Skills


Thump
Lvl: 1 Attack Physical CD: 10 sec Skill Delay: 1 sec SP: 1 Range: 2

Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.

Thump
Lvl: 1 Attack Magic CD: 10 sec SP: 1 Range: 2

Deals (M.ATK 200%) points of M. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.

Wildfire Armor
Lvl: 5 Passive

Increase your Fire and Holy Element Damage by 5% and reduce Received Fire and Holy DMG by 10%

Auto Attack (wand)
Lvl: 1 Attack Magic Range: 5

Deals (M.Atk100%) M.Dmg to the target

Status Vulnerability
Lvl: 5 Passive

Deals 25% more damage to burning, freezing, stunned and bleeding enemy units

Super Spring Twin Flame Slash
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 50 Range: 5

Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x200% on all enemy units within the target range

Super Spring Flashing Slash
Lvl: 10 Attack Physical CD: 1.5 sec Skill Delay: 1.5 sec SP: 122 Range: 5 Cast Time: 3

Inflict [Slash - Light] and Flashing Force x180% Fire and Holy DMG on all enemy units straight ahead.

Agility of Hero
Lvl: 10 Passive

With every 1%% increase of Move SPD, ATK increases by 5 points and the final DMG of [Enforcement of Justice] increases by 0.75%

Swords of Fervor
Lvl: 10 Passive

Rip rifts and attack distant enemies. Increases the cast range of [Twin Flame Slash], [Slash - Light], [Super Spring Twin Flame Slash], and [Super Spring Flashing Slash] by 3m.

Swords of Fervor - Crippling
Lvl: 3 Passive

When dealing DMG, there's a 15% chance of immobilizing the target for 1 second

Super Spring Twin Flame Slash - Mastery
Lvl: 3 Passive

Super Spring [Twin Flame Slash]'s charging time -0.3 seconds

Heart of Wildfire
Lvl: 5 Passive

[Slash - Light] and Flashing Force respectively increases the corresponding Attribute Reduction (Fire DMG Reduction and Holy DMG Reduction) by 30% for all teammates within range for 10 seconds

White Blaze King's Protection - Wild Roar
Lvl: 1 Passive

Changes [Twin Flame Slash] and [Slash - Light]'s adjustment to all to 100%%.

Five Ways - Training
Lvl: 5 Passive

Increase the percentage of the Five Ways' Attributes by 5

Light Vision
Lvl: 5 Passive

Holy ATK has a 30% chance to set the target into the [Dark] status which cannot be dispelled and ignores Immunity for 8 seconds.

Magical Dragon Scale
Lvl: 10 Passive

Increases the DMG of [Streamer of Fallen Night] with the DMG amplification equal to Nidhogg's current SP/Max SP x 100%

Heart of Hero
Lvl: 10 Passive

Increases Darkness Res and Fear Res by 100% and reduces control effect duration by 20%. Reduce DMG taken from MVP and Mini Monsters by 50%

Intuition of Hero
Lvl: 10 Passive

When damage taken is less than (self STR + self VIT) x 100, the damage is ignored. In [Fast Move] status, the effect increases by 5 times

Restart - Speed up
Lvl: 4 Passive

[Restart] guiding time -0.8 seconds

Storm Gust
Lvl: 20 Attack Magic Skill Delay: 4 sec SP: 146 Range: 6 Cast Time: 6 Fixed Cast Time: 2.4

Creates blizzard, dealing (M. ATK *750%) water M. DMG to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec

Recognized Spell
Lvl: 10 Buff SP: 30 Fixed Cast Time: 0.2

Considerably improve the spellcaster's comprehending of magic, increasing M.Pen. by 20% at an extra SP Consumption of 30% for 120 seconds.

Storm Gust
Lvl: 1 Attack Physical Range: 2

Deals (Self Atk*100%) damage to an enemy target

Jellyfish Summon - Struggle
Lvl: 5 Passive

Enemy units within the Jellyfish Summoning range have a 100% chance of losing Max HP while moving (Invalid for monsters)

Terminating Punch
Lvl: 5 Passive

When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 8% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 50%. Lasts 3 seconds.

Fast Move
Lvl: 5 Buff CD: 25 sec SP: 100

Increases Move SPD by 100% and DMG Inc. by 50%. Lasts for 10 seconds. The effect cannot be cleared. Cooldown is fixed.

Concentration Battle
Lvl: 5 Buff CD: 18 sec Skill Delay: 1 sec SP: 200 Range: 7

Fights against an enemy for 8 second(s), during which DMG of both sides becomes exclusive. When the distance is over 15 meters, the duel effect ends. The cooldown time is fixed. If you kill the opponent during the duel, you can reduce the cooldown time by 5 seconds

Lightning Seal
Lvl: 10 RideChange CD: 1 sec Skill Delay: 1 sec

Increases M. DMG Inc. by 20%, Wind DMG and Fire DMG by 30% while costing 1% Max Sp every second. If Sp is insufficient or the skill is used again, the status will be canceled. The skill can be used during the channeling of [Rechargeable Incendiary Gun]

Swift Momentum
Lvl: 5 Buff CD: 6 sec SP: 100 Range: 9

Move quickly to the specified destination, up to 9 meters, and reset the cooldown time of [Mechanical Punch] after the use

Electrical Gyration
Lvl: 5 Buff CD: 13 sec Skill Delay: 1 sec

Costs 30% of current HP, restores 60% Max Magic and reduces damage taken by 30%. Lasts 3 seconds. The skill can be used during the channeling of [Rechargeable Incendiary Gun]