Skills


Heaven's Justice
Lvl: 2 Attack Magic Skill Delay: 5 sec Range: 6 Fixed Cast Time: 4

Channels lightning strikes, dealing (M.Atk*300%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 40% chance to blind them. The skill takes effects for up to 4 times

Cute
Lvl: 10 Passive

Increases pet and master's Stun Resist and Fear Resist by 10%.

Arrow Shower
Lvl: 1 Attack Physical Skill Delay: 2 sec Range: 5 Fixed Cast Time: 3

Shoots 4 waves of arrows to the target area, each wave dealing (Atk75%) Dmg to up to 8 enemy units.

Storm Gust
Lvl: 1 Attack Magic Skill Delay: 5 sec Range: 6 Fixed Cast Time: 3

Creates blizzard, dealing (M. ATK *500%) water M. DMG to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec

Abysmal Knight Berserk
Lvl: 2 Buff CD: 5 sec Range: 5

Heal
Lvl: 1 Heal Magic Range: 9

Restore (84* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2

Cold Bolt
Lvl: 15 Attack Magic Skill Delay: 2.8 sec SP: 82 Range: 6 Cast Time: 3.52 Fixed Cast Time: 0.88

Attacks an enemy with the ice arrows from the sky, dealing (M.Atk1500%) water M.Dmg

Frost Diver
Lvl: 10 Attack Magic Skill Delay: 1 sec SP: 16 Range: 6 Cast Time: 0.8

Deals (M.Atk*200%) water M.Dmg to the target. Has a 65% chance to freeze it for 30 sec

Ring of Fire
Lvl: 10 Attack Magic Skill Delay: 1.5 sec SP: 30 Range: 6 Cast Time: 0.56 Fixed Cast Time: 0.14

Blocks enemies with a fire circle wall, dealing (M.Atk50%) fire M.Dmg to enemy units who try to get through it. Lasts 15 sec. The wall could block 14 times.

Fire Bolt
Lvl: 15 Attack Magic Skill Delay: 2.8 sec SP: 82 Range: 6 Cast Time: 3.52 Fixed Cast Time: 0.88

Attacks an enemy with fire arrows from the sky, dealing (M.Atk1500%) fire M.Dmg and low real M.Dmg

Instant Kill
Lvl: 1 Attack Physical Range: 6

Deals 150% real damage based on self level to an enemy

Berserk
Lvl: 3 Buff Range: 9

Increases self Attr effect for a while in berserker status

Crash
Lvl: 1 Attack Physical Range: 9

Heal
Lvl: 2 Heal Magic Range: 9

Restore (84* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2

The Death Awakens - Hatred
Lvl: 5 Passive

In the [Awake Dead] state, increase the caster's Human Race DMG Increase and Human Race DMG Reduc. by 15%

Darkness - Multi-source
Lvl: 4 Passive

Every time a Runemaster is attacked, there’s a 100% chance to obtain Frenzy

Abyss’ Arrival - Darkness
Lvl: 5 Passive

[Abyss' Arrival] provides self with 15% Dark DMG, AA DMG and 30% Ignore P.DEF.

Jupitel Thunder
Lvl: 10 Attack Magic SP: 96 Range: 6 Cast Time: 5.6 Fixed Cast Time: 1.12

Attacks the target with lightning balls, dealing (M.Atk1200%) wind M.Dmg and knocking it back for 5m (Knock back is invalid in PVP)

Magic Crasher
Lvl: 5 Attack Physical SP: 16 Range: 6 Cast Time: 0.3

Deals (M.Atk500%) Neutral Element physical Damag to the target

Blazar Trap
Lvl: 5 Buff Range: 4

Lord of Vermilion
Lvl: 20 Attack Magic Skill Delay: 4 sec SP: 160 Range: 6 Cast Time: 4.2 Fixed Cast Time: 0.84

Channels lightning strikes, dealing (M.Atk*800%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 80% chance to blind them. The skill takes effects for up to 4 times

Fire Ball
Lvl: 10 Attack Magic Skill Delay: 1 sec SP: 70 Range: 6 Cast Time: 1 Fixed Cast Time: 0.2

Attacks an enemy and all enemies around it with fire ball, dealing (M.Atk*400%) fire M.Dmg

HP Absorb
Lvl: 10 Attack Magic CD: 2 sec Skill Delay: 1.5 sec SP: 100 Range: 5 Cast Time: 3 Fixed Cast Time: 0.5

Deals Neutral M. DMG equal to 25%% of an enemy's current HP and absorbs 50%% of the damage dealt to heal the user. Meanwhile, the enemy's VIT decreases by 15, and the user's VIT increases by 15. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.

Meteor Storm
Lvl: 1 Attack Magic Skill Delay: 1 sec Range: 6

Summons huge meteor to deal 120% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit.

Pinpoint Attack (Delete)
Lvl: 1 Attack Physical CD: 1 sec SP: 10 Range: 1

Ranged Confusion
Lvl: 1 Buff CD: 10 sec Range: 5

Radius Radiation
Lvl: 5 Buff Skill Delay: 1 sec SP: 180

Increase Mage's ATK Range and Casting Range by 25% and AOE M. DMG by 25%. Lasts 60 seconds.

Marsh Pond
Lvl: 20 Buff Skill Delay: 1 sec SP: 80 Range: 6 Cast Time: 2.5 Fixed Cast Time: 0.5

Form swaps in a specific range, Enemy units in the range will lose 70% moving speed, 30 AGI, and 100% Attack Spd; the effect lasts 30 seconds, and will remove enemy's all accelerating states.

Magnus Exorcismus
Lvl: 1 Attack Magic Range: 6 Fixed Cast Time: 3

Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 1000% Holy M.Dmg; the skill takes effect 15 times, the damage takes effect every 2 seconds

Jack Frost
Lvl: 1 Attack Magic Range: 4 Fixed Cast Time: 3

Deals (Self M.Atk*210%) critical water damage to frozen enemy units in the target area, freezing the unfrozen units.