Skills
The souls applied upon the enemy units or teammates, which have a 15% chance to return to the target again when the duration ends
Summons the soul of the strongest Blacksmith in the past, applying upon the teammate with a [Over Thrust] effect and raising their Phy. ATK by 25% for 150s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced
Kick Preparation When the [Smash Kick Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Smash Kick], and when triggered, it will take up the interval between attacks.
Kick Preparation When the [Roundhouse Kick Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Roundhouse Kick], and when triggered, it will take up the interval between attacks.
Enters the Running state, increasing Move Spd by 30% for 600 seconds. The character will cancel the Running state when launching attacks.
Kick Skill Deals Phy. DMG of ATK x 1380% to surrounding enemies within 3m.
Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 20% chance to flee from M. DMG.
Each teammate on the same map increases Auto Attack by 300 point(s) for self. Auto Attack affects the DMG of kick skills
When sitting down, restores 10% MP for self and teammates around every 2 seconds.
When sitting down, restores 10% HP for self and teammates around every 2 seconds.
Increases the damage dealt to the target marked by the [Hatred of the Sun] by 50%.
Kick Skill Kicks out a bolt of lightning, which leaps among targets and deals Phy. DMG of ATK x 2150% to up to 6 enemies.
Reduces the damage taken from the target marked by the [Hatred of the Moon] by 30%.
Each star of the [Universe Starshard] reduces Move Spd by 4% for 5 seconds; can be stacked.
After casting the [Flame Kick], enters the Hyper state and can see surrounding Hiding units within 6m for 7 second(s).
Increase your Fire and Holy Element Damage by 5% and reduce Received Fire and Holy DMG by 10%
Makes the target fear for 12 sec, increasing its chance to take critical damage by 30%
Deals 25% more damage to burning, freezing, stunned and bleeding enemy units
Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x200% on all enemy units within the target range
Inflict [Slash - Light] and Flashing Force x180% Fire and Holy DMG on all enemy units straight ahead.
Deals 200% Dmg and 200 bonus to an enemy and reduce its healing by 50%. If the target is stunned, deals more damage
Rip rifts and attack distant enemies. Increases the cast range of [Twin Flame Slash], [Slash - Light], [Super Spring Twin Flame Slash], and [Super Spring Flashing Slash] by 3m.
When dealing DMG, there's a 15% chance of immobilizing the target for 1 second
Super Spring [Twin Flame Slash]'s charging time -0.3 seconds
[Slash - Light] and Flashing Force respectively increases the corresponding Attribute Reduction (Fire DMG Reduction and Holy DMG Reduction) by 30% for all teammates within range for 10 seconds
Changes [Twin Flame Slash] and [Slash - Light]'s adjustment to all to 100%%.