Skills
Restore (84* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
In the next 30 seconds, Magic skill damage will increases by 50%. When using this skill, one of your wind/earth/water/fire damage will increases by 20%, the effect lasts 30 seconds.
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 50 sec and can take up to 12 attacks. Up to 3 walls can exist at a time
Attacks an enemy continuously with will power, dealing (M.Atk*600%) ghost M.Dmg. Has a 30% chance to curse it
Has a 60% chance to petrify all enemies in the target area (Suffers less earth Dmg/more fire Dmg). Lasts 60 sec. Every 5 sec, petrified units lose 1% HP still they have ~25% HP remaining.
Has a 60% chance to petrify all enemies in the target area (Suffers less earth Dmg/more fire Dmg). Lasts 60 sec. Every 5 sec, petrified units lose 1% HP still they have ~25% HP remaining.
Attacks the target with flame charge, dealing (M.Atk 240% +600) fire M.Dmg that ignores MDef. If the target is in Alight status, explodes to deal massive fire M.Dmg to nearby enemies. The skill cannot apply Alight status
Creates a pool in the target area. Any enemy units entering the area lose 70% Move Spd and 30 Agi and Dex for 30 sec. Expels all acceleration buffs.
Send a huge wind blade to the front, cause Wind M.DMG (M.Atk x2160%) to all enemies in the front range. If the target is in the [Fire Pillar], the enemy will carry [Flame Route] for 3 seconds
Create a Quicksand Vortex. Cause Water Magic (M.Atk x540%) and Earth M.DMG (M.Atk x750%) to all enemies in the range. Lasts 20 seconds. Up to 2
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 40% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
Deals (Atk200%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Attacks all nearby enemies, dealing (Atk134%) Dmg. Enemies has a 25% chance to gain 1 of the status: stun, blind and bleed. When in hiding status, has a double chance to apply debuff to enemies.
Deals (Atk400%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted
Freezes air around, has a 83% chance to freeze all nearby enemies for 15 sec. Targets not froze will suffer (M.Atk*200%) water M.Dmg
When damaged, Rebounds certain damage to the damage dealer
Increases the target and all its allies' STR, DEX, and INT by 2 points for 120 seconds and removes the single target unit's curse and petrifying effect
Restore (84* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2