Skills
Frenzy cost: 5. Thanatos sends out a Bladesoul toward a designated direction, dealing (Atk + M.Atk) x 1800% Phy. DMG to enemies in front of him while applying a stack of Abyssal Mark. Abyssal Mark lasts 12 seconds. This skill may interrupt the back animation
Thanatos cleaves a designated enemy and rends through the Void, dealing Phy. DMG equal to Phy. Atk x 3600% to enemies in a 2 x 8m range along the path. This skill may interrupt the back animation
Even if the power he bears is detested by people, the lone hero wants to use it to repel evil. Courage and faith give him greater strength. Thanatos' Phy. DMG Inc. is increased by 30%, and his non-mounted Move Spd is increased by 30%
The Swordsman Skill that Thanatos learned during his human days. Thanatos increases his DMG Reduc. by 90% and Abnormal Status Res by 15%. Lasts 5 seconds. Frenzy cost: 35. After using the skill, Sword Move will be reset as [Calamity]
Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced
Within 5 seconds of casting [Calamity], the move is switched to [Heavenly Retribution]. Frenzy cost: 25 points. Thanatos leaps towards the designated area. When he lands, he will deal Phy. DMG equal to (Atk + M.Atk) x 2400% x 2 ^ number of Abyssal Mark stacks to enemies within a 3m radius. It causes the enemy's Move Spd to decrease by 80% and lasts 1 second. He will also remove all the AoE effects in the area and apply a stack of Abyssal Mark. This skill may interrupt the back animation
The effect of [Fire Guardian] absorbing DMG increased by 50%
After leaving [Fire Pillar], [Flame Guardian] can last for 6 seconds.
Summon a Jellyfish within the designated area, inflicting Water Magic DMG of M.ATK *1080% per second on all enemy units within range for 20 seconds. Up to 2 Jellyfishs can exist at the same time. The skill also has all Quicksand Vortex related bonuses
The person who is burdened with sins will bring curses and misfortune to anyone who comes near him. When attacked, he has a 30% chance of making the enemy enter [Poisoned] and [Fear]
Within 5 seconds of casting [Heavenly Retribution], the move is switched to [Demonic Dance]. Frenzy cost: 30. Thanatos vanishes in place for 1 second. After 1 second, he slashes the enemies within a 4m range around him, dealing Phy. DMG equal to (Atk +M.Atk) x 2800% x 2 ^ number of Abyssal Mark stacks while sending them into [Nightmare] for 1 second and applying a stack of Abyssal Mark. This skill may interrupt the back animation
Becomes immune to ranged Atk. The barrier could take up to 10 times of attack for 12 sec. Could have 3 barriers at the same time
Searches hidden enemy units with the holy spirit in 10 sec, dealing (M.Atk150%) holy M.Dmg to any enemy units found
Summon a fire ball to attack a single enemy target and all enemy units around it, inflicting Fire Magic DMG of M.ATK *400%. The skill also has all Fire Ball related bonuses
Fire a light ball to light up the area, uncovering nearby Hiding enemy units for 20 seconds. The skill also has all Sight-related bonuses
After use, one [Fire Pillar] will be left at your location every other second. Lasts 13 seconds.
Designates an enemy and the surrounding enemies within 4m to make their next skill invalid and enter CD automatically and additionally increases the Cooldown Time of this skill by 8 second(s). The skill effect lasts 12 second(s).
When a wizard releases an offensive skill, there's a 25% chance of skipping skill CD and delay
Within 5 seconds of casting [Demonic Dance], the move is switched to [Finish Move]. Thanatos teleports behind an enemy, dealing Phy. DMG equal to (Atk +M.Atk) x 3200% x 2 ^ number of Abyssal Mark stacks to all enemies along the path. He will remove the Abyssal Marks on enemies who take damage with each stack restoring 10 points of Frenzy to himself. This skill may interrupt the back animation
Briefly views teammates in a 15-meter range as [Draconic Tribesman]. At the same time, its race changes into Dragon. Lasts 6 seconds. The cooldown is fixed and cannot be reduced. Can't view other Nidhoggs as [Draconic Tribesman]
With the power of Yggdrasil, Nidhogg distorts the space within a 2-meter radius around herself and [Draconic Tribesmen]. Upon entering the space, Nidhogg and her teammates take 60% less damage from enemies outside. The barrier lasts 8 seconds. This skill can be cast within [Earth Field] and [Fire Rain].
Nidhogg unleashes the massive life energy of Yggdrasil to prevent herself and [Draconic Tribesmen] from dying while reviving dead teammates within a 5-meter range, restoring all of their HP and MP for 6 seconds. The Cooldown Time is fixed and cannot be reduced.
She releases the Power of Nature to heal herself and [Draconic Tribesmen], restoring (self M.ATK x 2 + self INT x 150) points of HP and receiving the same amount of healing over the next 5 seconds (the healing effect quadruples in PVP or GVG).
Grants an ally’s Auto Attacks with holy attr effect for 100 sec
Form rays with cold air and fire at the enemy, immobiling the target with a 83% chance of freezing nearby enemy units for 15 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *250%.
Concentrated stripes of thunderbolt. Touch it and you'll feel an electric shock. Inflict Wind Magic DMG of M.ATK *660% on one enemy unit. If there are other enemy units around the target, Lightning Bolt Smash will automatically seek targets and deal damage. Each hop increases damage by 10% for up to 6 hops. The skill also has all Chain Lightning related bonuses
A powerful spell cast by the Gold Demon King Strength. Convert the magic into a black blade of light that seems strong enough to sever everything. Inflict 4 times of powerful Magic DMG of M.ATK *1380% of different Attributes on a single enemy unit and 100% cause one Abnormal Status of burn, frozen, stunned, or bleeding. The CD is fixed and can't be shortened. The skill also has all [Tetra Vortex] related bonuses