Skills


Glorious Guardian
Lvl: 10 Passive

When in the [Auto Guard] state, each successful parry has a 30% chance to generate a holy area beneath self, which restores (INT*100+M.ATK) HP per sec for self and teammates, affected by healing bonuses. The holy area lasts 5s (the effect quadruples during PvP and GvG).

Counter Attack Halo
Lvl: 5 Buff CD: 30 sec Skill Delay: 2.5 sec SP: 300

When the Counter Attack Halo is turned on, every time the Divine Avenger is attacked, it will cause Damage (current HP x60%) to enemies within 3 meters (not affected by race, element and size). The Halo lasts for 15 seconds (in PvP and GvG, this effect is 25%)

Light Cross
Lvl: 10 Attack Physical CD: 2.5 sec Skill Delay: 1 sec SP: 88

Take yourself as the center to deal Phy. DMG equal to ([Overbrand] x150%) to all enemies within 3.5 meters and force the target to sit for 1 second. Must be equipped with Spear weapons.

Divine Protection
Lvl: 5 ReunionSkill CD: 10 sec Skill Delay: 1 sec SP: 300 Cast Time: 4

Every second, automatically connect with up to 5 teammates within a 5-meter range around you, sharing 100% of the healing and Hp natural recovery effects from Divine Avenger with the connected allies. The connection lasts for 30 seconds, and the connection will be canceled if the connected person is more than 5 meters away from Divine Avenger. Must have Equipment shield category to cast.

Shield Press - Silence
Lvl: 4 Passive

[Shield Press] has a 100% of causing [Silence] for 5 seconds.

Twilight
Lvl: 10 Attack Physical CD: 6 sec Skill Delay: 2 sec SP: 122

Summon a beam of light from heaven on the caster itself, dealing Holy Phy. DMG of Phy. ATK *2400% to all enemy units within 5 meters. The beam of light strikes three times, once every second. It requires at least 1 Holy Providence teammate to perform

Shield of Judex - Hawk Eye
Lvl: 5 Passive

The casting range of [Shield of Judex] increased by 3 meters

Glorious Guardian - Holy Light
Lvl: 5 Passive

Holy Ground increases teammates’ Dark Dmg Reduc. by 40%

Holy Light Barrier
Lvl: 10 Buff CD: 20 sec Skill Delay: 1.5 sec SP: 200

Divine Avenger opens a defensive barrier, granting themselves and teammates within a 5-meter range (20%4%*【Divine Protection】 number of co-players) Skill Dmg Reduc. and Auto Attack Reduction. The barrier lasts for 15 seconds.

Spear of Reckoning
Lvl: 5 Passive

Every 18 seconds, the next [Overbrand] or [Light Cross] causes 130% DMG

Life Vow - Guardian
Lvl: 5 Passive

[Life Vow] VIT +40

Light Cross - CD
Lvl: 5 Passive

[Light Cross] CD Time -25%

Divine Protection - Treat
Lvl: 8 Passive

Bonus Healing increases by 32% after using [Divine Protection]

Twilight - Unite
Lvl: 7 Passive

[Twilight] increases Skill Multiplier ([Divine Protection] unite people x490%)

Spear of Reckoning - Enhance
Lvl: 5 Passive

[Spear of Reckoning] increases DMG by 30%

Free Cast
Lvl: 5 Passive

Can move and Auto Attack while chanting to cast a spell but can’t use other skills,Speed is reduced by 10%

Fire Field
Lvl: 10 ElementTrap CD: 10 sec Skill Delay: 2 sec SP: 95 Range: 6 Cast Time: 7.5

Creates a Fire Field on a chosen area that increases 10% Fire Element Dmg and 120 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time

Shadow Sacrifice - Resurrection
Lvl: 5 Passive

Restore your Max HP by 15% when Crows Shield disappears.

Wind Field
Lvl: 5 ElementTrap CD: 10 sec Skill Delay: 2 sec SP: 70 Range: 6 Cast Time: 5

Creates a Wind Field on a chosen area that increases 5% Wind Element Dmg and 40 Flee of teammates within the area. Whirlwind lasts 30 sec, only one Elemental Field can exist at a time

Earth Field
Lvl: 5 ElementTrap CD: 4 sec Skill Delay: 2 sec SP: 70 Range: 6 Cast Time: 5

Creates a Earth Field field on a chosen area that grants immunity to Traps and Aoe effects to all targets within the area. Earth Field lasts 28 sec, only one Elemental Field can exist at a time.

Water Field
Lvl: 10 ElementTrap CD: 10 sec Skill Delay: 2 sec SP: 95 Range: 6 Cast Time: 7.5

Creates a Water Field on a chosen area that increases 10% Water Element Dmg and 2000 Max HP of teammates within the area, while also increasing Max HP by 10%. Water Field lasts 30 sec, Sages can only create 1 Elemental Field at any one time

Combo Arrow - Combo
Lvl: 6 Passive

[Combo Arrow] DMG +24%

Earthquake
Lvl: 10 Attack Magic Skill Delay: 2 sec SP: 78 Range: 6 Cast Time: 6 Fixed Cast Time: 0.3

Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 770% M.Atk

Auto Spell
Lvl: 20 Passive

Auto attack has a 12.5% chance to use [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] automatically according to selection. After player manually unleashes [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] the last skill used is automatically selected.

Upgrade Book
Lvl: 20 Passive

When using Book-type weapons, increase M.Atk by 60, Auto Attack's Atk by 200 & M.Atk by 10%

Spell Breaker
Lvl: 10 Buff CD: 8 sec Skill Delay: 1.5 sec SP: 66 Range: 7 Cast Time: 3 Fixed Cast Time: 0.5

Cast Mental Pressure on a target, causing their Variable Cast Time to increase by 75% & Fixed Variable Chanting Time by 2 for 20 sec

Energy Coat
Lvl: 10 Buff SP: 160

Cover your whole body with spiritual energy. Receive 70% Dmg Reduc., Increase M.Dmg by 10%, ignore 5% M.Def; the effect lasts 25 seconds.

Double Flurry
Lvl: 15 Passive

After casting [Cold Bolt], [Fire Bolt], [Lightning Bolt] or [Chronology Bolt], have a 12% chance of automatically triggering a spell of the same element as the Bolt Magic. Auto Spell or other automatically triggered Bolt Magic will be effective.

Flammable Net
Lvl: 5 Buff CD: 3 sec Skill Delay: 1.5 sec SP: 90 Range: 7 Cast Time: 3

Fire a Spider Web at the target, snaring the target for 5.4 sec. The Fire damage of enemies snared by Flammable Net will be increased by 5% but after taking the Fire Dmg, the Flammable Net’s effect will be removed

Quick Casting
Lvl: 5 Passive

Reduces Professor’s Variable Cast Time by 5% and increases SP Regen by 10