Skills


HP Conversion
Lvl: 5 Buff CD: 10 sec

Professor loses 5% of Max HP and converts the 100% of the HP takin into SP (When in PVP or GVG will only convert 25%)

Mental Agitation
Lvl: 15 Passive

Professor’s wisdom strikes fear into the enemy, increasing own M.Pen. by 5%,each amount of Dmg inflicted will reduce the enemy’s M.Def by 32 for 6 sec. Can stack

Soul Change
Lvl: 10 Buff CD: 5 sec Skill Delay: 1.5 sec Range: 7 Cast Time: 5

Can be used on teammates or enemies, exchange own SP%% with the opponent’s SP%%. After casting, the opponent’s SP%% will become your SP%%, your own SP%% will become 100% of the opponent’s SP%

Soul Siphon
Lvl: 20 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 108 Range: 6 Cast Time: 4 Fixed Cast Time: 0.4

Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *1460% and has a 25% chance of reduceing the target’s SP to 0

Magic Rod
Lvl: 5 Buff Skill Delay: 1 sec SP: 70 Cast Time: 2 Fixed Cast Time: 1

After casting, have a 27% chance of dodge all Magic Damage for 60 sec

Remove Buff
Lvl: 10 Buff CD: 12 sec Skill Delay: 1.5 sec SP: 170 Range: 7 Cast Time: 5

When using on teammates, have a 100%% chance of removing all Debuffs from the target and become immune to Debuff effects for 9 sec; when used against enemies, have a 100% chance of removing all the target’s Buffs and prevent them from adding Gain Effect for 9 sec

Blood Thirst
Lvl: 5 Buff CD: 5 sec Skill Delay: 2 sec SP: 30 Range: 6 Cast Time: 1.5

Draws a bloody pattern on the ground. Enemies in the area will lose 5% of Max HP per second. The more HP lost, the faster they will lose HP. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount. Up to 1 pattern can be drawn. The pattern lasts 15 seconds.

Safety Wall
Lvl: 10 Barrier SP: 40 Range: 6 Cast Time: 0.3 Fixed Cast Time: 0.1

Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 50 sec and can take up to 12 attacks. Up to 3 walls can exist at a time

Sharpen Weapon
Lvl: 10 Passive

Increase self magic attack by 75 points and 1000 points Auto Attack, there is a 10% probability of a critical hit when using normal attacks, causing 135% critical hit damage.

Warm Breeze
Lvl: 5 Buff Skill Delay: 2 sec SP: 112 Range: 6 Cast Time: 4 Fixed Cast Time: 0.8

Within a range of 3 meters, remove Frozen status from all allies and prevent them from receiving any more freeze and slow effects. Each sec will restore 2.8% of all allies’ Max HP (When in PVP or GVG, will be 25%), Warm Breeze will last for 30 sec

Arrullo
Lvl: 5 Buff Skill Delay: 1 sec SP: 35 Range: 6 Cast Time: 5

Causes Sleep effect on a single target, has a 100% chance of inflicting Sleep status on up to 8 enemies in the surrounding area of that target, lasts 10 sec

Diamond Dust
Lvl: 20 Attack Magic Skill Delay: 2 sec SP: 174 Range: 6 Cast Time: 5.8 Fixed Cast Time: 0.6

Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1920% of magic ATK with a 60% chance of freezing all the enemy units for 2.5 seconds

Magic Fist
Lvl: 10 Buff CD: 10 sec SP: 320

Concentrates magic in the caster’s two hands, reducing own ASPD by 25%, Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 10 times before effect wears off. CD is fixed and can’t be reduced

Varetyr Spear
Lvl: 20 Attack Magic CD: 1.5 sec Skill Delay: 2.2 sec SP: 210 Range: 6 Cast Time: 8 Fixed Cast Time: 0.2

Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk *1310%. All opponents that receive damage have a 30% chance of being stunned for 2 sec

Earth Grave
Lvl: 10 Attack Magic Skill Delay: 1.5 sec SP: 81 Range: 6 Cast Time: 4.5

Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk *1000%,while also revealing all Stealth enemies and having a 100% chance of inflicting Bleed on them

