Skills

Reduce the countdown time of [Space Silence] and [Twisted Bomb] by 2 seconds, CD time by 40% seconds

Deals Neutral M.DMG equivalent to M.Atk x800% to all enemies within 5 meters, and beat everyone back 3 meters

[Space Field] adds additional 10% Auto Attack Dmg Inc. and 1000 Auto Attack to yourself and allies in the field

Reduce the Neutral DMG Reduc. Of targets in Resting status by 30%

Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)

Within 21 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 20%

Shoot 2 arrows at the same time, deal double Dmg (270% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by100%; bows must be equipped to cast this skill

When attaining raw materials from wild monsters, player has a 20% chance to receive another copy. (invalid for MVP, MIMI monster)

Rogue has a 5% chance to seal Zeny from monsters, the ratio is 50%; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)

auto attack has a 9% chance to automatically launch [Double Strafe] of the same level.

When using daggers, Atk increases by 60 points, Auto Attack increases by 400 points, Pen. increases by 10%.

When you're equipped with a bow, Hit Rate permanently increases by 20, and attack ranges of AA, Double Strafe, Triangle Shot, Combo Arrow, and Disabling Strike permanently increase by 50%. DMG of AA, Double Strafe and Triangle Shot is affected by range bonus, and can increase by 60% at most.

Further decrease the penalty of moving speed by 25% in hiding states, permanently increase the Fleevalue by 10%

Deals Phy. DMG equal to 1500% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.

In a hiding state, Caster deals 300% Dmg to all enemies in range, with a 15% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 15% more damage for the next 5 seconds. Daggers must be equipped to use this skill.

Caster has a 15% to trigger Snatch when launching auto attacks. Permanently increase 20% Zeny when releasing Snatch

Shoot 3 arrows at the same time, deal triple Dmg (440% Atk) to a single enemy; bows must be equipped to release this skill

Permanently increases DEX by 10, ATK SPD by 10%, and Ranged P.DMG by 20%

Deal Dmg (560% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported.

Increase damage dealt by 30% to targets under Slowing, Stunning, Darkness effect, and hit by Close Confine

Immediately enter hiding state, This state will lasts 5 seconds no matter what damage and anti-hiding skill dealt to the caster, and the damage will decrease by 80% in the duration

Catches one enemy within 15 seconds, setting target into a captive state, but the caster is unable to move and his Flee increases by 20. Following skills can remove the captive state: [Hiding], [Vanished], [Body Relocation], [Ice Tomb], [Furious Rage]

Deals Dmg (1000% Atk) to an enemy, reducing the target's Healing Received by 75% for 5 seconds