Skills

[Magic Dragon Breath] has a 50% chance to inflict [Burn], [Freeze], [Fear] status on the target for 2 seconds.

Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*840% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 2500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.

Runemaster stabs repeatedly in the target direction, dealing P.ATK*2520% as Dark P.DMG to enemies within a 2*3 area, and 20% more DMG to Humanoids. Inflicts up to 5 stacks of [Deep Cut]. A spear weapon is required.

After a short period of accumulation, cause Dark DMG ([Bash] x150%) to a specified target and all enemies 3 meters around them

Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x80%) and Fire DMG ([Dragon Breath] x80%) to all enemies ahead

When using Breath skills, Runemaster will increase Reduc. of corresponding attribute by 30%. When Breath Skill hits teammates, it will also take effect on teammates. Lasts 10 seconds.

The soul sleeping in the Magic Sword awakens, increases Pen. By 20% Max HP by 30%. In addition, transform into Monster for 30 seconds

Bind HP with a specified enemy. During the effect period, your lost HP will be shared with the enemy at a rate of 30%. Only one enemy can be specified within 10 meters. Lasts 10 seconds. Cannot be dispelled

When Runemaster takes damage, he can twist time and space to affect the attacking enemy and reduce the target's SP (this DMG x0.5%)

Lose your HP to 1, and free from all DMG, lasting for 8 seconds. CD time is fixed and cannot be reduced

Runemaster’s Dark Element Damage has a 30% chance to cause the target into a state of [Dark] that cannot be dispelled or immuned. Lasts 8 seconds. Invalid for MVP and Mini

Every 10 sec recovers (30 +2% Max SP) SP and increases SP granted by items by 50%

Attacks an enemy with the ice arrows from the sky, dealing (M.Atk1500%) water M.Dmg

Blocks enemies with a fire circle wall, dealing (M.Atk50%) fire M.Dmg to enemy units who try to get through it. Lasts 15 sec. The wall could block 14 times.

Summons holy spirits to attack, dealing (M.Atk*400%) natural M.Dmg to the target. If the target is undead, Deals 50% more damage

Deals (M.Atk*200%) water M.Dmg to the target. Has a 65% chance to freeze it for 30 sec

Attacks an enemy with fire arrows from the sky, dealing (M.Atk1500%) fire M.Dmg and low real M.Dmg

Deals (M.Atk1500%) wind M.Dmg to the target

Cover your whole body with spiritual energy. Receive 70% Dmg Reduc., Increase M.Dmg by 10%, ignore 5% M.Def; the effect lasts 25 seconds.

Deals (M.Atk500%) Neutral Element physical Damag to the target

Increases 20% Max SP. For each enemy killed, recovers (Player Level*30%) SP. Only works on single target skill.

Creates blizzard, dealing (M. ATK *750%) water M. DMG to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec

Channels lightning strikes, dealing (M.Atk*800%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 80% chance to blind them. The skill takes effects for up to 4 times

Attacks the target with lightning balls, dealing (M.Atk1200%) wind M.Dmg and knocking it back for 5m (Knock back is invalid in PVP)

Knocks back the enemy unit with Sight, dealing (M.Atk300%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)

Raises the ground of the target area, dealing (M.Atk1500%) earth M.Dmg to units in it.

Attacks an enemy and all enemies around it with fire ball, dealing (M.Atk*400%) fire M.Dmg

All fire skills have a 50% chance to inflict Alight status on enemy units hit for 1 second(s), dealing fire M. DMG equal to 100% of M. ATK of the caster every 8 Second(s). Stacks up to 10 layers.

Form swaps in a specific range, Enemy units in the range will lose 70% moving speed, 30 AGI, and 100% Attack Spd; the effect lasts 30 seconds, and will remove enemy's all accelerating states.