Mental Blast
Lvl: 10 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 180 Range: 6 Cast Time: 8 Fixed Cast Time: 0.4

Unleashes telekineses within a certain range, inflicting 300 amounts of Neutral Magic Damage (M.Atk *5%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral

Summon Elemental
Lvl: 10 SummonElement Skill Delay: 1 sec SP: 200 Cast Time: 5 Fixed Cast Time: 1

Summon a Elemental creature to fight alongside you, lasts 150 sec, the higher the Skill Level, the higher the Elemental creature’s Dmg.
Fire Elemental: Increase Sorcerer’s Fire Element Dmg by 10%; Increase Warm Breeze’s HP recovery percentage by 1%
Water Elemental: Increase Sorcerer’s Water Element Dmg by 10%; Increase Diamond Dust’s Dmg by 10%
Earth Elemental: Increase Sorcerer’s Earth Element Dmg by 10%; Earth Grave Dmg increased by 30%
Wind Elemental: Increase Sorcerer’s Wind Element Dmg. by 10%; Increase Varetyr Spear’s Dmg by 10%

Commune Elements
Lvl: 5 Passive

Can communicate with summoned elemental, increases Elemental creature’s Dmg by 50% and increases duration by 50 sec

Wormhole
Lvl: 5 SpaceLeap CD: 8 sec SP: 300 Range: 8

Chronomancer can be teleported to a designated location through wormholes. Up to 8 meters can be teleported.

Dimension Distortion
Lvl: 5 Passive

Chronomancer distorts the time, which causes that when they are in an abnormal status, the abnormal status’ duration -25% seconds

Space Field
Lvl: 5 ElementTrap CD: 10 sec Skill Delay: 2 sec SP: 70 Range: 6 Cast Time: 5

Creates a Space Field on a chosen area that increases 15% Neutral Dmg and 15% Neutral DMG Reduc. of teammates within the area. Whirlwind lasts 30 sec, Only one Elemental Field can exist by Sage at a time

Time Field
Lvl: 10 ElementTrap CD: 10 sec Skill Delay: 2 sec SP: 200 Range: 6 Cast Time: 5

Creates a Time Field on a chosen area to increase the Skill CD Time of all enemies in the area by 50%, and increase their Cast Delay by 2.5 sec. The field lasts 30 sec. Only one Elemental Field can created by Sage at a time.

Field Backtracking
Lvl: 10 Passive

After leaving the field, effect on the field will lasts for 7 seconds

Traction Moment
Lvl: 5 Passive

After arriving the destination through Wormhole, there’s a 75% of causing enemies within 3 meters into [Black Hole]. Lasts 1 second.

Space Silence
Lvl: 5 Buff CD: 16 sec Skill Delay: 2 sec SP: 100 Range: 7 Cast Time: 4 Fixed Cast Time: 0.4

Designate an enemy. After the countdown of 5 seconds, put the target and the allies 2 meters around them into Resting status, causing them unable to move and attack for 3 seconds

Back in Time
Lvl: 10 Passive

Every time you take DMG, there’s a 25% chance to turn back time and restore HP (DMG taken x100%)

Dimension Distortion - Advanced
Lvl: 5 Passive

Enemy’s Abnormal Status Duration +25% when you are in an Abnormal Status

Chronology Bolt
Lvl: 10 Attack Magic Skill Delay: 2 sec SP: 100 Range: 6 Cast Time: 6.6 Fixed Cast Time: 0.2

Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x2000% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Chronology Bolt]

Super Gravity
Lvl: 10 Buff CD: 10 sec Skill Delay: 1.5 sec SP: 200 Cast Time: 4

Change your own gravity, reduce your Move Spd by 30%%. Increase 80% of your Neutral Element Damage. Lasts 30 seconds

Twisted Bomb
Lvl: 10 Buff CD: 8 sec Skill Delay: 1 sec SP: 132 Range: 6 Cast Time: 5

Cast a timed bomb on an enemy. After 5 seconds countdown, cause Neutral True M.DMG equivalent to M.Atk x1500% to the target and allies 3 meters around them. After the bomb is detonated, the injured enemy will carry a non infectious [Twisted Bomb], and the DMG is half of the previous one