Skills

Reduces target’s M.Atk and M.Def by 30% at the same time under [Blurred Whisper] status

[Moon Light Dance] deals teammates in the range a 20% chance to flee from M.Atk

Restore your lost SP by 5% every time you use [Tarot Card of Fate] actively or passively

Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec

Monk restore HP: (Max HP/300 +4)×5 and SP: (Max SP/300 +4)×5 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.

Detonate nearby Spirit Bombs. The user gains Critical Explosion for 180s, during which their Critical increases by 20, and each Spirit Bomb of the [Call Spirits] skill has 100% more P.ATK, but their HP and SP no longer recover naturally. When in Critical Explosion state, Monk gains (INT*5) more AA ATK. The effect can't be cleared.

The skill must be casted after [Triple Attack]. It deals 720% Dmg to the target. Damage dealt by the skill is slightly boosted by Vit

The target must endure the combo skills after [Chain Combo], this skill deals 1480% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]

Consume all SP to deal neutral Phy. DMG of Phy. ATK x (40 + remaining SP/100) + 2500 + 500 x50 to a single enemy unit, ignoring 30% of the target's Race Reduc., Attribute Reduc. and Phy. DMG Reduc. and defying the target's DMG Reduc. skill effect. It can only be cast in the Aura Burst state. SP recovery is disabled for 5 seconds upon its release and Auto SP regeneration is disabled for 300 seconds
The number of Aura Bombs consumed varies according to the skill it follows:
Consume Aura Bomb x5 if released directly
Consume Aura Bomb x4 if released after the Way of a Dragon or Blade Stop
Consume Aura Bomb x3 if released after Tiger Fist
Consume Aura Bomb x1 if released after Chain Crush

Enters Steel Body status for 150 sec, taking 85% less damage but losing 25% Attack Spd. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work

Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*7 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

Monk teleports forward. Body Relocation doesn’t consume Spirit Bomb while Critical Explosion is active. Consumes 1 Spirit Bomb normally. This skill will put [Asura Strike] into a 2-second Cast Delay

When using Knuckles or fighting without weapon, Atk increases by 40, Auto Attack increases by 200

Monk's auto attacks have a 20% chance to deal 400% Dmg to enemy and mute the target for 5 seconds.

Monk's Fleerate increases by 19%; when suffering magic attack, There is a 20% chance to restore HP equal to 50% damage

Gathers spirit bombs to the max (up to 5 at a time)

The target must endure the combo skills after [Combo Finish], this skill deals 540% Dmg to a single enemy, with a 60% to fix the target for 10 seconds.
When [Tiger Knuckle Fist] is put in Auto-skill Bar, [Chain Combo], [Combo Finish] and [Tiger Knuckle Fist] will automatically be released after triggering [Triple Attack]

The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 2400% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]

Isolates the target, dealing 300% Dmg to an enemy and knocking all targets in the area by 4m. Has a 70% chance to stun the target for 2 sec

Knocks back the target for 3m, dealing 700% Dmg. Can only be casted in the Critical Explosion status Could knock back units in the Dark Barrier

Enters 1.5 sec guidance, During which if the caster takes auto attack, the attacker will enter a 50 sec no-move status with the monk if it is 2m near. As the skill levels up, Monk could use some skills in no-move status: Lv.2 [Finger Offensive]; Lv.3 [Investigate]; Lv.4 [Chain Combo] and Lv.5 [Asura Strike]

Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 400% Dmg

When using fist-type weapons or unarmed attacks, physical attack increases by 15%

Each spirit bomb grants the carrier with 2 Atk, 1% Ignore Def and 10% Atk boost for each spirit bomb of [Finger Offensive]

Attacks an enemy with a fast spin kick, dealing (Atk1210%) Dmg.

Knocks an enemy up into the air with shoulder and fist, dealing Atk 1260% damage. Enemy hit is snared for 2s. Increases damage by 50% after using [Dragon Combo]. Fallen Empire can be followed by Tiger Cannon/Hell Gate

While Critical Explosion is active: Consume 2 Spirit Bombs to deal Atk1380% damage to enemies in an area and cause them to lose 30% of Max Sp. Deals double damage if used after Fallen Empire

Launches a flurry of attacks against an enemy in an instant, dealing Atk 1730% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire