Skills


Magic Dragon Breath - Abnormal
Lvl: 5 Passive

[Magic Dragon Breath] has a 50% chance to inflict [Burn], [Freeze], [Fear] status on the target for 2 seconds.

Abyss’ Arrival
Lvl: 5 Attack Physical CD: 4 sec Skill Delay: 2 sec SP: 50 Range: 5 Cast Time: 4

Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*840% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 2500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.

Soul Stabbing Spear
Lvl: 10 Attack Physical CD: 1 sec Skill Delay: 1 sec SP: 54 Range: 3

Runemaster stabs repeatedly in the target direction, dealing P.ATK*2520% as Dark P.DMG to enemies within a 2*3 area, and 20% more DMG to Humanoids. Inflicts up to 5 stacks of [Deep Cut]. A spear weapon is required.

Dark Flame Slash
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 50 Range: 3.5

After a short period of accumulation, cause Dark DMG ([Bash] x150%) to a specified target and all enemies 3 meters around them

Magic Dragon Breath
Lvl: 10 Attack Physical CD: 1 sec Skill Delay: 1 sec SP: 122 Range: 7 Cast Time: 3

Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x80%) and Fire DMG ([Dragon Breath] x80%) to all enemies ahead

Magic Fire Guardian
Lvl: 5 Passive

When using Breath skills, Runemaster will increase Reduc. of corresponding attribute by 30%. When Breath Skill hits teammates, it will also take effect on teammates. Lasts 10 seconds.

The Death Awakens
Lvl: 10 Buff CD: 80 sec Skill Delay: 2 sec

The soul sleeping in the Magic Sword awakens, increases Pen. By 20% Max HP by 30%. In addition, transform into Monster for 30 seconds

Death Binding
Lvl: 5 Buff CD: 10 sec Skill Delay: 2 sec SP: 150 Range: 4 Cast Time: 4

Bind HP with a specified enemy. During the effect period, your lost HP will be shared with the enemy at a rate of 30%. Only one enemy can be specified within 10 meters. Lasts 10 seconds. Cannot be dispelled

Time and Space Tearing
Lvl: 5 Passive

When Runemaster takes damage, he can twist time and space to affect the attacking enemy and reduce the target's SP (this DMG x0.5%)

Asphyxia
Lvl: 5 Buff CD: 24 sec Skill Delay: 1 sec SP: 150 Cast Time: 4

Lose your HP to 1, and free from all DMG, lasting for 8 seconds. CD time is fixed and cannot be reduced

Dark Vision
Lvl: 5 Passive

Runemaster’s Dark Element Damage has a 30% chance to cause the target into a state of [Dark] that cannot be dispelled or immuned. Lasts 8 seconds. Invalid for MVP and Mini

Increase Spiritual Recovery
Lvl: 10 Passive

Every 10 sec recovers (30 +2% Max SP) SP and increases SP granted by items by 50%

Cold Bolt
Lvl: 15 Attack Magic Skill Delay: 2.8 sec SP: 82 Range: 6 Cast Time: 3.52 Fixed Cast Time: 0.88

Attacks an enemy with the ice arrows from the sky, dealing (M.Atk1500%) water M.Dmg

Ring of Fire
Lvl: 10 Attack Magic Skill Delay: 1.5 sec SP: 30 Range: 6 Cast Time: 0.56 Fixed Cast Time: 0.14

Blocks enemies with a fire circle wall, dealing (M.Atk50%) fire M.Dmg to enemy units who try to get through it. Lasts 15 sec. The wall could block 14 times.

Soul Strike
Lvl: 10 Attack Magic CD: 2 sec Skill Delay: 3 sec SP: 19 Range: 6 Cast Time: 0.5

Summons holy spirits to attack, dealing (M.Atk*400%) natural M.Dmg to the target. If the target is undead, Deals 50% more damage

Frost Diver
Lvl: 10 Attack Magic Skill Delay: 1 sec SP: 16 Range: 6 Cast Time: 0.8

Deals (M.Atk*200%) water M.Dmg to the target. Has a 65% chance to freeze it for 30 sec

Fire Bolt
Lvl: 15 Attack Magic Skill Delay: 2.8 sec SP: 82 Range: 6 Cast Time: 3.52 Fixed Cast Time: 0.88

Attacks an enemy with fire arrows from the sky, dealing (M.Atk1500%) fire M.Dmg and low real M.Dmg

Lightning Bolt
Lvl: 15 Attack Magic Skill Delay: 2.8 sec SP: 82 Range: 6 Cast Time: 3.52 Fixed Cast Time: 0.88

Deals (M.Atk1500%) wind M.Dmg to the target

Sight
Lvl: 1 Buff SP: 10

Finds hiding enemy units with fire balls. Lasts 20 sec

Energy Coat
Lvl: 10 Buff SP: 160

Cover your whole body with spiritual energy. Receive 70% Dmg Reduc., Increase M.Dmg by 10%, ignore 5% M.Def; the effect lasts 25 seconds.

Magic Crasher
Lvl: 5 Attack Physical SP: 16 Range: 6 Cast Time: 0.3

Deals (M.Atk500%) Neutral Element physical Damag to the target

Soul Drain
Lvl: 10 Passive

Increases 20% Max SP. For each enemy killed, recovers (Player Level*30%) SP. Only works on single target skill.

Storm Gust
Lvl: 20 Attack Magic Skill Delay: 4 sec SP: 146 Range: 6 Cast Time: 6 Fixed Cast Time: 2.4

Creates blizzard, dealing (M. ATK *750%) water M. DMG to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec

Lord of Vermilion
Lvl: 20 Attack Magic Skill Delay: 4 sec SP: 160 Range: 6 Cast Time: 4.2 Fixed Cast Time: 0.84

Channels lightning strikes, dealing (M.Atk*800%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 80% chance to blind them. The skill takes effects for up to 4 times

Jupitel Thunder
Lvl: 10 Attack Magic SP: 96 Range: 6 Cast Time: 5.6 Fixed Cast Time: 1.12

Attacks the target with lightning balls, dealing (M.Atk1200%) wind M.Dmg and knocking it back for 5m (Knock back is invalid in PVP)

Sightrasher
Lvl: 10 Attack Magic Skill Delay: 2 sec SP: 53 Cast Time: 0.5 Fixed Cast Time: 0.1

Knocks back the enemy unit with Sight, dealing (M.Atk300%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)

Heaven's Drive
Lvl: 20 Attack Magic Skill Delay: 1.8 sec SP: 126 Range: 6 Cast Time: 8 Fixed Cast Time: 1.1

Raises the ground of the target area, dealing (M.Atk1500%) earth M.Dmg to units in it.

Fire Ball
Lvl: 10 Attack Magic Skill Delay: 1 sec SP: 70 Range: 6 Cast Time: 1 Fixed Cast Time: 0.2

Attacks an enemy and all enemies around it with fire ball, dealing (M.Atk*400%) fire M.Dmg

Alight
Lvl: 10 Passive

All fire skills have a 50% chance to inflict Alight status on enemy units hit for 1 second(s), dealing fire M. DMG equal to 100% of M. ATK of the caster every 8 Second(s). Stacks up to 10 layers.

Marsh Pond
Lvl: 20 Buff Skill Delay: 1 sec SP: 80 Range: 6 Cast Time: 2.5 Fixed Cast Time: 0.5

Form swaps in a specific range, Enemy units in the range will lose 70% moving speed, 30 AGI, and 100% Attack Spd; the effect lasts 30 seconds, and will remove enemy's all accelerating states.