SkillSonic Blow
Sonic Blow
Lvl: 10
Attack
Phsyical
CD: 5 sec
Range: 1.5
Cuts the target quickly, dealing (Atk800%) Dmg. Has a 30% chance to stun it.
Lvl: 1
Attack
Phsyical
CD: 5 sec
Range: 1.5
Cuts the target quickly, dealing (Atk300%) Dmg. Has a 12% chance to stun it.

Lvl: 2
Attack
Phsyical
CD: 5 sec
Range: 1.5
Cuts the target quickly, dealing (Atk350%) Dmg. Has a 14% chance to stun it.

Lvl: 3
Attack
Phsyical
CD: 5 sec
Range: 1.5
Cuts the target quickly, dealing (Atk400%) Dmg. Has a 16% chance to stun it.

Lvl: 4
Attack
Phsyical
CD: 5 sec
Range: 1.5
Cuts the target quickly, dealing (Atk450%) Dmg. Has a 18% chance to stun it.

Lvl: 5
Attack
Phsyical
CD: 5 sec
Range: 1.5
Cuts the target quickly, dealing (Atk500%) Dmg. Has a 20% chance to stun it.

Lvl: 6
Attack
Phsyical
CD: 5 sec
Range: 1.5
Cuts the target quickly, dealing (Atk550%) Dmg. Has a 22% chance to stun it.

Lvl: 7
Attack
Phsyical
CD: 5 sec
Range: 1.5
Cuts the target quickly, dealing (Atk600%) Dmg. Has a 24% chance to stun it.

Lvl: 8
Attack
Phsyical
CD: 5 sec
Range: 1.5
Cuts the target quickly, dealing (Atk650%) Dmg. Has a 26% chance to stun it.

Lvl: 9
Attack
Phsyical
CD: 5 sec
Range: 1.5
Cuts the target quickly, dealing (Atk700%) Dmg. Has a 28% chance to stun it.

Lvl: 10
Attack
Phsyical
CD: 5 sec
Range: 1.5
Cuts the target quickly, dealing (Atk800%) Dmg. Has a 30% chance to stun it.

Formula
function CommonFun.calcDamage_3103(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42160_RESOLUTE_BLADE_:MAX_STACK_0) then
    BaseLvDamage = IBaseLv * 20
  end
  if srcUser:HasBuffID(42170_GALO_KATAR_:MAX_STACK_0) then
    BaseLvDamage = IBaseLv * 20
  end
  local card = 1
  if srcUser:HasBuffID(80012130_STEM_WORM_CARD_DEPOSITE_:MAX_STACK_0) then
    card = 1.05
  end
  local shamo = 0
  local RefineLv1 = srcUser:GetEquipedRefineLv(7_WEAPON)
  if srcUser:HasBuffID(90001293_SANDSTORM_R4_:MAX_STACK_0) and 15 <= RefineLv1 then
    shamo = 1
  end
  if srcUser:HasBuffID(41850_DESERT_STORM_:MAX_STACK_0) and 15 <= RefineLv1 then
    shamo = 1
  end
  local Wing = srcUser:GetEquipedID(11)
  local RefineLv = srcUser:GetEquipedRefineLv(11)
  local time = 1
  if Wing == 45249 then
    time = 1 + RefineLv / 100
  end
  local Num1 = srcUser:GetRunePoint(33010_AESIR_SONIC_BLOW_AND_CROSS_IMPACT_IGNORE_3_OF_THE_TARGET_S_DEF)
  local RuneDamage = Num1 * 0.03
  local DefReduc2 = math.min(1, DefReduc + RuneDamage)
  local szGem = srcUser:GetGemValue(31051_CROSS_IMPACT_DMG_PERCENTAGE)
  local ytGem = srcUser:GetGemValue(31052_SONIC_BLOW_DMG_PERCENTAGE)
  local A = ((AtkFinal * DefReduc2 * (1 - DamReduc2) + Refine) * (damChangePer + card + shamo) * (1 + skilllv_1 * 0.2) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * time * card * (1 + ytGem / 100000) + BaseLvDamage
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1111_:CROSS_IMPACT then
    local skilllv_yintou = srcUser:GetLernedSkillLevel(181_:SONIC_BLOW)
    local skilllv_shizi = srcUser:GetLernedSkillLevel(1111_:CROSS_IMPACT)
    local damChangePer = 2.4
    if skilllv_yintou <= 10 then
      damChangePer = 2 + 0.4 * skilllv_yintou
    elseif 10 < skilllv_yintou then
      damChangePer = 6 + 0.2 * (skilllv_yintou - 10)
    end
    if srcUser:HasBuffID(53380_DARK_THIEF_CARD_:MAX_STACK_0) then
      card = card + 0.15
    end
    A = ((AtkFinal * DefReduc2 * (1 - DamReduc2) + Refine) * (damChangePer + card + shamo) * (1 + skilllv_1 * 0.2) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * time * card * (1 + 0.06 * skilllv_shizi) * (1 + ytGem / 100000) * (1 + szGem / 100000)
  end
  if A <= 1 then
    return 1
  end
  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 1.5
  end
  return A
end
Buff Raw
Enemy
{
  "id": 95340,
  "BuffDesc": "Stun: disable movement, stop restoring mana",
  "BuffIcon": "skillbuff_181001",
  "BuffName": "Sonic Blow [Stunning]",
  "BuffRate": {
    "Odds": {
      "a": 2,
      "b": 10,
      "type": 130
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "StatusChange",
    "NoAct": 1,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "4_Dizzy"
  },
  "BuffStateID": 80010
}
Raw
{
  "CD": 5,
  "id": 100090010,
  "Buff": {
    "enemy": [
      95340
    ]
  },
  "Desc": [
    {
      "id": 100090010,
      "params": [
        800,
        30
      ]
    }
  ],
  "Icon": "skill_181001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 3103,
      "skill1_id": 186,
      "damChangePer": 8
    }
  ],
  "DescId": "##171604",
  "NameZh": "##169411",
  "SE_hit": "Skill/Spear_hit",
  "DamTime": {
    "type": 1,
    "value": 8
  },
  "Fire_EP": 3,
  "SE_miss": "Skill/Common_miss",
  "Pvp_buff": {
    "enemy": [
      95340
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 3,
  "SE_attack": "Common/Skill_attack",
  "SkillType": "Attack",
  "Target_EP": 3,
  "Launch_Range": 1.5
}