Skills

Blacksmith Dex and Luc’s effect to refine success rate increases by 5%

Knocks back nearby enemies while swinging the axe, dealing 500% Dmg to nearby enemies Axe type weapons must be equipped

When Cart Boost is on, Spends 1500 Zeny to deal 900% lane Dmg to the target. Has a 50% chance to stun it

Enter 110 seconds of Meltdown, when attacking monsters, Enemy unit’s Def and Atk will reduce by 300 and 300 respectively. Player has a 20% chance to destroy targets' weapon, a 14% chance to destroy their armor; player's Auto Attack damage will increase by 30%.

Increases Move Spd by 30% for 90 sec Removes Decrease Agility status and cannot be expelled or removed by Marsh Pond. Cannot stack with other speed up status. Carts are required.

Whitesmith learns to make alloys that could assist you in battle. Skill level affects 21.3% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items

Reduces damage taken from Demi-Human monster by 25%. The effects reduce by 2/3 in PVP

When merchants get materials from wild monsters, has a 20% chance to get 1 more share (Invalid to drops of MVP and mini)

Cost 5000 Zeny to increase your own Dmg by 50%; the effect lasts 180 seconds

Adds item class cap for the exchange by 5. Use the skill to open the Exchange

Use to repair the equipment of all party members that have been affected by [Weapon Break], [Armor Break], [Shield Break] and [Helmet Break]

Use to control Madogear. While controlling the Madogear, Atk +150, Def +150, Bonus Healing Received -50%, cannot be accelerated or slowed. Madogear lasts 600s and can be used again to demount

Repair self and allied Madogear, restoring Max HP * 12% * (1 + INT/100) HP

With axe class weapon equipped: Increases Atk by 100 and ignores 10% Def

Madogear License hovers in the air and won’t be affected by Traps or Graffiti. Meanwhile, Madogear License’s Move Spd is increased by 25% for 50 sec
Madogear License is immune to the following skills: Ankle Snare, Frost Trap, Claymore Trap, Land Mine, Sandman Trap, Electric Shock, Thorns Trap, Manhole, Magic Trap, Chaos Panic, Blood Thirst, Reverberation, Blazar Trap, Dark Matter Trap, Star Searching Trap, Comet Trap

Cause the Madogear to self-destruct, dealing Atk *(Current HP/5000 (Coefficient value does not exceed 200) + Current SP/100 + VIT/10) *100% Neutral Dmg to nearby enemies. Demount the Madogear after use and consume all Sp. Cause [Madogear License] skill to enter a 10s cooldown. (HP factor is not amplified in PVP. This skill ignores Flee)

Allows Madogear to quickly move forward

Creates a Magnetic Field around self, preventing surrounding enemies and own self from being able to move. Enemies affected will have 100 SP reduced every sec and Wind Damage received is increased by 15%. Hovering targets won’t be affected. Magnetic Field lasts 7 sec,using the skill will consume 3 Madogear Fuel,CD time is fixed and can’t be reduced

Creates a powerful energy barrier around self, increasing Def by 300 and M.Def by 150 to all teammates within range and grants immunity to Ranged Physical ATK Dmg. Also increases and additional 10% of Def & 5% of M.Def for 7 sec. Consumes 1 Madogear Fuel,CD time can’t be reduced

Launch Madogear’s rocket fist, dealing Atk 1040% damage to enemies in a distance. Skill damage increases with casters DEX

Fires with Madogear’s arm cannon, dealing Atk2060% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee

Reduces the delay of [Cart Attack] by 0.5s. Increases Move Spd by 15% after using [Cart Attack] for 3s

Form an Energy Field around self, that makes all teammates become Hidden for 9 sec and increases M.Dmg Reduc. By 25% and reduces caster’s Speed by 50%.Can’t be used at the same time as Neutral Barrier,consumes 1 Madogear Fuel,CD time is fixed and can’t be reduced.

The Lightbringer summons the Pioneer to support him. The Pioneer comes from the sky and causes DMG ([Knuckle Boost] Lv.10 x600%) to enemies on the ground. The Pioneer inherits part of the attributes of Lightbringer and [follow] the Lightbringer to fight. It takes priority to attack the targets attacked by Lightbringer. Lasts 600 seconds. The skill cannot be used in the state of [Madogear]. But under this skill, using [Madogear] will immediately get on the Mech

The Pioneer can learn to assemble Lightbringer's skills. All skills equipped, up to 4 skills, can be released every 5s. The skills that can be assembled include: Knuckle Boost, Arm Cannon, Photon Cannon. The Pioneer has three skills, White Noise Lv.2, Neutral Barrier Lv.1, and Movable Magnetic Field (These three skills will also be used in the non-attack state)

Shoot continuously at a target, dealing Phy. ATK *1120% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped.

The Pioneer will automatically select an enemy to attack when it leaves Lightbringer for autonomous combat. Also increase the Pioneer's damage by 50%, lasts 120s

Command the Pioneer to go to the designated area immediately. This skill can only be used in the state of [AI]

Lightbringer activates emergency procedures, summoning the Pioneer to teleport to his side and transferring all the damage he takes to the Pioneer for 10s This skill will remove [AI] status