Skills

When in the [Auto Guard] state, each successful parry has a 30% chance to generate a holy area beneath self, which restores (INT*100+M.ATK) HP per sec for self and teammates, affected by healing bonuses. The holy area lasts 5s (the effect quadruples during PvP and GvG).

When the Counter Attack Halo is turned on, every time the Divine Avenger is attacked, it will cause Damage (current HP x60%) to enemies within 3 meters (not affected by race, element and size). The Halo lasts for 15 seconds (in PvP and GvG, this effect is 25%)

Take yourself as the center to deal Phy. DMG equal to ([Overbrand] x150%) to all enemies within 3.5 meters and force the target to sit for 1 second. Must be equipped with Spear weapons.

Every second, automatically connect with up to 5 teammates within a 5-meter range around you, sharing 100% of the healing and Hp natural recovery effects from Divine Avenger with the connected allies. The connection lasts for 30 seconds, and the connection will be canceled if the connected person is more than 5 meters away from Divine Avenger. Must have Equipment shield category to cast.

Summon a beam of light from heaven on the caster itself, dealing Holy Phy. DMG of Phy. ATK *2400% to all enemy units within 5 meters. The beam of light strikes three times, once every second. It requires at least 1 Holy Providence teammate to perform

The casting range of [Shield of Judex] increased by 3 meters

Holy Ground increases teammates’ Dark Dmg Reduc. by 40%

Divine Avenger opens a defensive barrier, granting themselves and teammates within a 5-meter range (20%4%*【Divine Protection】 number of co-players) Skill Dmg Reduc. and Auto Attack Reduction. The barrier lasts for 15 seconds.

Every 18 seconds, the next [Overbrand] or [Light Cross] causes 130% DMG

Bonus Healing increases by 32% after using [Divine Protection]

[Twilight] increases Skill Multiplier ([Divine Protection] unite people x490%)

Can move and Auto Attack while chanting to cast a spell but can’t use other skills,Speed is reduced by 10%

Creates a Fire Field on a chosen area that increases 10% Fire Element Dmg and 120 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time

Restore your Max HP by 15% when Crows Shield disappears.

Creates a Wind Field on a chosen area that increases 5% Wind Element Dmg and 40 Flee of teammates within the area. Whirlwind lasts 30 sec, only one Elemental Field can exist at a time

Creates a Earth Field field on a chosen area that grants immunity to Traps and Aoe effects to all targets within the area. Earth Field lasts 28 sec, only one Elemental Field can exist at a time.

Creates a Water Field on a chosen area that increases 10% Water Element Dmg and 2000 Max HP of teammates within the area, while also increasing Max HP by 10%. Water Field lasts 30 sec, Sages can only create 1 Elemental Field at any one time

Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 770% M.Atk

Auto attack has a 12.5% chance to use [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] automatically according to selection. After player manually unleashes [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] the last skill used is automatically selected.

When using Book-type weapons, increase M.Atk by 60, Auto Attack's Atk by 200 & M.Atk by 10%

Cast Mental Pressure on a target, causing their Variable Cast Time to increase by 75% & Fixed Variable Chanting Time by 2 for 20 sec

Cover your whole body with spiritual energy. Receive 70% Dmg Reduc., Increase M.Dmg by 10%, ignore 5% M.Def; the effect lasts 25 seconds.

After casting [Cold Bolt], [Fire Bolt], [Lightning Bolt] or [Chronology Bolt], have a 12% chance of automatically triggering a spell of the same element as the Bolt Magic. Auto Spell or other automatically triggered Bolt Magic will be effective.

Fire a Spider Web at the target, snaring the target for 5.4 sec. The Fire damage of enemies snared by Flammable Net will be increased by 5% but after taking the Fire Dmg, the Flammable Net’s effect will be removed

Reduces Professor’s Variable Cast Time by 5% and increases SP Regen by 10