SkillBio Explosion
Bio Explosion
Lvl: 5
Attack
Skill Delay: 5 sec
Range: 6
Put biological bombs into the enemy's body, dealing Neutral Dmg (400% M.Atk) per second to the enemy and all targets around; the effect lasts 9 seconds
Lvl: 1
Attack
Skill Delay: 5 sec
Range: 6
Put biological bombs into the enemy's body, dealing Neutral Dmg (160% M.Atk) per second to the enemy and all targets around; the effect lasts 5 seconds

Lvl: 2
Attack
Skill Delay: 5 sec
Range: 6
Put biological bombs into the enemy's body, dealing Neutral Dmg (220% M.Atk) per second to the enemy and all targets around; the effect lasts 6 seconds

Lvl: 3
Attack
Skill Delay: 5 sec
Range: 6
Put biological bombs into the enemy's body, dealing Neutral Dmg (280% M.Atk) per second to the enemy and all targets around; the effect lasts 7 seconds

Lvl: 4
Attack
Skill Delay: 5 sec
Range: 6
Put biological bombs into the enemy's body, dealing Neutral Dmg (340% M.Atk) per second to the enemy and all targets around; the effect lasts 8 seconds

Lvl: 5
Attack
Skill Delay: 5 sec
Range: 6
Put biological bombs into the enemy's body, dealing Neutral Dmg (400% M.Atk) per second to the enemy and all targets around; the effect lasts 9 seconds

Buff Formula
Enemy 59
function CommonFun.calcBuff_59(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local skilllv_1 = srcUser:GetLernedSkillLevel(446_:BIO_EXPLOSION)
  MAtk = MAtk * (1 + MAtkPer)
  skillDamPer = skilllv_1 * c + d
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  local srcAtkElement = 5
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = MAtk + MDamIncrease
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * GameConfig.ElementRestrain[srcAtkElement][targetDefElement] * skillDamPer * (1 - RefineMDamReduc)
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = 1
  end
  if targetUser:DamageAlways1() then
    A = 1
  end
  if A <= 1 then
    return -1
  end
  return -A
end
Buff Raw
Enemy
{
  "id": 103800,
  "BuffName": "Biological Bomb",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": 0.2,
      "b": 0.8,
      "c": 0.6,
      "d": 1,
      "type": 59
    },
    "type": "HSPChange"
  },
  "BuffStateID": 103800
}
Raw
{
  "CD": 0,
  "id": 446005,
  "Buff": {
    "enemy": [
      103800
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 446000,
      "params": [
        400,
        9
      ]
    }
  ],
  "Icon": "skill_446001",
  "Camps": "Enemy",
  "Level": 5,
  "Logic": "SkillLockedTarget",
  "DescId": "##170567",
  "NameZh": "##169448",
  "CastAct": "reading",
  "DelayCD": 5,
  "Fire_EP": 3,
  "Pvp_buff": {
    "enemy": [
      103800
    ]
  },
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 3,
  "SkillType": "Attack",
  "Target_EP": 2,
  "DamageType": 4,
  "Launch_Range": 6
}