcUser:GetEquipedRefineLv(7_WEAPON)
  local CardNum = srcUser:GetEquipCardNum(7, 24053_RAIN_OF_ARROW_CARD)
  if srcUser:HasBuffID(52410_RAIN_OF_ARROW_CARD_:MAX_STACK_0) then
    card1 = RefineLv1 * 0.02 * CardNum + 1
  end
  if srcUser:HasBuffID(53350_DARK_ARCHER_CARD_:MAX_STACK_0) then
    card1 = card1 + 0.1
  end
  local uniform = 1
  local Ring1 = srcUser:GetEquipedID(2)
  if Ring1 == 42083_ELEGANT_UNIFORM or Ring1 == 142083_ELEGANT_UNIFORM_1 then
    uniform = 1.1
  end
  local RefineLv2 = srcUser:GetEquipedRefineLv(2)
  if srcUser:HasBuffID(90002413_ELEGANT_UNIFORM_R4_:MAX_STACK_0) and 5 < RefineLv2 then
    uniform = (RefineLv2 - 5) * 0.01 + uniform
  end
  if Ring1 == 42104_MOON_GOWN_MOON_GOWN or Ring1 == 142104_MOON_GOWN_1_MOON_GOWN_1 then
    uniform = 1.1
  end
  if (Ring1 == 42104_MOON_GOWN_MOON_GOWN or Ring1 == 142104_MOON_GOWN_1_MOON_GOWN_1) and 5 < RefineLv2 then
    uniform = (RefineLv2 - 5) * 0.01 + uniform
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * uniform + BaseLvDamage
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1246_:ARROW_STORM then
    local skilllv_Arrow = srcUser:GetLernedSkillLevel(1246_:ARROW_STORM)
    local skilllv_Rain = srcUser:GetLernedSkillLevel(121_:ARROW_SHOWER)
    local damChangePer = 0.75
    if skilllv_Rain <= 10 then
      damChangePer = 0.75 + (skilllv_Rain - 1) * 0.15
    elseif 10 < skilllv_Rain then
      damChangePer = 2.1 + (skilllv_Rain - 10) * 0.3
    end
    local GemValue = srcUser:GetGemValue(41062_ARROW_STORM_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue / 100000
    A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * (skilllv_Arrow * 0.2 + 1.6) * GemDam
  end
  if skillID == 1384_:RAGING_STORM or skillID == 1433_:RAGING_STORM or skillID == 72600_:RAGING_STORM then
    local skilllv_wn = srcUser:GetLernedSkillLevel(1384_:RAGING_STORM)
    local skilllv_sr = srcUser:GetLernedSkillLevel(1433_:RAGING_STORM)
    local skill_all = skilllv_wn + skilllv_sr
    local skilllv_Rain = srcUser:GetLernedSkillLevel(121_:ARROW_SHOWER)
    local damChangePer = 0.75
    if skilllv_Rain <= 10 then
      damChangePer = 0.75 + (skilllv_Rain - 1) * 0.15
    elseif 10 < skilllv_Rain then
      damChangePer = 2.1 + (skilllv_Rain - 10) * 0.3
    end
    local rain_num = targetUser:GetBuffLayer(119092_RAGING_STORM_DAMAGE_MARK_:MAX_STACK_6)
    damChangePer = damChangePer * (1 + math.max(rain_num - 1, 0) * 0.1)
    local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
    local beisi = 1
    local Ring1 = srcUser:GetEquipedID(7_WEAPON)
    if Ring1 == 63109_BASS_1 or Ring1 == 163109_BASS_2 or Ring1 == 62820_CHEMETI_WHIP_1 or Ring1 == 162820_CHEMETI_WHIP_2 then
      beisi = 1 + RefineLv * 0.02
    end
    if Ring1 == 62844_SINKING_1 or Ring1 == 162844_SINKING_2 or Ring1 == 63144_LIRA_1 or Ring1 == 163144_LIRA_2 then
      beisi = 1 + RefineLv * 0.02
    end
    local Num_kfby = srcUser:GetRunePoint(102040_AESIR_RAGING_STORM_DMG_6)
    local GemValue1 = srcUser:GetGemValue(102001_RAGING_STORM_DMG_PERCENTAGE)
    local GemValue2 = srcUser:GetGemValue(112001_RAGING_STORM_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
    A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * uniform * (skill_all * 0.04 + 0.4) * beisi * (1 + Num_kfby * 0.06) * GemDam
  end
  if A <= 1 then
    return 1
  end
  if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
    return A * 1.5, CommonFun.DamageType.Crit
  end
  return A
end
Buff Raw
Enemy
{
  "id": 44000050,
  "BuffName": "Fire Arrow Shower Burning",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 360
    }
  },
  "BuffEffect": {
    "id": [
      44000062,
      44000063
    ],
    "type": "AddBuff"
  }
}
{
  "id": 44000062,
  "BuffName": "Burning State Effect [Burning]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "MDefPer": -0.25,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "3_Burn",
    "BeFireDamPer": -0.25
  },
  "BuffStateID": 95410
}
{
  "id": 44000063,
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": -0.01,
      "b": -5,
      "type": 6
    },
    "type": "HpReduce",
    "delHpPer": 0.2,
    "StateEffect": "3_Burn",
    "limit_layer": 2
  }
}
Raw
{
  "id": 121003,
  "Buff": {
    "enemy": [
      44000050
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 121000,
      "params": [
        4,
        105,
        8
      ]
    }
  ],
  "Icon": "skill_121001",
  "Camps": "Enemy",
  "Level": 3,
  "Logic": "SkillPointRange",
  "Damage": [
    {
      "type": 4103,
      "damChangePer": 1.05
    }
  ],
  "DescId": "##171054",
  "NameZh": "##169501",
  "NextID": 121004,
  "SE_hit": "Skill/Arrow_hit",
  "CastAct": "skill_ready",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 2,
  "Fire_EP": 6,
  "SE_cast": "Common/Magic_cast",
  "SE_fire": "Skill/Arrow_fire",
  "SE_miss": "Skill/Common_miss",
  "Pvp_buff": {
    "enemy": [
      44000050
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/skill_weapon_arrowrain_attack",
  "SkillCost": {
    "sp": 16
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "count": 4,
    "range": 2,
    "interval": 0.7,
    "no_select": 1,
    "range_num": 8,
    "isCountTrap": 1,
    "trap_effect": "ArrowShower,LowRange_B2"
  },
  "Launch_Range": 5,
  "StrengthenCost": [
    {
      "num": 12,
      "type": 1
    }
  ]
}