Lvl: 15
Attack
Phsyical
CD: 4 sec
Skill Delay: 1 sec
Range: 6
Cast Time: 1
Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x100%). Using it increases 300 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 10
Buff
Skill Delay: 3 sec
Range: 9
Cast Time: 1
Invokes the protection from gods which decreases Demon damage by 300% and Holy damage by 20% done to the whole Party for 20 sec. Increases the skill multiplier of [Grand Cross] by 300% and [Holy Cross] by 200% for the caster

Lvl: 10
Passive
Permanently gains 2000 max HP. Takes 50% less holy damage

Lvl: 5
Passive
Permanently increases Healing received by 5% and VIT by 5

Lvl: 5
Buff
Skill Delay: 1 sec
The caster takes 70% less damage from ranged physical auto attacks but loses 65% Move Spd and 0% Attack Spd. The status could be passed to allies via [Devotion]. Lasts 120 sec. Shield type weapons are required.

Lvl: 10
Attack
Magic
Skill Delay: 1.5 sec
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5
Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x750% and Holy M.Dmg: M.Atk x750%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield

Lvl: 15
Buff
CD: 2 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 1.5
Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600%% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 100%. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Lvl: 5
Buff
CD: 45 sec
Skill Delay: 3 sec
Grants King’s Protection on surrounding teammates (not including self), granting 20% Wind, Earth, Water, Fire & Neutral Damage Reduc. for 20 sec. CD time is fixed and can’t be reduced.

Lvl: 3
Buff
Skill Delay: 1 sec
Range: 9
The faith in the light grants Holy attribute to the Royal Guard and 1 ally's armor for 60s

Lvl: 5
Buff
CD: 30 sec
Skill Delay: 1 sec
Range: 9
Grants charging effect to self and all nearby Party members, making them immune to knockback, rooting and slowing effects, increasing their Move Spd by 30% for 10s

Lvl: 10
Attack
Phsyical
Skill Delay: 1 sec
Range: 1.5
Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1320% Dmg to an enemy and its nearby enemies. Enemies hit have a 40% chance to bleed. A spear class weapon must be equipped to use this skill.

Lvl: 10
Attack
Phsyical
CD: 5 sec
Skill Delay: 2 sec
Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*960%) Earth Physical Damage to surrounding enemies and reducing their Speed by 60% and Decrease ASPD by 30% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Lvl: 5
Heal
CD: 3 sec
Skill Delay: 1 sec
Range: 5
Cast Time: 2
Fixed Cast Time: 0.3
Repair self and allied Ryujinmaru, restoring Max HP * 12% * (1 + INT/100) HP

Lvl: 10
LeadSkill
Phsyical
CD: 2 sec
Skill Delay: 1 sec
Range: 6
Continuously guides the frozen beam towards the front rectangle, causing Water Physical Damage (120% *[Flame Dragon Blast]) to enemies in the range every 0.5 seconds, and has a 15% chance to freeze the target. Lasts 3 seconds. Cannot move during skill guidance.

Lvl: 4
Passive
When hit by [One Hit Kill! Phoenix Dragon Sword] makes all nearby enemies enter Fear status, lasting 2.5 secs.

Lvl: 5
Passive
While casting the Ryujinmaru skill, you will transform into Ryuoumaru, gaining 15% extra DMG Inc. and removing the acceleration and deceleration limits for Move SPD. After learing this skill, players may choose to ride Ryujinmaru or Ryuoumaru, having the same skill effects of Ryuoumaru.

Lvl: 10
Attack
Phsyical
CD: 2.5 sec
Skill Delay: 1 sec
Take yourself as the center to cause DMG ([Overbrand] x150%) to all enemies within 3 meters and force the target to sit for 1 second. Must be equipped with Spear weapons

Lvl: 5
ReunionSkill
CD: 10 sec
Skill Delay: 1 sec
Cast Time: 4
Unite up to 5 team-mates within 5 meters, and share 100% of the Healing and HP Recovery effect from the Divine Avenger to the united allies. The connection lasts for 30 seconds. If the united ally is over 5 meters away from Divine Avenger, the connection will be canceled. Shields must be equipped to release this skill

Lvl: 10
Attack
Phsyical
CD: 6 sec
Skill Delay: 2 sec
Summon a beam of light from heaven on the caster itself, dealing Holy Phy. DMG of Phy. ATK *2400% to all enemy units within 5 meters. The beam of light strikes three times, once every second. It requires at least 1 Holy Providence teammate to perform

Lvl: 4
Passive
[Shield Press] has a 100% of causing [Silence] for 5 seconds.

Lvl: 5
Buff
CD: 30 sec
Skill Delay: 2.5 sec
When the Counter Attack Halo is turned on, every time the Divine Avenger is attacked, it will cause Damage (current HP x60%) to enemies within 3 meters (not affected by race, element and size). The Halo lasts for 15 seconds (in PvP and GvG, this effect is 25%)

Lvl: 10
Attack
Phsyical
CD: 4 sec
Skill Delay: 1 sec
Range: 5
Cast Time: 3
A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x200%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.

Lvl: 10
Buff
CD: 35 sec
Skill Delay: 2.5 sec
Range: 5
Cast Time: 2
Fixed Cast Time: 1
Divine Avenger blesses the surrounding teammates and increases their Max HP (Max HP *3% + VIT *60), lasts 30 sec. Doesn’t work on crusader teammates.

Lvl: 10
Passive
Every 10 sec recovers (30 +2% Max SP) SP and increases SP granted by items by 50%

Lvl: 10
ElementTrap
CD: 10 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 7.5
Creates a Fire Field on a chosen area that increases 10% Fire Element Dmg and 120 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time

Lvl: 5
ElementTrap
CD: 10 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 5
Creates a Wind Field on a chosen area that increases 5% Wind Element Dmg and 40 Flee of teammates within the area. Whirlwind lasts 30 sec, only one Elemental Field can exist at a time

Lvl: 5
ElementTrap
CD: 10 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 5
Creates a Space Field on a chosen area that increases 15% Neutral Dmg and 15% Neutral DMG Reduc. of teammates within the area. Whirlwind lasts 30 sec, Only one Elemental Field can exist by Sage at a time