
Armor
Some armor might not be refined or powerful. The best armor of a village might became widely known throughout the world for its wearer. "This armor was once worn by that warrior!"
Int +[Quench]10[Quench], VIT +[Quench]10[Quench]
Max HP + [Quench]4000[Quench]
M. DEF + [Quench]15[Quench]%
For every Refinement +1, Phy. DEF + [Quench]1[Quench]%
Max HP +[Quench]8[Quench]%, Bonus Healing +[Quench]8[Quench]%
When Refinement +10, Bonus Healing +[Quench]8[Quench]%
When Refinement +15, Bonus Healing +[Quench]8[Quench]%
Max HP (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max SP (8% / 16% / 24%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Int +[Quench]10[Quench], VIT +[Quench]10[Quench] Max HP + [Quench]4000[Quench] M. DEF + [Quench]15[Quench]%; For every Refinement +1, Phy. DEF + [Quench]1[Quench]%;Max HP +[Quench]8[Quench]%, Bonus Healing +[Quench]8[Quench]%; When Refinement +10, Bonus Healing +[Quench]8[Quench]%; When Refinement +15, Bonus Healing +[Quench]8[Quench]%
Life limit +[Quench]500[Quench], physical defense +[Quench]25[Quench]
Life limit +[Quench]500[Quench], physical defense +[Quench]25[Quench]
Max Health +[Quench]500[Quench], Physical Defense +[Quench]25[Quench], VIT +[Quench]1[Quench]
Max Health +[Quench]500[Quench], Physical Defense +[Quench]25[Quench], VIT +[Quench]1[Quench]
Max HP +[Quench]2[Quench]%
Formula
{
"id": 44890,
"Dsc": "Int +[Quench]10[Quench], VIT +[Quench]10[Quench];Max HP + [Quench]4000[Quench];M. DEF + [Quench]15[Quench]%; For every Refinement +1, Phy. DEF + [Quench]1[Quench]%",
"BuffName": "Hero's Armor - Imitation",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Int": 10,
"Vit": 10,
"type": "AttrChange",
"MaxHp": 4000,
"DefPer": {
"a": 0.01,
"b": 0,
"c": 0,
"type": 3323
},
"MDefPer": 0.15
}
}
Formula
{
"id": 44891,
"Dsc": "Max HP +[Quench]8[Quench]%, Bonus Healing +[Quench]8[Quench]%; When Refinement +10, Bonus Healing +[Quench]8[Quench]%; When Refinement +15, Bonus Healing +[Quench]8[Quench]%",
"BuffName": "Hero's Armor - Imitation",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"MaxHpPer": 0.08,
"HealEncPer": {
"a": 0,
"b": 0.08,
"c": 0.08,
"d": 0.08,
"type": 3300
}
}
}
Formula
{
"id": 142168,
"VID": 50011156,
"Desc": "##1134790",
"Icon": "item_42168",
"Type": "Armour",
"IsNew": 1,
"Effect": {
"Def": 243
},
"MaxNum": 99,
"NameZh": "##1111373",
"Spirit": 1,
"Feature": 1,
"Quality": 4,
"display": [
1
],
"CanEquip": [
0
],
"CardSlot": 1,
"EffectAdd": {
"Def": 1.2
},
"EquipType": 2,
"SellPrice": 100,
"SpiritType": 1,
"EquipEffect": [
{
"id": 142168001,
"EquipID": 142168,
"AttrRate": [
[
0.05,
2500
],
[
0.1,
2000
],
[
0.15,
500
]
],
"AttrType": [
"MaxHpPer"
]
},
{
"id": 142168002,
"Dsc": "##312072",
"EquipID": 142168,
"AttrRate": [
[
0.05,
500
],
[
0.1,
400
],
[
0.15,
100
]
],
"AttrType": [
"DamReduc",
"MDamReduc"
]
},
{
"id": 142168003,
"Dsc": "##312088",
"EquipID": 142168,
"AttrRate": [
[
0.08,
500
],
[
0.16,
400
],
[
0.24,
100
]
],
"AttrType": [
"DefPer",
"MDefPer"
]
},
{
"id": 142168004,
"Dsc": "##1123376",
"EquipID": 142168,
"AttrRate": [
[
0.08,
500
],
[
0.16,
400
],
[
0.24,
1500
]
],
"AttrType": [
"MaxSpPer"
]
},
{
"id": 142168005,
"Dsc": "##1123393",
"EquipID": 142168,
"AttrRate": [
[
0.1,
500
],
[
0.2,
400
],
[
0.3,
100
]
],
"AttrType": [
"BeHealEncPer"
]
},
{
"id": 142168006,
"Dsc": "##1123642",
"EquipID": 142168,
"AttrRate": [
[
0.06,
500
],
[
0.13,
400
],
[
0.2,
100
]
],
"AttrType": [
"MidResPer"
]
},
{
"id": 142168007,
"Dsc": "##1211215",
"EquipID": 142168,
"GroupID": 2,
"AttrRate": [
[
0.03,
100
],
[
0.035,
100
],
[
0.04,
100
],
[
0.045,
100
],
[
0.05,
100
],
[
0.055,
100
],
[
0.06,
100
],
[
0.065,
100
],
[
0.07,
100
],
[
0.075,
100
]
],
"AttrType": [
"NpcResPer"
]
}
],
"RefineMaxlv": 15,
"RefineEffect": {
"RefineDamReduc": 0.009
},
"UniqueEffect": {
"buff": [
44890,
44891
]
},
"NewEquipRefine": 1,
"NewEquipRepair": [
[
6830,
1
]
],
"NewEquipDecompose": [
[
6821,
4
]
]
}