Skills
Channels lightning strikes, dealing (M.Atk*300%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 40% chance to blind them. The skill takes effects for up to 4 times
Shoots 4 waves of arrows to the target area, each wave dealing (Atk75%) Dmg to up to 8 enemy units.
Creates blizzard, dealing (M. ATK *500%) water M. DMG to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec
Restore (84* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
Attacks an enemy with the ice arrows from the sky, dealing (M.Atk1500%) water M.Dmg
Deals (M.Atk*200%) water M.Dmg to the target. Has a 65% chance to freeze it for 30 sec
Blocks enemies with a fire circle wall, dealing (M.Atk50%) fire M.Dmg to enemy units who try to get through it. Lasts 15 sec. The wall could block 14 times.
Attacks an enemy with fire arrows from the sky, dealing (M.Atk1500%) fire M.Dmg and low real M.Dmg
Restore (84* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
In the [Awake Dead] state, increase the caster's Human Race DMG Increase and Human Race DMG Reduc. by 15%
Every time a Runemaster is attacked, there’s a 100% chance to obtain Frenzy
[Abyss' Arrival] provides self with 15% Dark DMG, AA DMG and 30% Ignore P.DEF.
Attacks the target with lightning balls, dealing (M.Atk1200%) wind M.Dmg and knocking it back for 5m (Knock back is invalid in PVP)
Deals (M.Atk500%) Neutral Element physical Damag to the target
Channels lightning strikes, dealing (M.Atk*800%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 80% chance to blind them. The skill takes effects for up to 4 times
Attacks an enemy and all enemies around it with fire ball, dealing (M.Atk*400%) fire M.Dmg
Deals Neutral M. DMG equal to 25%% of an enemy's current HP and absorbs 50%% of the damage dealt to heal the user. Meanwhile, the enemy's VIT decreases by 15, and the user's VIT increases by 15. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.
Summons huge meteor to deal 120% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit.
Increase Mage's ATK Range and Casting Range by 25% and AOE M. DMG by 25%. Lasts 60 seconds.
Form swaps in a specific range, Enemy units in the range will lose 70% moving speed, 30 AGI, and 100% Attack Spd; the effect lasts 30 seconds, and will remove enemy's all accelerating states.
Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 1000% Holy M.Dmg; the skill takes effect 15 times, the damage takes effect every 2 seconds
Deals (Self M.Atk*210%) critical water damage to frozen enemy units in the target area, freezing the unfrozen units.