Magic Fire
Lvl: 10 Attack Magic CD: 5 sec Range: 3 Fixed Cast Time: 0.5

Deals M.Atk720% fire damage to the target

Lvl: 9 Attack Magic CD: 5 sec Range: 3 Fixed Cast Time: 0.5
• Deals M.Atk680% fire damage to the target
Lvl: 8 Attack Magic CD: 5 sec Range: 3 Fixed Cast Time: 0.5
• Deals M.Atk640% fire damage to the target
Lvl: 7 Attack Magic CD: 5 sec Range: 3 Fixed Cast Time: 0.5
• Deals M.Atk600% fire damage to the target
Lvl: 6 Attack Magic CD: 5 sec Range: 3 Fixed Cast Time: 0.5
• Deals M.Atk560% fire damage to the target
Lvl: 5 Attack Magic CD: 5 sec Range: 3 Fixed Cast Time: 0.5
• Deals M.Atk520% fire damage to the target
Lvl: 4 Attack Magic CD: 5 sec Range: 3 Fixed Cast Time: 0.5
• Deals M.Atk480% fire damage to the target
Lvl: 3 Attack Magic CD: 5 sec Range: 3 Fixed Cast Time: 0.5
• Deals M.Atk440% fire damage to the target
Lvl: 2 Attack Magic CD: 5 sec Range: 3 Fixed Cast Time: 0.5
• Deals M.Atk400% fire damage to the target
Lvl: 1 Attack Magic CD: 5 sec Range: 3 Fixed Cast Time: 0.5
• Deals M.Atk360% fire damage to the target

Formula

function CommonFun.calcDamage_8006(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
  local skilllv_1 = srcUser:GetLernedSkillLevel(103140_:FIRE_BURN)
  local Rate = skilllv_1 * 5 + 30
  if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
    return A * 1.5
  end
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "CD": 5,
  "id": 100140010,
  "Desc": [
    {
      "id": 100140010,
      "params": [
        720
      ]
    }
  ],
  "Icon": "skill_100140001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 8006,
      "damChangePer": 7.2,
      "elementparam": 4
    }
  ],
  "DescId": "##171429",
  "NameZh": "##169459",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Fire_EP": 3,
  "RollType": 2,
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0.5,
    "FCT": 0,
    "type": 2
  },
  "SE_attack": "Skill/attack1",
  "SkillType": "Attack",
  "Target_EP": 3,
  "Launch_Range": 3
}