Lvl: 1
Attack
Phsyical
Range: 2
Make a penetrating attack against the current target every once in a while.

Lvl: 1
Buff
Range: 10
Designate an enemy player and dispel within a fixed range around them as well as steal healing effects.

Lvl: 1
Buff
Range: 10
When an ally reaches 66%% and 33%% HP, cast Faithful Pray on them and make them invulnerable for a few seconds.

Lvl: 1
Buff
Range: 10
Designate an enemy player and freeze all units within a 5m radius of them for 3s. Cannot be dispelled.

Lvl: 20
Attack
Magic
Range: 6
Cast Time: 6
Fixed Cast Time: 2.4
Creates a blizzard within a certain range, dealing water M. DMG to all enemies and knocking them back slightly, with a chance to freeze them for several seconds.

Lvl: 1
Buff
Disarm enemy units within a 5m radius every so often, preventing them from attacking.

Lvl: 1
Seize
Phsyical
Range: 2
Hijack a random enemy player and move with them to a random location.

Lvl: 1
Kill
Range: 3
After Hijacking, mark a random player and gradually accelerate towards them for the duration of the mark. When close to them, cast Asura Phoenix Fist, dealing massive DMG that ignores immunity. Also apply Weakening to the enemy: DMG and healing is greatly reduced.

Lvl: 1
Attack
Phsyical
Range: 2
Deals (Atk100%) Dmg to the target

Lvl: 1
Attack
Magic
Range: 5
Summon a Hell Plant on a random part of the map. Hell Plants constantly deal DMG to nearby enemies and reduce their SP.

Lvl: 5
Passive
[Glowing Bliss] stackable attempts increased by 5

Lvl: 1
Attack
Magic
Range: 9
Fixed Cast Time: 1
Summon a Meteorite at a random area on the map, inflicting multi-stage DMG (all ground Magic will be cleared at the Epic Spirit difficulty level)

Lvl: 1
Passive
Increase your Job EXP received by 50%.

Lvl: 1
Buff
Protect yourself with a white barrier, preventing all DMG except Thought DMG.

Lvl: 1
Passive
Permanently increase your ATK every once in a while.

Lvl: 1
Attack
Magic
Range: 6
Deals (Atk100%) Dmg to the target

Lvl: 1
Buff
Range: 99
(Epic Spirit) When the king's HP drops to 60%% and 30%%, it will swap places with a random rook. The king will become invulnerable while the rook can be attacked. The rook will continuous cast the skill Ruling Trial at the nearest Adventurer until defeated, after which the king will return to normal and a new rook will emerge at a random spot on the board.

Lvl: 1
Attack
Magic
Range: 5
Breathes frost to the fan area in front of him, dealing water M. DMG with a chance to freeze enemies and turn their armor attribute to Water for a period of time.

Lvl: 1
Attack
Range: 99
(Epic Spirit) The rook will continuously cast a single-target high DMG skill at the nearest Adventurer. Very few can take more than one of this skill.

Lvl: 2
Buff
Range: 5
Crocodile men will be hatched when the chanting ends.

Lvl: 1
Buff
Range: 5
Deals (Atk100%) Dmg to the target

Lvl: 1
Buff
(Epic Spirit) When the caster's HP reaches 20%%, increase its ATK and Move Spd and reduce its received DMG for a period of time, after which the caster will suffer a debuff of increased received DMG.

Lvl: 1
Buff
(Epic Spirit) Summon one Elemental Elf at intervals, who has recovering magic over a large area until it disappears after some time

Lvl: 1
Buff
Range: 9
Deals (Atk100%) Dmg to the target

Lvl: 1
Buff
(Epic Spirit) Lower the ATK of all Adventurers within a certain range around the hero for a period of time

Lvl: 5
SpaceLeap
CD: 8 sec
Range: 9
Jump away to a max of 9 meter(s) in an instant

Lvl: 10
Attack
Range: 5
It allows him to not stop or be knocked back when hit, improves M. DEF, and knocks back enemies around him.

Lvl: 10
Attack
Range: 5
It allows him to not stop or be knocked back when hit, improves M. DEF, and knocks back enemies around him.

Lvl: 1
Buff
Range: 9
Increases his and surrounding allies' Phy. ATK.

Lvl: 1
Buff
(Epic Spirit) Slow down two random Adventurers' Move Spd and Chant SPD within a certain range for some time