Skills
Increase Genetic’s VIT by 20 and INT by 10,each VIT point inctreases Max HP by an extra 40,each INT point increases M.Atk by an extra 1
Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 560% Atk damage with a 30% chance to Burn. The sea of fire lasts 40s. Up to 3 can be created
Enemies caught in Demonic Fire take 15% more fire damage and take 20% more damage when hit by Improved Acid Demonstration
Increases Genetic’s Move Spd by 30% and Atk by 100 in 60s. Can only be used with Cart equipped
Places a Thorns Trap on the ground to restrain an enemy. The thorns deal damage equal to 3%% of Max HP per second to the restrained target for 10 second(s). When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount. If the target is hit by a fire attack, the restraint will be removed. Up to 6 traps can be placed.
Combine the final summoned Homunculus with self, changing the form of the creator. Combining with different Homunculus will grant different attribute bonuses, and the combined Homunculus will not disappear. The combination lasts 60s, and the cooldown is fixed and cannot be reduced.\ n★ Lif: Max HP increases by 20%
★ Amistr: Atk increases by 15%
★ Vanilmirth: M.Atk increases by 15%
★ Eleanor: Pen. increases by 10%
When merging Homunculus, there's a 20% chance that Forbidden Merge will appear. The combined attribute bonus of all Homunculus can be obtained in this state
Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x500% to the target every second. The Begetter can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 2 can exist
Summon a mutant Mandragora in the esignated area. Every 3 seconds, it will cast [Mandragora Howling] to enemies within 4 meters. The Mutant Mandragora lasts for 18 seconds. Up to 2 can exist
Attacks an enemy with fire arrows from the sky, dealing (M.Atk1500%) fire M.Dmg and low real M.Dmg
Increases the target and all its allies' STR, DEX, and INT by 25 points for 300 seconds and removes the single target unit's curse and petrifying effect
Creates blizzard, dealing (M. ATK *750%) water M. DMG to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec
Raises the ground of the target area, dealing (M.Atk1500%) earth M.Dmg to units in it.
Deal earth Phy. DMG to all enemies in a 90° sector within a 3m radius in front of him.
Permanently increase 30 points of Flee, 5% FleeRate, and 15% moving speed.
The Saint uses Dark Shadow Power to deal double Dark M. Dmg (M.Atk *2560%) to all enemies within 4 meters.
Blessing gets the effect of Increase Agility, increase 20 AGI points and 30% Move Spd for 300 sec
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec
Applies poison to the weapon that lasts 300 sec. Auto Attacks has a 12% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.